Showing posts with label Front Images. Show all posts
Showing posts with label Front Images. Show all posts
Monday, February 20, 2012
Personal Jobs... somewhat working
Personal jobs are some what working... but not really I'm still adding and fixing to make the float over system work in actuality vs the version that I had working in test. Finding issues as I go along and fixing them. Also need to work on generic images and front images basically stuff I don't want to mess with at work. Anyways progress is slow but hopefully will have all jobs types tested in the test rig working in the next week or so. Assistant jobs still to do in the long run.
Daisy
Saturday, December 10, 2011
Images by Reference
Just an example of images by reference system. This is a nice little system that should allow much easier changes in file paths and other little fixes like displaying the girl or assistant on deck. May not seem like that much but every little modification like this helps out.
A rather odd bug that happened when trying to build the image reference system... Just thought I would share.
Daisy
Monday, October 17, 2011
Probable Lazy Day
Thanks to Anonymous for the image suggestion. Yes she is double eared! Its been a long time since I did a clean. So not perfectly sure about this one but I think its a good enough for a walk on character.
Lazy Night tonight I think. We shall see how dull tv is.
Daisy
Wednesday, April 6, 2011
A couple cleans


Another slow day still trying to get Mio converted. Compare that to Lonewolf who has converted all of the girls that I don't maintain. I wanted to give him a big official thank you, that was a lot of work. He got all those girls changed up to the new format in the time it took me to do two.
Also since I'm doing thank you's for the week. Thanks to Docclox who is integrating his xml girl classes in as we speak and to Redcape for the great clothes.
Tomorrow should have a more advanced version of the combat tester done.
Daisy
Monday, March 7, 2011
Auction Screen Possible Remake

If you were to put Docclox and Zero_Profile in a room and you would always get gold. Check out the pic above of their idea for a new auction screen with timers so its actually gives an even more real auction feel. Got to love it. Also a first look at Zero_Profile's new bodies, the headless-ness is a feature. (And I am normally anti-amputation as a fetish.)
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Instancing of combat and combat exp last night. Didn't get completely finished but was able to remove about 20 or 30 items from the stage.
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As always come join us in chat the directions are to the left.
Daisy
Labels:
Auction,
Combat,
Front Images,
instance,
zero_profile
Friday, February 25, 2011
Zero_Profile Example

Okay I admit it I'm still doing nothing. But Zero_Profile and Docclox have put together a test program that will let you play with the new Zero_Profile bodies.
http://www.mediafire.com/?5zuzz9zieozxea5
Then copy this into that folder
http://www.mediafire.com/?3901fo01k675ivc
If you want to play with it yourself.
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The SVN has been merged and that was a freaking pain in my rear. Thanks to Docclox and Zenzou for there patience. I still think that I'm doing something wrong. We shall see in future merges. The trunk is now rather unstable and Docclox is still merging in his stuff. You've been warned.
Back to vegging,
Daisy
Saturday, February 19, 2011
Menace's Head // Instancing the Guild Screen

Zero_Profile has finished Menace's head. I as always love Menace. He is hard at work still on the body types, shading, and nipples. All of it just very, very impressive. So go ahead and tell him how good his work is:
Board Thread
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I began instancing the guild hall last night in my bid to get down to 1 radio button and its going to take another night. Just boring but important to move the game to only one frame, and get rid of all the loading troubles.
Will continue with it tonight.
Daisy
Labels:
Front Images,
guild hall,
instance,
zero_profile
Monday, February 14, 2011
Debugged 3

