Showing posts with label Item. Show all posts
Showing posts with label Item. Show all posts
Saturday, May 12, 2012
More cool new mod items
A new comer by the Spy has added these cool new items to the game, Unfortunatly I think I have screwed up the doll editor for the moment and can't add tails. Will get this fixed soon.
More work on the card tonight!
Daisy
Wednesday, July 13, 2011
Legs and other stuff
Redcape has submitted a new style of legs for the paper doll. Please go join the discussion on this and then give a vote compared to the old style.
Discussion
Poll
If the direct links don't work its under general discussion on the boards.
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Both Flashnovice and Ludi sent me a set of icons for item to doll. Thank you guys. We go the paper dolls to show up on the character screen. Items showing is being a bit more tricky but Docclox is working hard on getting a fix for that.
More debugging tonight and probably all week. We're about 2 weeks behind my original release schedule and 2 weeks to vacation and Catherine coming out so that will be a dead week. But hopefully will get a bugged version out before then if I can go 10 days in game with out a bug.
Daisy
Tuesday, June 28, 2011
Lots of Fun Stuff
A small change, thanks to FlashNovice for the help. Lets see if you guys can spot it!
(This image is unedited and from a non-h show. Lets see if you guys can figure out which one.)
So after spending way to much on new toys (new computer/phone) I've finally stopped the DVD/Blu-Ray purchasing for the moment ;_; So looking for recommendations of new anime series that may have been missed in the last two seasons. If anyone has a must watch list please share. (Only looking for completed series.)
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Cmacleod42 has updated slavemaker and either its been a while since I played, or there has been a lot of new content and is well worth going and taking a look again. So many new slaves to play with, finally. Started to think about updating Mugi...
Slavemaker Blog
Daisy
Friday, June 24, 2011
That stupid XML is done

Okay after delaying for a week and doing other stuff I finally got the xml parser for the assistants done. Yay. It probably made some bugs but I think I have the majority stamped out.
Only thing left now is the girls which should be easy since I have learned most of the tricks by now. Also have a image builder for girl items already re-build (built it for the blacksmith) so only have to position it. But there is still quite a bit of item spot collision to play with and some drag and drop probably at least a weeks worth of work.
Doubt I will start it up tonight.
Daisy
Tuesday, June 14, 2011
Rance 2...


Thanks to everyone who posted ideas for the code. I think though AcidSerra has the code that I was looking for and knew was out there but for some reason I just couldn't wrap my mind about it. Thanks.
Compuscribe has suggested changing them all to extension classes which is a bit out of my comfort zone but actually makes a lot of sense. It does go against my KISS strategy. In which you really only need functions, if, while, input and output. But slowly people are converting me to complex code.
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Now onto Rance 2, I was only able to make it to chapter 5 in one night. I want to give my thanks to the Rance Translation Team. A good solid translation, very smooth, and people sound correct. No bugs found.
The game play is pretty standard stuff the almost board game style navigation was surprising but is easy to understand. Combat is not especially tricky but the stamina systems stops it from being a one button pressing show. My main irritation is that the healing items become really irritating after a while as they only heal a tiny part and you have to go through 3 menus to use one, over and over. The H scenes are about what you expect from Rance, there, but not especially long or complicated. Not particularly usable as "Instructional Material".
Plot wise, I'm a bit pissed that Sil is cheating on Rance. He needs to train his slaves better. Other then that its not bad but its not great, and very linear that you have to find the obscure item a before you need to find obscure object 2. Rather old school gaming there.
Daisy
Friday, May 27, 2011
Sorting + Integration = Pound Head

Another 6 pack of sorts. Value sorting now added since it was suggested in the comments.


One of the coolest things of the new sorting system is that I can set a default sort upon entering a screen. So if you go into the tattoo shop, it defaults sorts tattoo plans. If you go into the blacksmith it default sorts locking items. Drops player confusion level by quite a bit. Though the combo box is still there so if the player wants to see everything he/she/it can.
Still working on the integration, of the sorting last night in the shops didn't quite get it perfect, but I think will get it done in an hour or so tonight. Then will start working on furniture I think.
Daisy
Monday, May 16, 2011
Sort of Broke Otherworld...

