Showing posts with label Auction. Show all posts
Showing posts with label Auction. Show all posts
Tuesday, January 8, 2013
So close and yet so far
It's getting there. But as bugs go the most wtf one so far has got to be that one... As you can see text is writing to both the black board and the text message box. A nice addition at the very least it's still crashing out though hopefully though will have it up and running tonight for at least the buy.
Daisy
Monday, January 7, 2013
So Close and yet so far
Screen about built... yah it has some issue with positioning. Bidding text has issues, but after hours of massaging it is getting there. I'm still hoping to release next week when I go on vacation. What needs to be done, 2 crash bugs both I think can be fixed with the auction getting fixed. And sex lots of sex and maybe some violence.
Daisy
Thursday, January 3, 2013
Goods about done working on content
Goods screen is about done. Need to just do some final adjusting on the talk function and do the actual pass to the buy screen.
Working on personal jobs as well for content. Guild jobs are in now and Bubba has taken over the role of the manager of those jobs.
Daisy
Working on personal jobs as well for content. Guild jobs are in now and Bubba has taken over the role of the manager of those jobs.
Daisy
Wednesday, January 2, 2013
Question? Talk before you buy?
Would you like to talk to the slaves before you buy? Anyways goods screen about done with the setup still need to the actual internal coding. The girls are now quite a bit bigger and there ability to levitate has been enhanced as well.
Daisy
Thursday, July 28, 2011
Status
So there were a few bugs...
I'm currently working on finishing up effects. Got lactation and virgin to come back, but there just back, not working. So will keep puttering with them as I want the effects completely automated from xml. Which is going to take a while but the idea that you can build "The great anal vibrator of Boehner" (sorry for the political jokes) and add an effect that adds +1 insanity each day. With out any internal programming will add a few billion item options.
Docclox has found the problem behind the red screen of auction. And he's found the sales code! So we should have those up and working sooner rather then later.
Compuscribe has been working on the save and load, check the forums for updates. Thanks all the evil gods, because I really don't want to play with it.
And that is all for today.
Daisy
Sunday, May 15, 2011
1 Year Aniversary of Otherworld
So we have finally reached the one year anniversary of Otherworld. Its hard to go over everything that has changed but thought a few should get a before and after.

What a difference a year can make... How many of you remember the original title screen?

The original character screen vs the one were used to.

The original auction vs the one we're all looking forward to.
Whew... one year. Did I ever say that my original goal was to be done by last Christmas. I'm shooting for Christmas again but this time as a completely expandable project to hand over to the community. And take a back seat role from then on.
I guess I should thank people... but lets face it there are probably over a hundred now that have helped with this little crazy project. But I have tried my absolute best to keep a list.
Editors:docclox, Flagnine, flashnovice, lynn1, Mertius, slackerfuu, swordwind, Zincat
Writers:ctwo, dcb42, docclox, Edthere,
Firesflair, Flagnine1, Kitelse, spicypanda, tf, Toast
Coding:compuscribe, docclox, zenzou, flashnovice
Graphic Designers: Redcape, Flagnine1, Zero_Profile
Slaves: Sakura, Yourichi, and Askua created by Lonewolf. Saber created by Swordwind. Haruhi created by Flagnine1.
Rena created by Ryrain. Horo, Ranka, Mikuru, Lala, Mari, and Yoko created by RedCape
Bug Finders:akaisama, bighawk, bloodly, b00marrows, boredgamer, capontx, compuscribe, crocky, ctwo, daeworn, darkbringer, darkfiretim, deadlyshadow, docclox, ebuild, equincox, firesflair, flagnine1, flashnovice, flobby, ghost, hakker, ieraceu, inudemon, james, kawen, kenki, lonewolf, mbscout, mertius, milkyboon, missinglynx, molenir, nanosh, nerio, NuMysterio, porridge, pushtomorrow, ryrain, scythless, shosi, slackerfuu, slate, sotf, swordwind, tantor, tf, utinil, virath, yak300, zenzou, zero_profile
And sadly I'm sure I'm missing people. If you're not here and should be please send me a tell.
Still so much to do, it feels like every time we get a bit done, we just have to rebuild to to make it better. Nothing wrong with that. Its an active project, and that's mainly because of you guys.
Daisy

What a difference a year can make... How many of you remember the original title screen?

