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So my version an exploration with redcapes back ground. This is just a test version I whipped up in about an hour and a half. Once I got the idea that the tiles are actually just arrays the rest fell pretty easily the actual game area is made up of 1s and 0 set walls and ground tiles. The actuall collision doesnt look for walls yet, just position, but I set it up to look for collision when i get around to it.
Go give it a try.
Board Explore Link
Daisy
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