Showing posts with label popup. Show all posts
Showing posts with label popup. Show all posts

Saturday, October 15, 2011

Pop ups done... adding some quests


So I finished popups last night the logic is so much simpler and better then the previous version. And it seems to be working in test... though as I was going home today I realized that there is a large crash bug that I will fix first thing tonight.

Started adding some more quests for content upgrades. And I really dislike how quests are done its on my short to do list to redo quests to xml. But trying not to do any more changes and instead head to release.

Working on a series of quest for guild promotion with the ever reticent Virgilia.

Don’t qualify not enough reputation

Hmmm.... I... know… who… are.

Part 1:

Promotion.... you... test... bring... *mumble*...

Part 1 Success:

…. job... test... next...

Part 2 Success:

… final...

Part 3 Success:

… prom... *mumble*

Failure



Trying to figure out if that's too much information.

Daisy

Friday, October 14, 2011

Almost done with popups


Last night was a good night finally found a way to reproduce the stack overflow shift and was able to fix it. Turns out you had to have 1 girl in a room and 1 in the pens... and then the game would crash out.

My mini copying did not work as I thought it was for the popups but an hour or two of searching and I found the correct way to do it. As always it comes down to the key words.

Logic comparisons for Realtors Twins quests all work. Effect and Special done. Item and Stat still to go shouldn't take that long. Then still need to finish the add button logic once I have all the comparison logic done.

Assuming everything goes well I would like to get the 3rd and final bugged out with in the next few weeks.

Daisy

Thursday, October 13, 2011

Another Ninja Post

So turns out my copying method failed for the mini pics... it was still doing a shallow copy. (For those of you who don't know what a deep copy vs a shallow copy is you are a lucky person.) But Flash actually had a way out... its all about the key words...

The old version best I can remember... Would display the image but then lose them on the main stage...


Old Code


New Code

So much fun.

Daisy

Even more fake lazy days


Got a lot of stuff done with the popup last night mainly though more fixes of little bugs and adding features. Girls now are removed, items are lost or kept, pictures don't jump around... Only thing left is the true logic. Which I have been putting off... anyways marching on.

Daisy

Wednesday, October 12, 2011

Lazy Day - More Pretend then Real


A look at a test interface that takes advantage of the parser. Nice to be able to go from one quest to the next for testing. Also have them triggering win or loss so can see that is everything is working... its not but the interface is fun. Now to start adding and fixing the actual comparisons... which I seem to be re-writing more then copying and pasting... oh well... just goes to show that the programming of 6 months ago annoys me compared to the programming of today.

-------

A rather large irritation at TTT right now I am exping, by turning everyone on auto and coming back in 5 minutes. That to me is a serious design flaw. You should not be able to exp with out at least looking at the screen and making some interaction. Oh well by my count about 2/3 through but that's just a guess.

Daisy

Monday, October 10, 2011

pop pop popup!


XML parser looks to be working. Girl display and changing girls seems to be almost working (somehow the girl chosen array is adding a null but I think that's old code competing with new code and I will find the answer quickly... of just strip out nulls.) I seem to be spending more time re-building old code to make it simpler and easier. We shall see how that goes.

Finished Utawarerumono and headed over to Tears to Tiara. Is it worth replaying Utawarerumono on a harder level? Any thoughts?

Daisy

Sunday, October 9, 2011

Save Stuff


Compuscribe posted this mock up of a multi save screen on the board. For those of you with suggestions go post them on the board. He has saves working pretty much and there its in testing which means everything is waiting on me for the final bugged... Last night got multi girls to work on the pop up and am slowly building the parser and data checker. Slowly.

Daisy

Saturday, October 8, 2011

Popup again


Got the popup re-positioned for the final time last night and that was about it. Hopefully the customers will be polite enough not to bother me on the weekend and I will be able to get stuff done.

Daisy

Friday, October 7, 2011

Good Lazy Days


Nice day and a half off. Back to work tonight will keep playing with the pop up. Still positioning to do and then after that the XML parser, and then after that fixing the girl mini pics that aren't working right, then after that changing all the variables in the core checker and then after that...

Still a ways to go.