The original character screen vs the one were used to.

The original auction vs the one we're all looking forward to.
Whew... one year. Did I ever say that my original goal was to be done by last Christmas. I'm shooting for Christmas again but this time as a completely expandable project to hand over to the community. And take a back seat role from then on.
I guess I should thank people... but lets face it there are probably over a hundred now that have helped with this little crazy project. But I have tried my absolute best to keep a list.
Editors:docclox, Flagnine, flashnovice, lynn1, Mertius, slackerfuu, swordwind, Zincat
Writers:ctwo, dcb42, docclox, Edthere,
Firesflair, Flagnine1, Kitelse, spicypanda, tf, Toast
Coding:compuscribe, docclox, zenzou, flashnovice
Graphic Designers: Redcape, Flagnine1, Zero_Profile
Slaves: Sakura, Yourichi, and Askua created by Lonewolf. Saber created by Swordwind. Haruhi created by Flagnine1.
Rena created by Ryrain. Horo, Ranka, Mikuru, Lala, Mari, and Yoko created by RedCape
Bug Finders:akaisama, bighawk, bloodly, b00marrows, boredgamer, capontx, compuscribe, crocky, ctwo, daeworn, darkbringer, darkfiretim, deadlyshadow, docclox, ebuild, equincox, firesflair, flagnine1, flashnovice, flobby, ghost, hakker, ieraceu, inudemon, james, kawen, kenki, lonewolf, mbscout, mertius, milkyboon, missinglynx, molenir, nanosh, nerio, NuMysterio, porridge, pushtomorrow, ryrain, scythless, shosi, slackerfuu, slate, sotf, swordwind, tantor, tf, utinil, virath, yak300, zenzou, zero_profile
And sadly I'm sure I'm missing people. If you're not here and should be please send me a tell.
Still so much to do, it feels like every time we get a bit done, we just have to rebuild to to make it better. Nothing wrong with that. Its an active project, and that's mainly because of you guys.
Daisy
Tuesday, April 19, 2011
Mio Finished Up Finally

Finally finished up Mio, 139 images. Started up on Mugi now. While at the same time Lonewolf is finishing up another new slave, the ever popular, Belldandy, who should be in the next release. I will write up a guide to making slaves probably after this release and the debugging is done. I want to check for final problems before turning everyone loose.
Docclox has just about finished the new auction screen integration. YAY! Moving forward towards a bugged release sometime this year.
Daisy
Thursday, April 14, 2011
A frog on a log, on the bottom of the sea


Sing along if you know the song. There is a frog on a log on the bottom of the sea. There is an array of classes on frog on a log on the bottom of the sea. There is an array of classes, in an array of classes, on a frog on a log on the bottom of the sea. There is an array of classes, in an array of classes, in an array of classes, on a frog on a log on the bottom of the sea.
But it gives a large range of motion... which can't really see with static pictures. But that sword is growing, moving, and turning at the same time. That is about the best I'm going to be able to do with my current brain. A few bugs with hiding aoes need to be fixed and then I think I'm done building an animation system. Give it a try again and of course its all xml so can be changed with no issues or added to.
Combat Tester 4

Docclox is finishing up the new auction screen to see it in action update the trunk and then run otherworld/zero_test/simple.swf. It looks so much better then the old version but still keeps and adds to the actual feel.
Daisy
Wednesday, March 9, 2011
Auction Screen with Heads

