Showing posts with label personal supervision. Show all posts
Showing posts with label personal supervision. Show all posts
Friday, January 25, 2013
New Houses, bugs, features
Flashnovice added 2 new houses. Yea him! They are that easy to add.
Repeat personal job is back... it was annoying with out it.
Debug event labels are longer and now selectable so hopefully wont get any more bad events with cut off names.
Also did some bugs.
Daisy
Thursday, January 3, 2013
Goods about done working on content
Goods screen is about done. Need to just do some final adjusting on the talk function and do the actual pass to the buy screen.
Working on personal jobs as well for content. Guild jobs are in now and Bubba has taken over the role of the manager of those jobs.
Daisy
Working on personal jobs as well for content. Guild jobs are in now and Bubba has taken over the role of the manager of those jobs.
Daisy
Monday, March 19, 2012
Guide - Personal Jobs
Okay one of my favorite parts is the personal jobs. Taking the time to fuck your slaves should be the most important part of the game. And jobs can now be added at any time through xml just like room jobs... but there a bit different in how they run.
Event Start Personal Job -> Text System then runs the personal job choices -> Event system then runs the actual job.
Personal Job is called
Top level items are then displayed selecting one goes to second level items
You can have multiple middle levels but normally at this point choosing an option will then cause an actual event
Stuff happens and then we go onto the next job or event.
The xml code is a bit fun...
The code is divided into top and then buttons.
So for the top you get
label = "personaljobs" -- this is what calls the text to start
top = "true" -- is this the top level of the personal jobs
All the rest are normal text commands to display as default.
In lower tiers you get another option
up = "personaljobs" -- if this is not the top then run we need a go back label this is the one ( If we are at crewjobs level pressing the back button will go back to personaljobs )
Next is the line command used just like anywhere else in the text system as the default text if no button is selected.
Buttons
The buttons are where everything really happens. For the most part they follow the same rules as the rest of the text system. Images and colors are the same commands. New commands are:
image = "jobicons/CrewJobs.png" - the button image
next = "label" - NEXT TEXT when clicked
event = "label" - NEXT EVENT when clicked
line = "text" - the text displayed when over button
Buttons have one other really cool feature in that they know... Actually you can set them up to check just like events and only if they succeed in the check do they appear. So jobs that only exist in the day only appear. And your lesbian character suddenly doesn't start acting like a futa. Exact same syntax as the event system just added to the button.
So much fun so little time.
Daisy
Event Start Personal Job -> Text System then runs the personal job choices -> Event system then runs the actual job.
Personal Job is called
Top level items are then displayed selecting one goes to second level items
You can have multiple middle levels but normally at this point choosing an option will then cause an actual event
Stuff happens and then we go onto the next job or event.
The xml code is a bit fun...
The code is divided into top and then buttons.
So for the top you get
label = "personaljobs" -- this is what calls the text to start
top = "true" -- is this the top level of the personal jobs
All the rest are normal text commands to display as default.
In lower tiers you get another option
up = "personaljobs" -- if this is not the top then run we need a go back label this is the one ( If we are at crewjobs level pressing the back button will go back to personaljobs )
Next is the line command used just like anywhere else in the text system as the default text if no button is selected.
Buttons
The buttons are where everything really happens. For the most part they follow the same rules as the rest of the text system. Images and colors are the same commands. New commands are:
image = "jobicons/CrewJobs.png" - the button image
next = "label" - NEXT TEXT when clicked
event = "label" - NEXT EVENT when clicked
line = "text" - the text displayed when over button
Buttons have one other really cool feature in that they know... Actually you can set them up to check just like events and only if they succeed in the check do they appear. So jobs that only exist in the day only appear. And your lesbian character suddenly doesn't start acting like a futa. Exact same syntax as the event system just added to the button.
So much fun so little time.
Daisy
Labels:
guide,
guide - personal jobs,
personal supervision,
xml
Wednesday, June 30, 2010
Otherworld ~ Pimpin' ain't easy
Pimpin' ain't easy and don't even think that you will start out with the best spot in town. A back alley way is about the best your going to get, when starting out. Pimping is a job that will only be available during certain hours showing up one of the basic advantages of the personal supervision jobs.
__________
Gratz to HighPriest who I didn't even confuse for more then 4 hours with the bad pic of the Siesta sisters. (The blond Siesta sister should have an eye patch.) So I am raising the bar with this one. Don't expect the girls names but I would like the series. Only hint see pic:
Monday, June 21, 2010
Otherworld - an average morning

Finally bringing it all together.
After aranging the girls in there rooms and the tasks they are doing as well as the one you want on personal supervision click the next button.
First off the morning events fire.
Then the girls in there room fire. Mio rested and regained her health.
Personal events fire, with there icons, we select walk and then temple walk. (this btw is remeber for tomorrow if you just want to repeat.)
An event happens.
The next shift starts.
There it is in pictures. Best I can explain it with out you guys actually playing the game.
Daisy
Labels:
main screen,
Otherworld,
personal supervision,
slideshow
Sunday, June 20, 2010
Otherworld ~ Personal Supervision


Personal Supervision was the last major hurtle before all the major elements of otherworld were up and running. Its really hard to show it with images. But those pics are shown on the fly as you mouse through the options for personal supervision. They are NOT the actual job pics, well they might be if nothing happens. But say for sex jobs there would almost certainly be an event there... hopefully still working towards that. Really, really, really hope that I can get my proof of concept up by around the first week of July when I go on vacation.
____
As no one ever answered my puzzle i'm going to put the answer in the comments of the puzzle.
Daisy
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