Thursday, May 31, 2012

Failed to Finish


Was hoping to get these done tonight but didn't quite finish.  Still have assistant jobs to add... Everything else though appears to be working which is good.  Hopefully the hells willing will get to put it all together tomorrow and show you guys an actual new main screen.... One can wish.

Daisy

Tuesday, May 29, 2012

More assistants fun

Yep data is finally coming in and being shown.  Still lots to go but by my count it's only going to take about one more night when I get around to it.  Probably won't be till tomorrow because I'm enjoying my day off.  I want to point out the obvious that most of the time this window won't be that huge.  It's only that large if you have everything visible and own all rooms.  Most of the time I think it will be shrunk down.

Still need to add player, empties, and girls.

Daisy

Monday, May 28, 2012

More test then reality

A rough first look at the assistant bar... and I do mean rough.  Its still got a ton of just basic logic to go.  Though at least a lot of the stuff can be stolen from the previous bars.  Anyways this is how I'm spending my memorial weekend, at work.  So more gets done.  As this is the last of the bars I think we might actually see an all together main screen by the end of the week.  It feels like it has been a long journey.

Oh and I decided to build a debug bar as well.  Seemed like a smart idea.

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When they smile, run!

Daisy

Sunday, May 27, 2012

Room Bar Last Day


Last day of the room bar.  As you can see you can now flip between views to see what girl is in a room or what job is in a room.  Which I think is a rather easy to understand interface and allows for quite a lot of visual non-text information.  My goal is always to keep text based information to a minimum, the human brain processes it slower.  For all those aspiring artists out there your more then welcome to play with these and give me a better design.

I say that this is the last day but the real nuts and bolts logic the swiping of girls between rooms and loading the room screen and all the other interconnection is still on the back burner until I get the master bedroom done.  Then will be able to bring the cards + button bar + room bar + master bedroom all together and do the interconnecting logic all at once... or that is the theory.

Daisy

Saturday, May 26, 2012

Logic

Added some more logic to the room bar.  So that only the rooms that you want to see will be visible.  Not sure if it is an option that will be used... but hey its fun logic to figure out.  Just need now for the girl and jobs to be updated correctly rather then full of filler.  A task for another night.

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We are now at the 2 year mark give or take a few days and have finally added the 100th blog follower.  I was going to do something spectacular but I decided to play Diablo 3 instead.  Two years in and slowly but steadily getting to a semi-final product.  I really think that this version will be completed before christmas.  But that seems optimistic.

Daisy

Friday, May 25, 2012

Test rigs



It's nice having 3 different variations all visible at once makes testing a bit easier.  The basic design above si the one I settled on it seems pretty simple to understand but needs a lot more love to make it work for all the functioning I have designed.  On the good part it already all moves together the system I made with the previous bar works perfectly as a universal system.  Much better then the girl cards const line up system.  So more of these I guess as I add functionality.

Daisy

Thursday, May 24, 2012

Room Bar Again

So after some thought, I decided to separate the rooms and the master bedrooms into 2 different bars.  The reasoning is one, there long, 2 the interface for the assistants is a bit more complex and finally because when I add town jobs it will be easier to add another separate bar then to remodel the existing ones into an even longer version.   Also it allows better user preference in positioning.  So lots of reasons... use which ever one you like.

2 steps backwards, 1 step forward.

Daisy