Showing posts with label quests. Show all posts
Showing posts with label quests. Show all posts
Saturday, July 6, 2013
Text, Text, Bugs, and Quests or More Text
Finally someone understands! I have never heard it put better in words before.
Added a new quest... check the Laboratory, its not a complicated one just a beginner quest.
Fixed a couple bugs.
Spent way too much time encoding in more initial help... should be reaching the girl screens now once I get it finished.
Also just wanted to point out that Eviljanitor has been doing a great job adding sex scenes to the assistants but there is still plenty for everyone if you want to go ahead and test your writing skills.
Daisy
Thursday, January 10, 2013
Items and Content and unknown coins
Oh Yuki's Coin the simplest quest in the game designed originally to just test out quests. The good old fetch and return quest... Damn I hate you. Been working on it off and on for the last few days when doing content. It showed a glaring issue. The event system can not check for an item not existing. The logic was just allowing for check if exists or return false. So if it checked for not exists it still returned false. Anyways the item system was rewrote quickly expect a walk through on how to use in the event system. Like effects it now has specific labels for check and change rather then the mash together I went with originally.
Did you miss the last post website is back up. Release imminent... hopefully.
Daisy
Friday, August 31, 2012
Quest book with Scroll Bars
Sorry for the lack of updates.
Quest book now has a scroll bar as you can see from the image and it works.. Need to do some testing with the actual quest for the twins still but overall that's another bug fixed and content added.
I think I will take a look now at the saving and loading Compuscribe did so much work to get it working before I can try to massage it into some sort of working form though I expect it will be heavily bugged.
Daisy
Monday, August 27, 2012
Twins Quest
So trying to re-add the twin quest and there are a bunch of interesting bugs still remaining with the quest book that are just interface. I am going to work on that for a bit now that will make 3 working quests for release hope to have more then that ready.
As for other bugs pretty much cleared them.. there are some still on the bug documents but they are the pain in the ass ones I'm ignoring at the moment.
Daisy
Sunday, August 5, 2012
Tera wants a cook
Wow a quest is actually working from front to start. And it only took me two days to get it to work.
*BASH HEAD AGAINST WALL *
But then again it was the first the rest will go much faster.
So some new things added to make life better there is a new evekey. (For those of you who don't know an evekey is a sort of bucket for all the things the eve system needs to handle but doesn't fall into any other category. ) evekey = "questpopup" arg1 = "somelabel" have already updated the guides/help. Just needed a way to call the pop up. For some reason I don't understand the popup actually worked fine and i didn't need to do anything to it.
The bug list is now long again after playing with this new stuff that needs to be fixed have leaped out and hit me with a frying pan. So probably those again before going back to quests.
Daisy
Saturday, August 4, 2012
Quests, more love to getting quests working
Not sure why its off center... added to bugs.
So working on getting quests put back in the game. Right now there are no quests, except for the town visit quest. Because they all have to be transited to the new event system. First off got rid of the quests director. Xml was moved to the quests xml folder the quest and questpopup are all in the same file a nice little change.
Still working on making sure the pop up works well with the new event system. I hope to actually have an image of it working tomorrow. Once this all gets finely tuned quest adding will be nice.
Daisy
Monday, January 2, 2012
Getting the parts to work together
Putting the pieces together, making sure that the quests update correctly and that events fire. As you can see they do seem to be working at least for now. Lots of XMLing and trying to make all the stuff happen that I want to happen and testing it out. So far everything seems to be running splendidly almost too well starting to get paranoid.
Most people did not like the idea of requiring someone to walk with you to town. Makes it easier on me, so can't complain.
Working on the guild hall tonight as well, or at least the xml part of it. Also new scripts for the shops.
Daisy
Sunday, January 1, 2012
Happy New Years!
Happy New Years!
The quest book can now update a bit based on the true false event variables. The xml in questions...
I think I played to much Skyrim. But come on that's a lot of fun options all xml based now for questing.
Also more fun 2 of the no names now have names.
The Realtor is now Frannie, if you follow American Politics you might get the joke.
