Monday, October 31, 2011
Bugged Release 3
It should be very stable please bug report anything that seems important or minor at this point.
Known Bugged - Girls do not appear on the auction block after the first purchase and sale.
Please report all bugs on the Otherworld Forum for bugs.
Sunday, October 30, 2011
Why did Mugi turn out as a bored un-motivated teacher? Where did she go wrong? Can anyone explain this to me?
Wow the art for this book is nice. I'm thinking it may end up being a x-mas present to myself. Just stops on the edge of being porn. The pic of Nowa is just plain nice will probably find itself in OW somewhere.
Translated <-- not sure if the link will work GE Hentai links never seem to work.
Yah i did nothing last night.
Saturday, October 29, 2011
Linked 2 more text to the job and about 1/2 way done with another before people started showing up and work. And I really don't think I want people looking over my shoulder as I do futa + futa anal. Very close to about done and a release.
Friday, October 28, 2011
The two bugs I saw yesterday are fixed.
fixed - may have created collisions between collar and slave collar
fixed - producers crashing stuff on drag and drop - old objects vs strings fixed
Continued adding text, over 100 new text events will be added and thats why it is taking so long. I got all the sex events added but not linked up last night. This will probably be the last time that these are hard coded it just takes too freaken long and will go to an xml format sooner rather then later.
I want to thank the writers AzaggThoth and kdy for the new scenes and Irrbloss are local editor and chief.
We are really, really close to a release.
1 bug to fix, some xml minor changes pointed out by flashnovice, and linking up these text.
Thursday, October 27, 2011
Some bug fixes last night. Just got off my ass a little but found new bugs to replace them so I guess it all evens out.
fixed - Hairpin: The mouse-over box text does not agree with the actual effect of the hairpin shown by the colored status bars. - entertaining was entertainment... fixed all items
fixed - I mistakenly told the cat's paw shop that I had the slave they requested but none of my slaves met the requirements. I'm stuck in the quest turn-in pop-up without a way to cancel out - lace and mew were in the way
fixed - Clothing order The schoolgirl collar should show as on top of the schoolgirl blouse, but shows underneath it (you can't see the ribbon).
may have created collisions between collar and slave collar
producers crashing stuff on drag and drop
Wednesday, October 26, 2011
Tuesday, October 25, 2011
Yah I did nothing last night. I could give an excuse but that seems to much work for no work done. Though I still blame the World Series (That somehow affects America) ruining all television last night. I think laziness is contagious so not sure about tonight.
Monday, October 24, 2011
As always incoding the text is a slow dull job. But I got another entire job done and about 1/2 of the next one last night. Probably going to put that off for a while until I am back at work. Couple new bugs popped up and I am thinking of adding a new class and a couple jobs. Trying to do my best that there will be new content tested and ready for the actual general release.
Sunday, October 23, 2011
All the items are encoded and I did a few test runs and think I got all the bad paths fixed. Someone is probably going to have to go through and update the descriptions as a lot of them I just added something on the fly. Anyways there on the SVN.
Almost got done with the Cunnilingus Female Player + Female Slave by AzaggThoth. Adding text takes forever and the current system will be removed soon I swear to an XML system. But that's some time in the future after a stable release. Tonight more text and probably at the rate I am going that will keep on being true for a few more nights.
Also Flashnovice has found a few more bugs to play with so getting there but ever, ever so slowly.
Saturday, October 22, 2011
So got about 2/3 of all those items added last night. One of the nice new things is since I added a multi file parse I could break the items up and sort them by type.
book name = "itemInfo.xml"
book name = "itemPony.xml"
book name = "itemNeko.xml"
book name = "itemfurniture.xml"
book name = "itemArmor.xml"
book name = "itemtop.xml"
book name = "itempanties.xml"
book name = "itemshoes.xml"
book name = "itembra.xml"
book name = "itemnurse.xml"
Also tried to sort the image files into some sense. At least for the new files. Should get items finished and start on text tonight.
Friday, October 21, 2011
Cleared the odd bid button bug. Just could not figure out why the images are disappearing in the auction screen. Going to talk to Docclox about it the next time I see him.