Daisy

Wednesday, October 5, 2011

Yes even more popup


As AcidSerra said last nights XML was obviously me to tired or whacked out of my head to catch it but junk. I have mentioned that I was running on fumes and a lot of NOS and Dew lately. I swear that I caught it before AcidSerra basically pulled it apart but he was absolutely correct it was junk.

xml test at pastebin

Above is the new popup in a real work usage. Unfortunatly I didn't use absolute positioning and just used my eyes and it ended up lopsided. Will fix that in about 2 days. As right now is what little weekend I have and I think all this weekend will be used up by Utawarerumo which I didn't know had been translated. So much cat girl goodness.

Daisy

Tuesday, October 4, 2011

Still the popup


Thanks to Redcape for the redesign of the popup. Spent the majority of last night working on that and changing how the data structure works to go to classes the way I should have done it originally. Also decided to parse in the data for the quests rather then have a 20+ long function call... I'm still not sure what I was thinking there.

The original function call:

questGirlTurnInPopUp(0, 0, 2, "Realtor wants a pair of matching slaves.", false, "", 0, "", 0, true,"", 0, "", 0, true, "", 0, "", 0, true, "", 0, "", 0, true, true, "virgin", "", "", "", false, 2);

And the xml version (tentative)

on pastebin

Not much better but its sure easier to find errors and going to xml would have been required eventually anyways to allow for more user created content.

Daisy

Monday, October 3, 2011

First look pop up as a seprate .swf


Not much difference in over all appearance. I have asked Redcape to see if he can make it any better looking since it's always looked a little ugly to me. If anyone has any suggestions please attach a screen shot. This is loaded on the fly so its easy to change it out.

If you ever want to see the difference from old style code to new style...

Old Style

New Style

The second using on the fly loading and a single class call to build everything. No indexing required since its built from bottom to top. Which is the most important part. Oh and of course if we want to change an image you just replace the raw image file don't even have to have a copy of Flash to do so. This is the standard for OW:C... If you making a change to old code might as well take an extra day and bring it up to date.

Daisy

Sunday, October 2, 2011

Tests and other stuff


Ran some tests last night, I was going to make the pop up a separate .swf a month ago but couldn't quite figure out how to get the minis to appear in a .swf other then the main game. But it turns out you can make copies of existing items and then add them to a different stage. Level up!

So working on the popup.swf last night and that was it didn't, get to touch conquest... though I did pull over two of the base classes from conquest to use for building the popup. The Array Control and the loader. Which is sort of stealing from the future to fix the past... oh well.

The popup will probably take me at least a week and more realistically two. Since it has bugs on top of rebuilding it.

We shall see how it goes.

Daisy

Sunday, October 31, 2010

November delayed... Pop up finished

First off I start vacation today and am delaying November release until... well it has stuff. I would much rather spend vacation time adding new content as well compared to debugging which is best done at work. So Novemeber won't be released for at least another 7 days. My apologies but right now all there would be is the new items and thats just not much of a release.

That being said I think the quest pop up is finished, lets look at the power of quest turn ins.



Bubba would like a slave naked, but for a collar. Lets make sure that she is both a nympho and a sex expert as well.



Lacey needs new staff for the Cat's paw. Only maid cat girls need apply.



The realtor is having trouble convincing a client to purchase a house, if only she could sweeten the deal with a pair of virgin twins.

So multiple girls can be checked, multiple items can be checked or effects. Multiple stats can be checked and if none of the apply a special slot can be added to be checked.

Daisy

Sunday, October 24, 2010

The quest pop up is back



Miko in a china dress :)



Still not happy with the actual display but its getting there. Anyways got the checks up and running they look like they are working. Got the girl remove function up and untested. Got the exiting events up and untested. Really just needs a bit of reformating to make it more "pretty", and some final checks. Then should be able to add quests.

Oh and a special thanks to everyone for not adding any new items, pretty much done with items for this month.

Daisy

Monday, October 18, 2010

Lots of new items



Mugi in a plug suit.

Redcape made the new plug suit images. While Flagnine1 made the item images. So we get a lot of new items. Most of these were on the to be added soon list. Though the plug suit was not, but its looking goooood so who cares.