So I would have liked to make this an official release, but saving has been modified again as well as items had a major change to allow drag and drop around locked items. On the other hand if this release works out fine then it may become the official release.
As always if you are reporting a bug, details, details, details. The majority of the time the reason I can't fix a bug is because I can't replicate it. A detailed guide how to get to it saves me time but also gets it fixed rather then stuck in reported, unable to replicate.
SVN is updated.
Release will be to the left as soon as upload is done. [edit] there up now.
Also Zero_profile has finished Ranka and the bodies. Definitely worth checking out.
2/13/11
fixed the stupid fix i did for moving text around if multi lines text occured during a class change
bug -
How to recreate the assistant bug:
Start game, buy a slave, set her to be trained by an assistant for some portion of the day, do training.
Save, quit game.
Load.
Broken.
- thank you to anonomous who posted a nice solid walkthrough on how to reproduce the bug - for some reason the asEventFunction wasn't being reconnected after a load... this is fixed.
bug - assistant jobs are not being loaded correctly
job: 0,2,3,4,5,6,7,8,9,,1,2,6,1,7,8
Job Before 0: 0,2,3,4,5,6,7,8,9
Job Before 1:
Job Before 2: 1,2,6
Job Before 3: 1,7,8
Job after 0: 0,2,3,4
Job after 1:
Job after 2: 1,2,6
Job after 3: 1,7,8
Assistant 1 not currently working Note that assistant 0 should have about 4 more jobs after and there being cut off
Job Before 0: 0,2,3,4,5,6,7,8,9
Job Before 1:
Job Before 2: 1,2,6
Job Before 3: 1,7,8
Job after 0: 0,2,3,4,5,6,7,8,9
Job after 1:
Job after 2: 1,2,6
Job after 3: 1,7,8
and there we go...
And once again I hope that is all the saving bugs...
bug - Also, was the arena bug for rasing your stats ever fixed at all yet? I mean you can raise the states for the assistant and the two slaves, but not yourself for some odd reason. - Unable to increase the main character's combat stats after the first training. - the math looks fine... - and it just worked fine for me... - and worked fine again this time using one of the quick assign buttons... - ah i see the problem you can't set it twice after the first time though it think that you are still setting it again - fixed
bug - assistant icon was floating over text field in combat walkthrough - fixed
reported - the mint leaf did not cure insanity but instead "increased" the sanity rating (by raising the sanity rating while insane, i.e. going from -74 to -71) - actually it does cure insane:brokenwill
bug - Minor: When you mouse-over the Kitchen while at the carpenter's, the Job List shows "Rest, Cleaning". The "Cooking" job is missing from that list. - fixed
updated credits
bug - not really a bug but one of mari (evangelion) sleep images is not 'work safe' just wanted to let you know >.> - fixed
reported - Being a female slave trainer allows the use of a strap-on on your futanari slave. Regardless of whether or not you have one. - i double checked only happens if you have a strap on in inventory just like intended
reported - ... really don't know how that one got this far. It also seems unusual that a futa slave cannot use her penis on a female slaver. Am I missing something? - Why would a lesbian trainer ever want to play with male parts?
reported - The Lamia's picture is sometimes shown even when it's a different assistant doing the training. - unable to reproduce - when where why what how please
reported - I'm sometimes getting double messages when the Lamia trains my slave (usually one that pertains to the training attempted and one that doesn't) - think fixed earlier... I hope
reported - Combat: Knight is listed as royal fever on hover. - I don't have fever used as a word in any of the gametext or any of the combat ever... - more info required
reported - Bed doesn't apply to master bedroom? (using girl as pillow) - bed is furniture
bug - During Practice 2 in the arena my assistant (Lamia) got killed/knocked out/whatever, and so the slave behind her got put up in front but the slave now had Lamia's stats in battle. That is the slave had her claw attack instead of Throw Rock like the slaves are supposed to (I assume that they only have that skill at default) and hit just as hard as Lamia would have if she was alive. The bug list that came with the release said there was a similar issue that when flipping in general attacks got out of sync and that was fixed (which seems to be the case) but I don't think that is the same thing as my er...finding... - interesting and much more difficult to fix - oops there was a bug with the new code to fix this issue wasn't quite right... and another check so that jobs are never shown for dead people - hope thats good enough checks hard to test - nope instead locked game up - think i found the issue it was looking at only the top flip variable... - yep fixed
bug - Will try to recreate it properly later, but doing another battle with the same group the next day had Lamia with the alive sprite but again could not actually battle and in fact counted as dead when the battle was over (I lost after the other 3 chars died, but she was still "standing" with HP), but before the loss, one of the slaves still had the claw attack and only when she got flipped (from another character dying) did she get Throw Rock back. - fixed the variable to reset her to alive was == ;_;
bug - null remover was not working correctly thanks to docclox for pointing it out - function removeNullEffect(girl:int) -
changed to
for (var i:Number = 0; i < person.length; i++) {
if (person[i] == null) {
person.splice(i,1);
i = -1;
}
}
that should fix it i think
reported- -Trying to get the blacksmith to apply a second nipple ring would take my money but leave the ring in my inventory. (I'd bought 4, to give them to 2 slaves. After trying to distribute them all, I still had 2 left. I kept trying to get the second ring to stick on one my slaves and lost about 100gp in the process.) - seemed to work fine... - tried going back and forth like 3 times was other things locked on or something?
reported - At no point did I buy or sell, anything. At first, I thought my items were simply disappearing until I noticed that they still appeared in shop's inventory screens. I could still perform sexual training with the strap-on and anal toys (and a dildo I at a different time), as well. I just couldn't give them to the girls, anymore. - unable to replicate
-----I'm going to redo drag and drop and locked items... tired the bug reports... that is the only thing else on the list moved most of these items to a new .as itemHandling.as
Saturday, February 12, 2011
More Zero_Profile Examples