As for tonight content, I have over 1400 lines of content from the forums to add before a release if I can. Some 80 items. About 4 new text trees for sex play. Thanks to everyone who posted stuff btw. Don't be surprised if there is a release sometime this weekend... Though that much text to add will take me a few days. Depends how busy work is.
Thursday, October 20, 2011
fixed - When you sell a slave, Anarista can say things like the slave was found wandering the pit (i.e., the standard stuff during non-standard circumstances) - more complicated then it sounded but fixed
non-issue - 2nd assistant seems to not have girl image when going through jobs
Rule - Girls must have dolls now not having a doll will crash certain parts of the game. This only affects Youricihi as the only non-doll girled
fixed - Bikini top bra is not remved from doll when unequipped. - This one was a pain in my ass - the problem was that in items.xml it was a bra but it closet.xml it was a top. so when it was being removed from the bra layer... it was actually in the top layer
reported - At the blacksmith when I had him remove my slaves cow gloves after I enlarged her breasts it created a duplicate and put it in my inventory but she is still wearing a pair as well. - think this was fixed with the other blacksmith fixes a month ago.
fixed - When you use a breast enlargement or fetal thingy or superwax it updates the paper doll to a naked image of the slave with smaller or bigger breasts but it doesn't put the clothes back on them. You have to remove and wear everything again to get the clothing images.
on hold - Girls not appearing for actual auction - this appears to be an issue after you sell a girl -
on hold - bid buttons not appearing after the first purchase.
Yes that is just 2 bugs to go. Though by far some of the more difficult bugs as they involve Docclox excellent professional code... that I have a hard time making heads or tails of. Assuming I get those done tonight I probably still won't release there are large number of porn text to add and items from the boards that I will do over the next few days. Soon as that is done will release.
Wednesday, October 19, 2011
Cleared all the worksafe bugs last night. Just need to get the non-worksafe ones done.
fixed -"This fine screw up findItemName item.as is for me? You have excellent taste."
fixed - Responded "Yes" when realtor asks if I have the slaves she requested. The realtor stays onscreen, but nothing happens. The output window shows "funciton events: 1863" (yes, spelled like that). Clicking the "town" button allows you to continue, but the next time you go back to the realtor you get the same query. - already fixed this actually early this was an issue of the new pop up stage not becoming visible. the stage now when called makes itself visible. --
fixed - hmm the realtor is stuck on top of the pop up. -there may be some coloration issue with the transparent background feed back will be needed
put on hold - I tried to give Yoruichi a lactation gem, but it did not give her the lactation ability. I tried to sell Yoruichi at the auction, and got this error.
TypeError: Error #1010: A term is undefined and has no properties.
-Added even more catch statments i hope to find the cause, this appears to be linked to the previous bug.
hmm okay it was a yoruichi problem.... with the doll some how. putting on hold for doll issues. updated to know bugs.
- if you have more than one assistant, all the messages use the graphic for the one you chose at startup. or the wrong assistant's name
fixed - Evening of day 11: got a message that Ume (the fallen angel) is unhappy because I haven't paid attention to her. I haven't hired any assistants other than the one you start with (I always choose the Lamia, who I named Yuan-Ti). - only assistants you have will be agry now... and not your lover assistant.
fixed - wrong assistant shown when multiple assistants called
on hold - At the blacksmith when I had him remove my slaves cow gloves after I enlarged her breasts it created a duplicate and put it in my inventory but she is still wearing a pair as well.
on hold - When you use a breast enlargement or fetal thingy or superwax it updates the paper doll to a naked image of the slave with smaller or bigger breasts but it doesn't put the clothes back on them. You have to remove and wear everything again to get the clothing images.
on hold - When you sell a slave, Anarista can say things like the slave was found wandering the pit (i.e., the standard stuff during non-standard circumstances)
on hold - Bikini top bra is not remved from doll when unequipped.
on hold - Build 814: Using superwax caused all the other items the doll is wearing to disappear from the doll (but not the inventory grid). Removing them and rewearing them causes them to reappear.
on hold - 2nd assistant seems to not have girl image when going through jobs
on hold - statics = [object ZeroStatic]
statics.body = [xoff=0;yoff=167;scale=0.5;path=libs/otherlib/paper_doll/bodies;scale=0.5;layer=bodies;nodata=false]
Error: *** Error: no back_of_hair found for BodyParameters: [skin_tone=Tan, *cup_size=DD, nipple_type=4, frame_type=average, pussy_type=1, pube_type=7, pube_size=4, *girl_arch=Yoruichi, heso_type=1]
I tried to give Yoruichi a lactation gem, but it did not give her the lactation ability.
