Showing posts with label furniture. Show all posts
Showing posts with label furniture. Show all posts

Thursday, March 14, 2013

Beds and Bugs


So trying to make beds do something and sick work correctly.  Beds and sick don't work, or didn't work.  Basically the array that holds furniture was being overwritten every event.  Fine if your doing furniture events directly such as rest.  But if your doing events with post events then not so good such as sick.  Fixed this girls are now separated by a nulljob.  I may need to upgrade tats, brands, and effects the same way sooner or later.

Personal sick should now work rather then saying it did and doing nothing.  Just assistants left to upgrade.

Daisy

Thursday, October 18, 2012

Furniture


Furniture no longer crashes on the furniture screen.
Furniture sort works on the furniture screen.
Furniture show up on the room screen.

Still to do:

Furniture in player and assistant screens.
Furniture FO.
Furniture events.

Daisy

Monday, April 9, 2012

Furniture done In test ; cleaing the svn


Furniture is now working in test correctly. And I was going to work on including it in main game but was distracted by the number of old useless files that are being compiled in for no reason except I was to lazy to delete them. So after an hour and maybe half way through have already pulled out more the 15 files. Also cleaned up the SVN branches.

These old files are being moved to

base/branches/old files

Still long way to go here as really need to strip out every single text and event and replace them with new events and text from the new system. Too lazy to do it right now though.

Daisy

Sunday, April 8, 2012

Furniture Day 3


Still buggy but at least items are being made and moved. Hopefully with a little elbow grease will have it finished tomorrow. I feel close finally.

As a side note to make it easier for those writing events the svn should now run with out require compiling means its a longer download but makes it easier on those who want to play the new events they have written.

Daisy

Saturday, April 7, 2012

Still furniture screen


Okay slowly...ever so slowly worked for a good 3 hours and feel like I have nothing to show for it. But getting the furniture screen up and running someday. As you can its still in independent test mode. Hope to have some items up and testing probably tomorrow. Then linking it all in and... at the rate I am going may have that done next month.

Daisy

Friday, April 6, 2012

Rebuilding the furniture screen


So still working on rebuilding the furniture screen. Mainly do to wanting to do furniture as events now rather then internally. The screen doesn't look that different externally internally its it's own swf now. Once I get it working. Furniture is going to spawn events when a girl does a job just like anything else. Makes it much more flexible and adds a lot more possibilities, if I ever get it working.

Need to also finish a minor crash bug if you buy a girl, will take a look tonight.

Daisy

Monday, September 26, 2011

Furniture Bugs...


It appears that furniture may have been forgotten in the actual usage. So was working on that last night and didn't quite get it finished. But got some other furniture bugs fixed.

Thank goodness its weekend with more disgaia.

fixed - I've placed the starting Potted Plant in my room (not in any of the regular rooms). If I click on the (blank) character portrait, it doesn't show in the four-square furniture grid in the lower right, but if I click on the green furniture button, I see it in the master bedroom. - problem with updates and not updating originally when using the combobox
fixed - Hmm also assistant furniture items are riding high - easy fix once i found the function... left some notes where it is...
reported - When so placed, the +1 sanity effect only seems to happen if I do certain things, like take them out to work in the green, and not others like talk with them. - as far as I can tell there is nothing in the game that actually checks furntiure and changes stats any more... got this about 1/2 done but still not working something for the next night

Monday, August 22, 2011

Furniture fixed


Okay wasn't aware of it but furniture was never updated to work with the new item system. That has been changed! Beds, flowers, milkers they all work and normal items those that just modify stats are auto, which is nice and a huge upgrade versus the old system that required each one to be built individually.

Also continued to work hard on adding some new content, have a new quest in mind for the casino... but I still haven't decided on a reward. If anyone out there has a good furniture reward idea post it.

May work on the remaining bugs tonight... or play eve.

Daisy

Sunday, June 12, 2011

Lots of little stuff



Furniture is now up and working, again. Yay. Player is about done, which brings us back to my original idea about a week ago of renaming all stats from girlHealth, assHealth, playerHealth to just health to make modifying them easier. The reasoning made sense to me a year ago not so much now and means a lot of redundant code especially in the combat system. So probably will fight that for the next day.

-----------

Offtopic stuff

Which reminds me I hate humans and got almost nothing done as my company keeps adding new accounts full of stupid people. Nothing like having to explain the same situation to the Grandmother, the Mom, and the Child, while the other person who works with me smiles happily because they don't deal with that account or 3 others of the new accounts. I'm starting to get seriously irritated and get much less done at work because of this.