The Blacksmith is now Remmah, that one is a bit to obvious.
Been writing up scripts for talking and visiting places. Lots of new content for the next release as you cruise around town I promise.
Also been thinking of making town only available through personal action jobs and forcing you to take someone with you into town. What does everyone think of that idea? Would make for a lot more girl events, but does restrict play a little and means an even bigger re-write.
Daisy
Saturday, December 31, 2011
Way to tired...
Last night I got stumped by a really stupid problem. Some days I swear I can feel the smart slowly being stolen from me by the tiredness.
Anyways, quest screen works sort of right now have no way to advance quests so can't really full test it. That will be the work in the next day or so incorporating quest advancement to the system. Also initial entrances to shops and street events. More fun I swear then maybe a working local example for everyone to play with and see about adding there own quests and junk.
Daisy
Friday, December 30, 2011
Quest Book and Thank You.
So first look at the new quest book. Looks about the same just in its own .swf. Internally its very different. Also got the data structure built and the parser.
XML Example
The basic theory behind the new quest is that it only has 2 variables. Has the quest been started? Has the quest finished? All other pieces should be handled by the event system. Though the event system can load and change those variables at need (not implemented yet). So the only thing that needs to be parsed in is the label (that which is pulled and checked by the event system) a name that is displayed and what text's to display.
I want to give a thank you Mr. Enigma who updated all the item xmls to allow for easier sorting and player made shops. Thank you again.
Lastly, yes I know the xml from yesterday was broken. When I copied and pasted I missed something, on the other hand no one noticed so...
Daisy
Friday, December 23, 2011
Finally got the new event system to work in the actual game.
Oddly enough if you don't load the events into the game the event system won't work. Only took me an hour to figure that out, I just kept thinking the listeners in the buttons weren't working... they were working fine.
As for the image above that is just some nice price checking. The best part is one line of code shows the message and pulls it from xml.
ringmaster.storyPlay("housingnotenoughmoney");
the xml is pretty straight forward as well...
story
name = "#namerealtor"
label = "housingnotenoughmoney"
fgcenter = "realtor"
namecolor = "#ff6699"
next = "end"
page line = "I don't deal with poor people."
story
(tags removed to show code)
note that just about everything is replaced... the name and the image. That means easy updating or changing later on.
Tonight fixing an infinite loop if you hit the fast forward button... seems to be related to the float system. Working on the top menu.
And finally a question for everyone... I'm thinking of making the quest book a separate .swf... would you guys like it to be a book that floats on top of every screen? Or just accessible from the main screen like it is and its own screen? Don't know if I am explaining this well...
A quick mock up of a floating quest book. Either way going to have to re-do the quests to allow for xml adding otherwise an event system is rather pointless...
Daisy
Monday, November 7, 2011
New Buttons
Spent last night adding new buttons to the text system. Got one of the fast forwards almost working... It was just a long and annoying night.
----
Was able to reproduce the auction crash just a few minutes ago. There may be a hot fix tonight for it. Also the Realtor twin quest now gives a bed... Or it could be a lazy night. Please no blasting if I just roll over and go to sleep.
Daisy
Sunday, October 16, 2011
Still working on adding quests
Still working on adding some new quests. Hoping to get that done tonight. Then sometime this week on a day off to do the final debugging for stuff I can't touch at work. Maybe release this week probably next week.
Does anyone have a nice cleaned .png bunny girl to be a server at the casino? Should be a generic character if so please link.
Daisy
Saturday, October 15, 2011
Pop ups done... adding some quests
So I finished popups last night the logic is so much simpler and better then the previous version. And it seems to be working in test... though as I was going home today I realized that there is a large crash bug that I will fix first thing tonight.
Started adding some more quests for content upgrades. And I really dislike how quests are done its on my short to do list to redo quests to xml. But trying not to do any more changes and instead head to release.
Working on a series of quest for guild promotion with the ever reticent Virgilia.
Don’t qualify not enough reputation
Hmmm.... I... know… who… are.