Just about a finished mock up... I know you can't see it but she has pubes. Docclox and Zero_Profile have been working hard on getting them up and running. Go Team! Also new buttons to match the decor. Got to admit I like the overall really adding to the auction feel rather then a static buy screen.
Zero_Profiles new bodies are up on his thread on the board.
Go check them out.
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Spoilers - More Spherian Background
People of Note:
Ambassador Mir of Clan Seed ~ The youngest member of the embassy she was more or less forced to take the role of Ambassador because no one else would. Raised on a spherian world this is her first time ever visiting a barbarian world, it is also the first time she has ever seen a man. She would prefer not to deal with the local barbarians and usually puts on a cool appearance of indifference to anything. Inside she is almost in a state of panic and is completely unsure in all of her actions.
Dr. Unamed of Clan Seed ~ There is a doctor of science, who is both in charge of monitoring the Rift, but is also in charge of the medical details.
Security Officer Unnamed of Clan Seed ~ In charge of the embassy security, also the spy master.
Clan Seed:
A minor clan of less then 20 sister wives. The majority of them are now part of the Spherian Embassy to Otherworld. They wish to rank up the clans status quickly, through any means possible. They own a garden planet and the embassy staff normally commute back to the planet each night through a DOOR. They are a young clan the oldest member only a 5th generation member of the empire.
Daisy
Tuesday, March 8, 2011
Even More Headless Slaves

More of the headless slaves mock up showing the sold screen... If you don't get the joke here well its not my fault. Docclox has been working on these changes still just a mock up but still I definitely think he's onto something. Also Zero_Profile's new bodies are in testing.
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I finished converting Mio going to go start on Mugi sooner or later. Will allow adding of new slaves and a walkthrough for creating new slaves as soon as we get all of the new body defaults set up. Still a lot of the older girls to be converted over to the new format as well.
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Irrbloss was nice enough to write up some rules for submitting quests. And I want to thank him for that but I also wanted to talk about the one rule that I had to add and that's dealing with player dialog.
Otherworld, in my mind, is a first person game. You are actively making it into the game that you want it to be rather then a game on rails where you just passively observe like a visual novel. I want to show an example.
The player is playing a harem route and is trying to create a love slave harem. Quest dialog then has the player to say "A little pain here, a little whipping there, they will be obedient little sluts and fear the master." Just put words int he players mouth that are completely out of character for his/her/it's goal.
Same scenario player is playing a harem route and is trying to have a harem of obedient broken slaves. Quest dialog then has the player saying "I love my slaves, and make sure there all perfectly happily as my slaves."
Same goal, different ways of playing it. Trying to put words in the player's mouth then creates where the player and the in game player are of two separate minds. And that irritates me in most games. Docclox has suggested and used a great work around and that's using the assistants to voice comments. This allows conversation but still isn't putting words in the players mouths. And the personalities of the assistants are becoming reasonably well designed.
To all the writers out there, I hope that made sense.
Daisy
Monday, March 7, 2011
Auction Screen Possible Remake

If you were to put Docclox and Zero_Profile in a room and you would always get gold. Check out the pic above of their idea for a new auction screen with timers so its actually gives an even more real auction feel. Got to love it. Also a first look at Zero_Profile's new bodies, the headless-ness is a feature. (And I am normally anti-amputation as a fetish.)
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Instancing of combat and combat exp last night. Didn't get completely finished but was able to remove about 20 or 30 items from the stage.
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As always come join us in chat the directions are to the left.
Daisy
Labels:
Auction,
Combat,
Front Images,
instance,
zero_profile
Tuesday, June 1, 2010
Mio, Neko mini, Lazy Dress

Your Mio for the day, another Lazy Neko Mimi, thats all I have to say about that.
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Now that the random girl maker is up and running been working on the Auction system. Basically, I hate the idea of a static purchasing price, but an actual Auction where the price will fluctuate based on how you bid. How do you do that though with out building a huge and overly complex market scheme. Now that is the question. This version will be pretty static, I hope that in a future version to put in timers and actually make it a real time bidding war.
Daisy
Labels:
Auction,
Lazy Dress,
Mio,
Neko Mimi,
Otherworld
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