[sick]
Zero_profile continues just knocking it out of the park. He is also started working on Ranka, go check it all out.
Default Girl Image Thread
Have a good day,
Daisy
Thursday, February 10, 2011
Bugs & Sakura

Zero_Profile has updated his body blanks with shading. You probably can't see the difference in the small pic above but if you click on it the difference is remarkable. I really can't say much more besides, wow.
A new day of bugs, a lot of the reports are misunderstanding of mechanics. That's a failure on my part and I am trying to update the mouse over text to make it clearer for players.
I will update the SVN as soon as my current checkout is done... we'll see how it works. [edit] updated.
2/9/11
updated credits
added text to angel
made changes to thanks - thank you editors
bug - The conversation with the farmer runs its course now, and ends with a message "a new task has been added to the milking parlour" - but there's no new task. Maybe tasks in general aren't implemented yet. - i know i tested it but its definitly not there - oops i was testing it and never turned it back to the right room - fixed
reported - Are the new positions of some of the icons intended? - i changed most of the town screen to instance... and I really don't care what the order is
reported - question, since I'm not sure its a bug or not, but is the box for skip jobs not supposed to be there intentional? - yes its not up to date... - updated mouse over
reported - I also don't appear to be getting any quests other than the Carpenter's, but that might be it just hasn't popped up yet--I'm only on day 26 at this moment. - was able to get a few quests open at once - probably just need to get some reputation to spawn more quests
reported - Cleaned areas with Dirt 0 are occasionally registering as dirty (At the moment small house with 1 of each room with 0 dirt and still getting the dirty penalty) - ran 50 days and couldn't find the problem speciffically watching house dirt and it seems to be working exactly right - unable to replicate
reported - When Asuka cooks for anyone but herself it says she cooked a satisfactory meal and raised there health but they lose a shifts worth of health instead of gaining any. - they lose a shift and then gain 5 health its not like they gain a shift and the hp... that doesnt make sense
reported - Seems to be issues with giving items to assistants to gain loyalty. It only seems to work twice before gifts start reducing it. - don't bribe them so much in a row... they start taking you for granted- this is expected behavior - updated mouse over
reported - Also, should I be able to move the player character to one of the other master bedrooms, because I've never been able to get that white square to stick anywhere but in that first room or the guard square (or whatever the one just above the buttons is). - player can only be in the first room after all he is the master
reported - Something's wrong with dirt accumulation. I'm in the second house. The first four rooms are empty, the fifth is a milking parlor and the sixth is a dark room. At the start of second shift, the dirt levels are 66,75,75,57,62,69. All the rooms are occupied by a girl. The first five rooms all have "cleaning" set as a task, the sixth is whoring. After the shift, the dirt levels have increased to 74,82,69,79,84,70. - more dirt stuff - was the girl a maid - non maids don't clean much
reported - My Lamia assistant is at zero health. Giving her items does not seem to heal her, nor does she gain hp overnight. - only when resting with player
reported - Also, and not really a bug so much as a weird glitch, I healed my dead assistant (not sure if you're supposed to be able to do that in the first place) with the player's Heal skill and it gave her positive health but could not actually attack or flip back to the front (as if she were still dead), she still had the death sprite so I'm assuming she is supposed to remain dead/knocked out, unless you use some kind of resurrection potion/item and that the heal was just supposed to do nothing on a dead target. - correct
reported - a different question, is the prime yoruichi ment to be a lesbo slave with Hakuda Master (is this unique to her only?) and maid? just want to make sure, since i would hate to have spent around 600 gold to have a faulty prime (I'm still broke at the moment, but i think it was worth it 8-)) - combat classes are specific to each player expect special attacks some day - and yes Lonewolf has her as a maid for her other prime ability
bug - Asuka shows the Pig girl picture when meditating - fixed
reported - Question; Is it intentional that the clean chore is not available in the Dark Room ? - yes
bug - Here's an odd one. If I hit the next slave button in the jewelry shop or the tattoo parlor, it takes me to the sell slave screen from the auction block. I only had it happen after going to see about selling one (and hitting the town button to leave), but it's a bit late for me to test it without doing so. - had removed the removed listener from town prematurely - put back in - fixed
bug - Edit2: Started day 22 with all six rooms at 0% dirt. Now for the evening shift, I have 46, 70,100,100,100,100. Perhaps I cleaned them so much when they were at zero (I had two girls cleaning) that it rolled over ? Edit3: Day 24 Evening: Dirt 0,0,0,2,2,0. Had two girls cleaning. At the start of night shift, I suddenly had 42,42,0,0,0,42 ! - even more dirt bugs... - i finally found it the assistant was adding dirt when she cleaned
bug - This appeared after farmer bill buying a crate full of excellent milk. There seems to be a bug in the calculation system. Unfortunately i can't check whether i got -4 gold or the actual price I should get for the milk. - i swear i checked all of this - basic math is the devil - added something to the player screen to show farmer rep - hmmm helps if the cases aren't worth 10gp - okay everything seems to be fine now...
reported - My thought as far as the dirt in the house is concerned is that the dirt from activities, such as whoring and cooking, (with cooking being what I had it set for at the time) piles up before the dirt check for cleanliness, and even though the text for that check comes first before the task checks do, it counts the house as dirty. Though it still does this even if cleaning is set as the task, so I'm probably wrong. - cleaning is done in the same order as everything else last to first
bug - Looks like the arrow key listeners from the combat screen stay active after combat is over. - added the remove listener to the hide all and the exp screen
bug - I'm sometimes getting "Kiyoko looks confused. She doesn't seem to understand (260) when Angel teaches religion. - confirmed - fixed way to many array [[]][[]][[]] confused me -fixed
Wednesday, February 9, 2011
My lazy day, but the community is hoppin'