I tried to sell Yoruichi at the auction, and got this error.
SOLD notice added
TypeError: Error #1010: A term is undefined and has no properties.
Tuesday, October 18, 2011
Spent the entire day watching "The Book of Bantorra." Which started off with solid blah and slowly but steadily gets much better. But then again I only got 15 eps in one day...
Sunday I got through all of "World Destruction" which definitely rated about a c+. Would have been lower but Lia the dragon was a real highlight and should have been the main character. Which is sort of odd because she was doing the job of a normal hero and the show was anti-hero. If you have seen it you know what I mean.
Think bugs tonight we shall see.
Monday, October 17, 2011
Thanks to Anonymous for the image suggestion. Yes she is double eared! Its been a long time since I did a clean. So not perfectly sure about this one but I think its a good enough for a walk on character.
Lazy Night tonight I think. We shall see how dull tv is.
Sunday, October 16, 2011
Still working on adding some new quests. Hoping to get that done tonight. Then sometime this week on a day off to do the final debugging for stuff I can't touch at work. Maybe release this week probably next week.
Does anyone have a nice cleaned .png bunny girl to be a server at the casino? Should be a generic character if so please link.
Saturday, October 15, 2011
So I finished popups last night the logic is so much simpler and better then the previous version. And it seems to be working in test... though as I was going home today I realized that there is a large crash bug that I will fix first thing tonight.
Started adding some more quests for content upgrades. And I really dislike how quests are done its on my short to do list to redo quests to xml. But trying not to do any more changes and instead head to release.
Working on a series of quest for guild promotion with the ever reticent Virgilia.
Don’t qualify not enough reputation
Hmmm.... I... know… who… are.
Promotion.... you... test... bring... *mumble*...
Part 1 Success:
…. job... test... next...
Part 2 Success:
Part 3 Success:
… prom... *mumble*
Trying to figure out if that's too much information.
Friday, October 14, 2011
Last night was a good night finally found a way to reproduce the stack overflow shift and was able to fix it. Turns out you had to have 1 girl in a room and 1 in the pens... and then the game would crash out.
My mini copying did not work as I thought it was for the popups but an hour or two of searching and I found the correct way to do it. As always it comes down to the key words.
Logic comparisons for Realtors Twins quests all work. Effect and Special done. Item and Stat still to go shouldn't take that long. Then still need to finish the add button logic once I have all the comparison logic done.
Assuming everything goes well I would like to get the 3rd and final bugged out with in the next few weeks.
Thursday, October 13, 2011
So turns out my copying method failed for the mini pics... it was still doing a shallow copy. (For those of you who don't know what a deep copy vs a shallow copy is you are a lucky person.) But Flash actually had a way out... its all about the key words...
The old version best I can remember... Would display the image but then lose them on the main stage...
So much fun.
The old version best I can remember... Would display the image but then lose them on the main stage...
So much fun.
Got a lot of stuff done with the popup last night mainly though more fixes of little bugs and adding features. Girls now are removed, items are lost or kept, pictures don't jump around... Only thing left is the true logic. Which I have been putting off... anyways marching on.
Wednesday, October 12, 2011
A look at a test interface that takes advantage of the parser. Nice to be able to go from one quest to the next for testing. Also have them triggering win or loss so can see that is everything is working... its not but the interface is fun. Now to start adding and fixing the actual comparisons... which I seem to be re-writing more then copying and pasting... oh well... just goes to show that the programming of 6 months ago annoys me compared to the programming of today.
A rather large irritation at TTT right now I am exping, by turning everyone on auto and coming back in 5 minutes. That to me is a serious design flaw. You should not be able to exp with out at least looking at the screen and making some interaction. Oh well by my count about 2/3 through but that's just a guess.