I did break down last night and bought the new laptop.

http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=576146&CatId=4938

The Rance translation team, has finished translating the second Rance game. *cough* if anyone has a link to download Rance 2 I would really like it. (Not the patch they have listed there).

Cmacleod over in Slave Maker country haws released a new slave Princess Daisy... So I'm declaring war on Slave Maker (not really). Please arm yourself and receive attack targets from your squad leaders.

Daisy

Thursday, June 9, 2011

Working on furniture



Okay so furniture is all working except for one bug that I can reproduce and still haven't found a reason for it. A bit of a head scratcher, and that usually means I start re-writing the functions. Which is the next thing it seems my code in the main game is just turning into a function calls. I guess that's a good thing but it sure is interesting code to read and debug.

Today and tomorrow will probably turn into lazy days since I have training at work rather then actual work/programming time. Yes I chose my job based on the amount of time I have for doing nothing but surfing the net.

So completely off topic, I'm thinking of replacing my 5 year old dell laptop with a new state of the art one. Mainly because its taking the damn thing two minutes to compile the main otherworld game now. And when your trying to debug a head scratcher two minutes to compile for a 10s change in code is starting to annoy. So I was wondering if anyone out there has any suggestions for labtops out there.

I am looking for one with:
8gigs of ram or more
good fast processor I can't even figure out the new processors its like there renaming them to be slower I still expect a 486 to be next years model.
15"-15.4" Don't want smaller and don't want bigger I have to cart the thing to work every day.
Blu-Ray player DVD/CD Burner
Looking at the touch screens, but not sure if its worth the loss of HD quality.
No Integrated Vid Cards!!! at least a 512

Those are my main items... pricing it out at dell was $1200 but that's a bit pricey. I want to be in the grand range, should I be requiring any other features? And is there a better model or whatever out there open to suggestions. Though I'm pretty Loyal now to Dell Laptops I carted mine to work and back every day for 5 years and the only thing wrong with it is its getting a bit slow...

Daisy

Monday, June 6, 2011

Shops done, furniture not so much



Shops are done, including blacksmith and tattooist. Built a separate class for placing the girl items like I had already done with the player items. Something that I'm really impressed with is that these placing classes actually add the event listeners through the use of using variables pointing to functions. Very cool, not something I would have tried to do even 3 months ago.

The furniture screen is a pain in the ass again just like always. Mainly the issue is the producer not being able to be linked to the image version and having to be linked back in through the back door I created through the pointers to the array. Nothing impossible but the answer I had made earlier not quite working perfectly. So more new functions...

Daisy

Sunday, May 29, 2011

Furniture Done - On to Player and Assistant



Got Furniture done, player is about done just got to do un-equip and points. Assistant will fall fast it uses the same engine. That only leaves girls, not sure if I will get to them tonight or not. I'm thinking of renaming all the combat variables (hp, sp, lp) to make them universal for girls, assistants, players to make stuff easier in the long run. Right now there asHP, girlHP,charHP and this is making it a pain in my rear to make universal changes.

You know just a fun day... and I have been wondering this for a while but who wares clothes on just the elbow?

Daisy

Saturday, May 28, 2011

Furniture Update Day 1



So broke furniture while trying to update it. Not really that surprising it has one of the most complicated drag and drops. Drag from Player Items to Furniture, Furniture to Player Items and Furniture to Furniture. Oh well finished tonight.



I can't believe no one noticed that I had forgotten finger rings also added an armor slot for combat.

hat
mask
collar
brand
bracelet
gloves
bra
blouse
anklet
stocking
panties
skirt
tail
shoes
apron
cape
nipple left
nipple right
ear left
ear right
ring left
ring right
other left
other right
clit
tattoo
armor
weapon
shield

Not sure how these will position out on the girl screen.

Daisy

Friday, January 7, 2011

Lots of interesting stuff.

So Charter was down again... and that's why the late post. Add to that my IT department was at work all night so I didn't get much done at work. Finally though think I'm done with furniture and started working on tasks. But that doesn't mean we don't have some interesting stuff going on.

First off Two new girls this week are working there way to up and running. Flagnine1 has been working on getting Nanoha up. Lonewolf has updated Sakura and Yoruichi and created Askua. Just out of curiosity is a 14 year old a loli? I would have pics but running out of time today so pardon me.



Last Scout has offered this rather excellent idea for modifying the main screen. The idea of an actual expanding house with pictures. This is a great idea that makes sense and allows for GUI that is easy to understand. I'm curious what you guys think.

