Showing posts with label icons. Show all posts
Showing posts with label icons. Show all posts

Wednesday, February 13, 2013

Bugs, icons, and events


This is what google gave me with "bugs icons events anime"  I'll take it.

All classes now have icons instead of "?"  This was a common and understand complaint.  I can't say they are good but they do exist.

Squashed some random non-work safe bugs including events.  A few of the more fun items have there effects restored.

Still shooting for a release around February 22  Don't expect all bugs to be fixed or much in the way of new content.

Daisy




Tuesday, February 7, 2012


Job icons now work on the main screen based upon the jobs you have set. There also pulled from xml external images so at this point you can just about add any job you want and the game will display it correctly... of course it won't actually work the girl in that job... that up next. I bought Kingdoms of Amalur: Reckoning so I ain't doing nothing. Spent 5 hours programming yesterday on my day off its time for killing stuff.

Daisy

Monday, February 21, 2011

Only 1 radio button



There is but one radio button. (Actually 1 open and 1 closed button). But that gets rid of about 30 of them that were loaded at start up. Not really that intensive ram wise but its a little less, and looks more professional.

Also for those who were paying attention they will note that I have made a few modifications to the icon screen. New cosmetic buttons instead of radio buttons. More game play wise you can now cycle through girls on the icon screen if you want to. I still think the icon changer is one of the most powerful tools that is ignored. The ability to monitor 2 separate stats (8 if you set them shift) of your choice with out popping back and forth to the character screen... Goodness.

SVN updated

Daisy

Friday, August 20, 2010

New icons



Lots of new icons thanks to Flagnine1 and I wanted to show them in an image. Which is why they were put off a day. Love easy to understand icons that speed up game play.

Still working on the room set up for assistants. While it should be a simple replication of the code used for the slaves, I made a few modifications the main one being that the player can only be in masterbedroom 1 or the hallway, and getting that to work is turning out to be rather entertaining.

8/19/10
Changed text around in gametext.as so that there grouped together as per board suggestion
new function spotFlipAssistant
new function findWhatAssistant
new Global Variab whatAs
bug - assistants won't change in room 23 - haha added the code didnt add the trap
new function checkLastRoom
bug - assistant cant go from 20 to 24
bug - assistants cant go from 21+ to 20 even when assistant is in that room
added new job images... still cant test them jobs still broken
added new buttons will need to format them again once all new buttons are in place
bug - x spots seem to be wrong when just one slave - now seems to work will have to watch for this one
note tomorrow need to look at jobs.as function personaljobList and start working on assistant based jobs

Davealooba correctly IDed Mawata Awayuki from Pretear. Pretear is a rather hard to describe anime, a reverse harem that just keeps refining itself. The ending is done very well and the maid is freaking awesomely evil, evil maids are good.





I think this lady is pretty easy... but I have been wrong before.

Daisy