Part 1:
Promotion.... you... test... bring... *mumble*...
Part 1 Success:
…. job... test... next...
Part 2 Success:
… final...
Part 3 Success:
… prom... *mumble*
Failure
…
Trying to figure out if that's too much information.
Daisy
Friday, August 19, 2011
Quests are finally working
Quests are working again. Tonight there is a bug with the new class system and multiple girls which I will play with.
Docclox has got the bugs with the blackboard and the tit size not matching fixed. As well as an easy interface to change them, pubes, and skin tone. Going to need to make items for them hopefully will have time tonight as well.
That's about all of the bugs I can work on at work. The rest are graphic bugs as far as I can tell that just are work safe so not sure when I will get to them. Might just need to release with them undone.
Daisy
Thursday, August 18, 2011
Still working on Quest Screen
Still working on quest turn in screen. Gave up on changing it to a class and its own .fla and am just now fixing the bugs. Should take me a few more days lots of changes to tight compare code.
Daisy
Monday, August 15, 2011
Quests Broke... not that surprising
So trying to fix the quest pop up screen. And of course I more broke it then fixed it. Not that surprising really. Moving it to classes just created a few hundred bugs that I have mostly cleaned out. Will probably get it compiled up tonight but still its a couple days off from being done.
Tonight once I get the above compiling will work on the graphics that were on hold as not being work safe. Maybe it is a day off...
Daisy
Tuesday, March 8, 2011
Even More Headless Slaves

More of the headless slaves mock up showing the sold screen... If you don't get the joke here well its not my fault. Docclox has been working on these changes still just a mock up but still I definitely think he's onto something. Also Zero_Profile's new bodies are in testing.
-----------------------
I finished converting Mio going to go start on Mugi sooner or later. Will allow adding of new slaves and a walkthrough for creating new slaves as soon as we get all of the new body defaults set up. Still a lot of the older girls to be converted over to the new format as well.
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Irrbloss was nice enough to write up some rules for submitting quests. And I want to thank him for that but I also wanted to talk about the one rule that I had to add and that's dealing with player dialog.
Otherworld, in my mind, is a first person game. You are actively making it into the game that you want it to be rather then a game on rails where you just passively observe like a visual novel. I want to show an example.
The player is playing a harem route and is trying to create a love slave harem. Quest dialog then has the player to say "A little pain here, a little whipping there, they will be obedient little sluts and fear the master." Just put words int he players mouth that are completely out of character for his/her/it's goal.
Same scenario player is playing a harem route and is trying to have a harem of obedient broken slaves. Quest dialog then has the player saying "I love my slaves, and make sure there all perfectly happily as my slaves."
Same goal, different ways of playing it. Trying to put words in the player's mouth then creates where the player and the in game player are of two separate minds. And that irritates me in most games. Docclox has suggested and used a great work around and that's using the assistants to voice comments. This allows conversation but still isn't putting words in the players mouths. And the personalities of the assistants are becoming reasonably well designed.
To all the writers out there, I hope that made sense.
Daisy
Saturday, March 5, 2011
Everything and Nothing

Updating the shops, blacksmith, tattooist last night to instances. Started work on the combat set up screen... pretty dull but needs to be done.
Lots of new quests being suggested on the writer board, their worth checking out:
Writers Board
SVN is updated to those playing with it you will need to rebuild Orihime to fix a fun bug.
I am going to start playing with transferring Mio to the new format. We shall see how it works.
Daisy
Saturday, January 29, 2011
More random stuff

Well read up to current on Nurarihyon no Mago. So now I've fallen in love with this girl. I do like 'em crazy.
Fixed the text issue it was a problem with my code. Implemented three jobs that I thought I did a month ago and hadn't. Updated some Items, yes there will be a few new items not many. Began re-writing the quest screen as an instance, as the last part of the Waitress' quest. Just didn't want to add to code that I was going to throw away anyways. Will get that done tonight and then see about adding another quest or two. By my count just two days to go. Trying to just add content and see problems before they happen.
Have a great day,
Daisy
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