Zero_Profile, (zerol0v on the board), the outstanding artist who does the slave market selection images from Slavemaker. Has come over to the otherworld and is building a series of images to allow for body changes. See above. This will allow you the player to actually modify a girl, so cool. I think the picture says more then I can about just how great an artist Zero_Profile is and having him on the project adds a huge amount. Follow along on the message board:
Default Girl Image Development Thread
That right there would be enough but Docclox is working on a way to externally load girl images and an independent loader. Just a huge amount of code that will make modifying the game a lot easier for people developing girls. This will also make the game run easier for a lot of people. Not to mention a lot of internal advantages, that I won't go over here... but if your interested go check out the threads as well.
Indexing Images
Easy Loader
And even more stuff as zenzou, finrau, and docclox are still working on the SVN. With this much help the SVN will become more and more important. It will also allow everyone to add content!
SVN Thread
My goal for Otherworld was always for it to be a community project. This much help shows that the dream of it being a community project isn't a dream at all. I want to thank everyone who is helping, and point out that now with the SVN it should be doable for anyone to add quests very soon and that's not just writing the script but actually coding them in. Not that writing scripts won't still be wanted... not in the least and with the core system so close to done. I will be able to start adding them as well... just so much fun.
Thanks to everyone who is helping,
Daisy
Monday, January 17, 2011
Just more assistant stuff

Miko in a plug suit.
Another day of tweaking:
Milking effect checks now happen at the END of night shift.
Sleeping is now a bit more effective.
Assistants have float over text.
Assistants can now be bribed.
Assistants now become unhappy if ignored.
And that was a night. Still got to play with the Assistant AI to do but its a lazy day instead going to probably play with images if I feel like it.
I am thinking of doing a tentacle slipped into the rooms sequence, not kidnap, if anyone is interested in writing it up please go post in the writers wanted section will be most likely though in the next update not February.
Daisy
Sunday, January 16, 2011
Assistant Screen again and again

No change in the actual assistant screen today so, enjoy Mugi in a bunny girl suit.
Saving and loading again ate too much time. But the new assistant arrays are now saved and loaded correctly... I hate saving and loading. Did some collision for items that wasn't working correctly on the assistant screen and that was the entire night. Still got mouse over text to do and then off to actually working on the AI portion. That's probably a night, if there is any time left finally will start adding content I got all of the farmer written out and need to add.
--------------------------------

Redcape has added this idea to the house debate and I love it I just don't know if its doable. It just seems that everything would be too small. Anyways still taking comments, suggestions, and ideas for a new house design.
Housing Discussion
That's it for today,
Daisy
Monday, November 1, 2010
Stuff