Started playing with adding xml items to the game and really broke Otherworld. Not that surprising. But holding off uploading it to the SVN for obvious reasons. Still trying to get it not to throw unrelated to anything errors. I think thats a pretty good goal. Or at least get the errors below 100 so I can see them all at once.
Daisy
Saturday, May 14, 2011
Sick
Monday, May 9, 2011
slowly but oh so slowly effects

Still working on class based parsed in effects. Now get to implement it back into combat. Slowly but steadily getting to the point where I can bring the two together. Having the exact same system in both that doesn't require the actual otherworld game to be running is definitely something I want.
Still looking for volunteers to xml in items. No coding required. Will be around chat for the next couple days.
Daisy
Saturday, January 15, 2011
More of the assistant screen...

Getting there, definitely getting there. Items add and subtract points, though I don't recommend removing items too often, it may decrease loyalty. That was about all I got up and running last night. Yah, it may not seem like much but had to add an array for the items, instance item creation, stat smoothing, more variables to the assistants to allow for items and then a total variable. Just lots of little busy work.
Tonight mouse over text, saving and loading of the two new arrays (items and training) and a bribery system. That actually sounds like a full night.
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I wanted to give a big thanks to both Flagnine1 and Redcape. With out these two helping out with the art, the game would still be full of ugly brown buttons. Thats about all I got to say on that, thanks.
Daisy
Tuesday, November 2, 2010
Even More Stuff
Yay, baby labtop got her ram doubled and maxed out to 2gb. Hopefully that will fix a lot of the work ram issues. Fun times are had by all right now though just using it to catch up on "Mad Men" episodes as I work on otherworld.
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Something new and interesting or crazy, in text items, with mouse over. So for a quest reward you can actually look at it and see if its worth while. Or if say your slave made some milk you can actually see it and the stats in the text. As always the max amount of UI as possible, to help out the user.

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New rooms!!! Dungeon and Milking Parlor.

New jobs Milking, painful lockdown, erotic lockdown... I think those are self explanatory.
New effects unmilked1, unmilked2, unmilked3
New images... milking what a shock.
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I just wanted to show off FlagNines suggestion for a trainer reputation screen:

This seems just about a perfect idea for atleast that screen... but suggestions are definitly welcome go leave your own comment on the boards.
Daisy
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Something new and interesting or crazy, in text items, with mouse over. So for a quest reward you can actually look at it and see if its worth while. Or if say your slave made some milk you can actually see it and the stats in the text. As always the max amount of UI as possible, to help out the user.

-------------------
New rooms!!! Dungeon and Milking Parlor.

New jobs Milking, painful lockdown, erotic lockdown... I think those are self explanatory.
New effects unmilked1, unmilked2, unmilked3
New images... milking what a shock.
-----------------------------
I just wanted to show off FlagNines suggestion for a trainer reputation screen:

This seems just about a perfect idea for atleast that screen... but suggestions are definitly welcome go leave your own comment on the boards.
Daisy
Tuesday, October 26, 2010
Another lazy day of puttering with stuff.

Orihime in a plug suit. Another great creation by Redcape. He has also updated Horo, Mikuru, and Haruhi.
Also as a side note I am updating girl default items and effects. The actual code is really simple for game designers:
girlDefaultItem:0,
girlDefaultEffect:0,
girlDefaultItem:10065,//free item a girl gets when created and can't be removed by trainer.
//for list go to item.as item number (first number in array) Not Implemented yet...
//add 10000 to item number if it is only given to a prime otherwise just the normal number.
girlDefaultEffect:0,
//add 10000 to effect number if it is only given to a prime otherwise just the normal number.
Still not implemented but working that wasy slowly. I also can't decide if the items are locked or not when you pul the girls. Any thought on this?
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Completely unconnected Cmacleod42 has updated slavemaker with cat girls I still haven't had a chance to pull Menace and see if that cat girl trainer code works with the update if anyone has please send me an email or a comment.
Daisy
Labels:
Front Images,
Item,
Orihime,
Slave Maker,
slaves
Thursday, October 21, 2010
More Items

Princess in a plug suit (Can you beleive that was supposed to be askua? No neither can I).
Even more items and effects added for the list head over to:
http://www.otherworldtoday.proboards.com/index.cgi?board=suggestions&action=display&thread=6
and
http://www.otherworldtoday.proboards.com/index.cgi?board=suggestions&action=display&thread=7
I am staying in front of the items, the effect and tattoo effects not so much but working at it. Tattoos were actually a bit undone, that issue has been fixed, for a while no matter what tat you got it was always a tiny flower.
Running a bit late tonight so will catch you guys tomorow.
Daisy
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