Continuing work on the pop up screen. Just about done actually got the checks done but untested. Still working on the interface which is actually a little tougher then doing math checks.

-----------------------------

Was sort of curious on d/l numbers for those using my links.

I like stats:

September MU:494
September MF:808
-----------------
Total: 1302

October MU:580
October MF:798
----------------
Total 1378

Already more this month then last month and only about half way done.

10/17/10

new items thanks to Redcape for the images
ItemDressMiko
ItemDressPlugsuit
ItemShoesCow
ItemHeadCowEars
ItemExpendableLactationDrug
ItemExpendableCheapMilk
ItemExpendableGoodMilk
ItemExpendableLuxuryMilk
effect Lactation added
worked on pop up again

Sunday, October 17, 2010

More popup~



Miko school girl.

Still working on the pop up I could give you a pic again but its the exact same thing just more checks and internal code. At the current rate will take me about 2 more days or so. Your probably asking why this is so taking so long. Its the checks, lots and lots of checks:

What if there are no girls?
What if there are less girls then the ones required?
What if the girl doesn't have the necessary stats?
What if the girl doesn't have the necessary effects?
What if the girl doesn't have the necessary Items?
What if the girl doesn't have the necessary special?

Then still have to modify the remove girl and the event pop. So much fun so little time.

That's about all I have to say, so gonna give you pics of cute cannibal girls, to distract you from the small post.



Daisy

Saturday, October 16, 2010

More about the stupid pop up screen



Princess school girl...

First off made another minor change to branding effects, I think I have fixed the issue again. Made a minor change on how the girls are selected. It worked for 3 days and 9 girls, and then I ran out of cash.



I'll admit it I got almost nothing done last night. But I got the cycling up and working so now there arn't blank spots when girls are already selected. Which created an infinite loop now that I think of it. Going to have to fix that tonight. Anyways still working on the popup, will be playing with it tonight as well.

10/15/10

bug - Brand effects still not working correctly. Made a minor modification with the girl selected which I'm hoping fixes the issue this time seemed to work perfectly for me again. Ran though 10 girls in both once a day and twice a day until I ran out of cash. - think fixed again
continued work on quest pop up

Friday, October 15, 2010

Bugs defeated - On to Character love



Yay Menace in a school uniform another stolen from the old SM builds. As a side note I am looking for a picture of a Miko Maid with Long Black hair and has to be usable as a floating front image.



When I first envisioned otherworld one of the things I really wanted to see was questing girls to order. To do that requires a way for you to select the girl, check if she has the right quest requirements (pony girl, nympho, etc). Turn in more then one girl at the same time, remove those girls. And finally pop an event after the pop up if it was successful or not. Going to take a few days to build well.

10/14/10

bug - On reload, my assistants changed. I had the fairy and had bought the catgirl and lamia. When I saved and reloaded (started with a new tab), the fairy was replaced with the angel, the lamia with the fairy and the catgirl stayed the same. Very odd. - looks like a load error - okay so in fact the icons are not being loaded onto the right assistant... - fixed but this will have to be written or changed when assistants become more flexible to allow more
bug - Managed to purchase a slave (Haruhi type) from the auction house with only an initial 1 gp bid (that was automatically bid, without me taking any action), despite that fact that she had full classes (Lesbian Slave, Whore, Combat). She appraised correctly at the auction house (between 300-500), but nobody else bid. - no idea what is going on with this one if anyone else sees it screen shot it please - unable to reproduce
bug - Try this: take one girl and equip her with everything. Fully pierced, everything that can be locked on, locked on. Dildo and anal whatchamacallit installed. Then train her until her sanity hits -100. Now unequip the stuff that's supposed to lower sanity and try and raise it again. I find it sticks at -95 or so.- it looks like ms. blacksmith isn't subtracting stats when she unlocks stuff - fixed
new function findItemNumber(item):int
bug - dildo through chastity belt no background - fixed
------------all reported bugs fixed or ignored ---------------------
Began work on quest girl turn in pop up.
new as initial.as -- going to start moving all initial created children to here sooner or later for consistancy and may be necessary later on if children become to unweildly and cause memory issues
new function questGirlTurnInPopUp
changed the ugly white slide show back ground to the Redcape yellow with knot


Daisy