Orihime in a China Dress, one of the original from the Orihime SM, but recleaned and relighted.
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A small note Menace had a bug its been fixed. D\L links are to the left with the update. Basically you could train Menace forever if you never accepted the change to seduction route. This has been fixed, Cmacleod42 was a great help in finding the error and a truly great bug report by Kyzond.
----------------------
So what did I get done yesterday:
Text that was edited is updated thanks to slackerfuu.
New class added cow girl. But need to add rooms and jobs for it.
New quest added Realtors Twins... I really need to name her.... as a matter of fact go here and suggest a name:
http://www.otherworldtoday.proboards.com/index.cgi?action=display&board=suggestions&thread=120
Pop up box will now turn red if the girl doesn't qualify the stats for the turn in.
Think that is a pretty good day but must of them need a little debugging the pop up has a crash bug that I finally figured out. The quest needs to be added to the quest window. And like I said cow girl needs a milking parlor, needs a not milked event, etc. So much to do so little time.
Just want to mention also that there is a rather good thread on the board as well for suggesting the trainer stats and equipment please give me your input I'm not that interested in a trainer compared to a slave so your thoughts will definitly help guide me.
http://www.otherworldtoday.proboards.com/index.cgi?board=suggestions&action=display&thread=116
Redcape has posted a new version of the character creation screen


Flagnine1 has posted a new character screen lay out too

I highly suggest to everyone to go over to the board and make some suggestions as we talk about these screens.
Daisy
Labels:
bugs,
character screen,
Classes,
Front Images,
Menace,
Orihime
Friday, October 29, 2010
Off topic distractions

Mugi in a formal gown.
November script is released for all those with better english then I, please help the english to make sense it is a confusen me you know? In all seriousness thanks to everyone for the editing.
http://www.otherworldtoday.proboards.com/index.cgi?board=textediting&action=display&thread=113
Redcape has updated Ranka, will be in the november release.
--------------------------------------------------------------

Offtopic:
Exks has translated another Nana To Kaoru, get it from his site. Yes I know the pic has Nana as a cat girl, but is just a teaser... *sob*.
http://exkstl.wordpress.com/
Possible LA version of Nana to Kaoru?!?!
http://www.animenewsnetwork.com/news/2010-10-27/nana-to-kaoru-swing-out-sisters-manga-to-bundle-anime
Daisy
Thursday, October 28, 2010
Nothing but cleanings
Wednesday, October 27, 2010
Work sucks and then you die.
Tuesday, October 26, 2010
Another lazy day of puttering with stuff.

Orihime in a plug suit. Another great creation by Redcape. He has also updated Horo, Mikuru, and Haruhi.
Also as a side note I am updating girl default items and effects. The actual code is really simple for game designers:
girlDefaultItem:0,
girlDefaultEffect:0,
girlDefaultItem:10065,//free item a girl gets when created and can't be removed by trainer.
//for list go to item.as item number (first number in array) Not Implemented yet...
//add 10000 to item number if it is only given to a prime otherwise just the normal number.
girlDefaultEffect:0,
//add 10000 to effect number if it is only given to a prime otherwise just the normal number.
Still not implemented but working that wasy slowly. I also can't decide if the items are locked or not when you pul the girls. Any thought on this?
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Completely unconnected Cmacleod42 has updated slavemaker with cat girls I still haven't had a chance to pull Menace and see if that cat girl trainer code works with the update if anyone has please send me an email or a comment.
Daisy
Labels:
Front Images,
Item,
Orihime,
Slave Maker,
slaves
Monday, October 25, 2010
Lazy Day

Menace in a plug suit. Created by Redcape, I wish I had 1/2 that talent. Great job, Redcape!
It was a lazy day. Played with some images of my own for a while and then tried to take over the world with Civilazation Revolutions, not sure if I really like a stream lined combat oriented version of Civilization but its still entertaining. Of course the best version of Sid Meyer games is Alpha Centauri, why they never continued the franchise has always mystified me.
Will probably try to do something tonight, but most likely will be adding images.
Daisy
Sunday, October 24, 2010
The quest pop up is back

Miko in a china dress :)

Still not happy with the actual display but its getting there. Anyways got the checks up and running they look like they are working. Got the girl remove function up and untested. Got the exiting events up and untested. Really just needs a bit of reformating to make it more "pretty", and some final checks. Then should be able to add quests.
Oh and a special thanks to everyone for not adding any new items, pretty much done with items for this month.
Daisy
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