Showing posts with label miko. Show all posts
Showing posts with label miko. Show all posts
Monday, July 18, 2011
Still effects....
I think I'm in love, again, with this nice goddess.
So I got effects:
Data Path is Correct for xml and images now
Effects to show - started the line up system
Float Over working
Items add effects
and a bunch of little stuff.
Still need to do:
Timed changes
Add or remove - item based
a bunch of automated stuff so that the xml is being used rather then the hard coded system
Not going to mess with any of that today since its a Lazy Day will work on the paper dolls mirroring items now that doc has them up and running also need to finish up Mugi she's only about 2/3 done. Would also like to get the miko done since she has a head. Oh and there is more paper doll aligning work if I get bored. All of these I just can't quite do at work.
Still feels like release is close but not for probably a few days and the very earliest.
Daisy
Wednesday, April 20, 2011
Mugi and other fun

Really tempted to pre-order this statue of Mugi. The real nylons are just so sweet, and she is huge 1/4 scale. But so expensive.
Got a bit of Mugi done last night. A small bit. I was unable to find a cleanable miko version for Mugi... What no one see's her as a Miko?
Zero_Profile is back on the scene after an extended play of him vs. his computer. Should see new heads and new push up breasts soon.
Not much else to say it was a lazy day,
Daisy
Monday, January 17, 2011
Just more assistant stuff

Miko in a plug suit.
Another day of tweaking:
Milking effect checks now happen at the END of night shift.
Sleeping is now a bit more effective.
Assistants have float over text.
Assistants can now be bribed.
Assistants now become unhappy if ignored.
And that was a night. Still got to play with the Assistant AI to do but its a lazy day instead going to probably play with images if I feel like it.
I am thinking of doing a tentacle slipped into the rooms sequence, not kidnap, if anyone is interested in writing it up please go post in the writers wanted section will be most likely though in the next update not February.
Daisy
Wednesday, December 29, 2010
There is only one check box

Added some images to the Miko (titfuck and blow job), added some more jobs, make talisman, cooking, fortune telling.
Made all the check boxes instances another 20 things removed from start up and a couple hundred lines of code deleted. Will have to add instance versions on the option and character screen but the pens screen is up and working.
Added 2 new rooms, dark room and kitchen.
You know a nice lazy day.
Thanks to everyone who sent in the Erobeat solutions.
Daisy
Sunday, October 24, 2010
The quest pop up is back

Miko in a china dress :)

Still not happy with the actual display but its getting there. Anyways got the checks up and running they look like they are working. Got the girl remove function up and untested. Got the exiting events up and untested. Really just needs a bit of reformating to make it more "pretty", and some final checks. Then should be able to add quests.
Oh and a special thanks to everyone for not adding any new items, pretty much done with items for this month.
Daisy
Saturday, October 23, 2010
Even more items

Miko in a swimsuit... I rather like this one.
Even more items added about to put a stop to them if they keep coming in at this rate not getting anything else done and about a week behind on getting the effects added. Goals for this month were character screen, quest pop up, lots of new quests, room goals, new jobs, and furniture. I don't think i'm going to get any done but there will be lots of new items and effects.
Also as a side note my schedule is rather insane this week, as such there is a good chance that nothing will get done this week. Normally I work on otherworld at work, an excellent use of my time. This week is all training, so thats not going to be really an option. And next week should be vacation.
Daisy
Friday, October 22, 2010
Short Term Effects

Miko default Image.
Slave updates of Mikuru (Redcape) and Yoruichi (Lonewolf), will be in next update.
Even more items thanks to Redcape, FlagNine1, and docclox go check the boards for them.
A few things as soon as I get time cooking will be a new job that will make items, will also raise happiness with everyone in the house... someday.
One of the major problems up until now was short term effects. The game wasn't really designed to allow for them. I wanted to put in 100s of effects but didn't really want to put in 100s of variable in each girl to measure how drunk she is, how high she is, how long the nympho potion will last, how long the lust potion will keep her wet, etc. And then I had an epiffany why not make multiple effects for the same thing as time delays. They are all using the same image so it won't actually make the file size larger but will make the compare array a little bigger... on the other hand effects are really tiny icons. After playing with drunk for a few hours of head banging do to an OOO error it works now. Should allow well for short term effects, I hope.
Daisy
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