Tuesday, October 11, 2011
Monday, October 10, 2011
XML parser looks to be working. Girl display and changing girls seems to be almost working (somehow the girl chosen array is adding a null but I think that's old code competing with new code and I will find the answer quickly... of just strip out nulls.) I seem to be spending more time re-building old code to make it simpler and easier. We shall see how that goes.
Finished Utawarerumono and headed over to Tears to Tiara. Is it worth replaying Utawarerumono on a harder level? Any thoughts?
Sunday, October 9, 2011
Compuscribe posted this mock up of a multi save screen on the board. For those of you with suggestions go post them on the board. He has saves working pretty much and there its in testing which means everything is waiting on me for the final bugged... Last night got multi girls to work on the pop up and am slowly building the parser and data checker. Slowly.
Saturday, October 8, 2011
Friday, October 7, 2011
Nice day and a half off. Back to work tonight will keep playing with the pop up. Still positioning to do and then after that the XML parser, and then after that fixing the girl mini pics that aren't working right, then after that changing all the variables in the core checker and then after that...
Still a ways to go.
Thursday, October 6, 2011
Wednesday, October 5, 2011
As AcidSerra said last nights XML was obviously me to tired or whacked out of my head to catch it but junk. I have mentioned that I was running on fumes and a lot of NOS and Dew lately. I swear that I caught it before AcidSerra basically pulled it apart but he was absolutely correct it was junk.
xml test at pastebin
Above is the new popup in a real work usage. Unfortunatly I didn't use absolute positioning and just used my eyes and it ended up lopsided. Will fix that in about 2 days. As right now is what little weekend I have and I think all this weekend will be used up by Utawarerumo which I didn't know had been translated. So much cat girl goodness.
Tuesday, October 4, 2011
Thanks to Redcape for the redesign of the popup. Spent the majority of last night working on that and changing how the data structure works to go to classes the way I should have done it originally. Also decided to parse in the data for the quests rather then have a 20+ long function call... I'm still not sure what I was thinking there.
The original function call:
questGirlTurnInPopUp(0, 0, 2, "Realtor wants a pair of matching slaves.", false, "", 0, "", 0, true,"", 0, "", 0, true, "", 0, "", 0, true, "", 0, "", 0, true, true, "virgin", "", "", "", false, 2);
And the xml version (tentative)
Not much better but its sure easier to find errors and going to xml would have been required eventually anyways to allow for more user created content.
Monday, October 3, 2011
Not much difference in over all appearance. I have asked Redcape to see if he can make it any better looking since it's always looked a little ugly to me. If anyone has any suggestions please attach a screen shot. This is loaded on the fly so its easy to change it out.
If you ever want to see the difference from old style code to new style...
The second using on the fly loading and a single class call to build everything. No indexing required since its built from bottom to top. Which is the most important part. Oh and of course if we want to change an image you just replace the raw image file don't even have to have a copy of Flash to do so. This is the standard for OW:C... If you making a change to old code might as well take an extra day and bring it up to date.
Sunday, October 2, 2011
Ran some tests last night, I was going to make the pop up a separate .swf a month ago but couldn't quite figure out how to get the minis to appear in a .swf other then the main game. But it turns out you can make copies of existing items and then add them to a different stage. Level up!
So working on the popup.swf last night and that was it didn't, get to touch conquest... though I did pull over two of the base classes from conquest to use for building the popup. The Array Control and the loader. Which is sort of stealing from the future to fix the past... oh well.
The popup will probably take me at least a week and more realistically two. Since it has bugs on top of rebuilding it.
We shall see how it goes.
Saturday, October 1, 2011
One of those nights where nothing got done. Got like one bug done and that took forever. So just going to take credit for it tomorrow.
Spent the last week working on building the data exchanges from local acres to combat in OW:Conquest. Yes I've been at it for a week now and still don't have it working that just shows how little time I've had to play with it. Starting to get irritated to tell you the truth and tired. Today is day 5 of an 8.5 work days in a row but I got 1 day off before this marathon started. This is what I get for asking to go part time I guess, oh and there adding another account to my workload, which means even less time to play with bugs and stuff.