And its almost time for work... so I'm out good luck to all of you.

Daisy

Thursday, January 6, 2011

Bunch of Nothing...



Yay the carpenter screen is now instanced... can you tell the difference? Didn't think so, but the large backgrounds are no longer made at start up, which is a small victory.



Furniture screen got the collision up for the drag and drop that I should have done earlier. Furniture now displays on character and assistants screens... though to tell you the truth they be turning ugly and need a formatting change. Not that they looked that great to begin with. Player screen is actually even worse.

Furniture saving and loading tonight, as well as rooms that you don't own shouldn't appear on the furniture screen. After that tasks!

------------------------

No new suggestions for a main screen redesign. What I would really like to see is a new type of hoop for the girls and assistants maybe a braid, rather then the black squares. Anyways if you have a brilliant idea please submit it.

Submit your idea.

Wednesday, January 5, 2011

Another Lazy Day



The gentlemen's club, with it's representative Battler (who probably will have to be cleaned again.)



The little time cafe now with a waitress.



The Futanari Palace, with its unnamed representative. Ready to take over the world.

Another lazy day where I added more people and places. Not really that thrilling but I want to spend at least a week sooner or later adding new quests as soon as I get tasks up and running.



I want to thank docclox, compuscribe, and zenzou. Between them I think they have helped fix the save and load issues. Added to credits oh and updated all the credits to add new debuggers and wiki. If you should be in the credits and are not. Please send me an e-mail or leave a comment and I will fix the issue.

Will work on instancing the carpentry screen tonight. Why, the carpentry screen? It has radio buttons... which I want to die that is over 100 instances by them selves. Add that if I get the room pictures instanced that is 7(?) room backgrounds that can all be removed from start up. Expect radio button screens to be the priority for the instancing project until there gone. If there is time left there is a collision bug with furniture that I need to fix, saving and loading of furniture, displaying furniture in assistant and master bedroom, and finally furniture abilities. I think that is enough for one night.... probably more like 2 or 3.

Daisy

Monday, January 3, 2011

Call for Help



First off sorting is now working again... I think and furniture screen is done. Will need to actually work on the furniture items and there effects but that is a different issue. Oh and the landers are working now, they will be come a standard for drag and drop from now on.

---------------------------------

Call For Help

Main Screen Redesign

Going to have to change the main screen anyways as it no longer fits. There were a lot of good suggestions some of them I plan on stealing for the new design but not going to play with it for a week or so. If you want to submit your own design or suggestions, please go and post on the board.

Items to be added:

-Landers for the drag and drop over rooms
-Girls will hide when dragged over to fix the bug of some girls being on top of others
-Rooms not owned will NOT be shown, make it a little more user friendly
-Would like to do assistant AI icons so you know what the assistant is doing is visible at a glance
-moving everything so they fit with the task bar

Items that will need to be remembered but won't be added this update
-Assistant + Trainer

Game Content Thread

Saving and Loading

I admit it I am stumped on the saving and loading bugs. So I'm calling for help if you have any ideas, especially code, please post them. I really don't know where to go from here its just seems to be eluding me and is becoming more and more spaghetti code.

New open source is up and to the left.

Saving and Loading Help

Image Requests

Still need help for new icons for jobs and class skills. Also depending on how the main screen redesign goes may need icons for assistant AI jobs. And expect even more requests in the next few days for items as I try to get the task and faction systems up.

Image Request Thread

I want to do a bugged and wip release this month. Your help speeds that up, and I can always use it.

Daisy

Sunday, January 2, 2011

Furniture Part 3




So now we can see furniture taken from the furniture screen and put into room 1. Which is the entire point of the screen. Drag and drop from furniture rooms to another furniture room works. Drag and drop from furniture rooms back to player items works. As a matter of fact everything is working now but the actually sorting of the player array. Which is probably what I will do tonight... need to fix the infinite recursion that was reason sorting got removed anyways.

I actually ended up using a variation on John Evans code it fixed all my issues. (New ones popped up later on.)

function roomFurnitureClean(){
while(furnitureImageArray.length != 0) {
if(furnitureImageArray[0] != null) {
removeChild(furnitureImageArray[0]);
}
furnitureImageArray.splice(0,1);
}
}

Daisy

Saturday, January 1, 2011

Furniture 2, New Year




Got Drag and Drop up for moving from player items to furniture array. Drag and drop is just so dull... for those of you wondering why its basically just positioning x y coordinates and then finessing them. Time consuming and then there was a number odd bugs that popped up the one I still don't get is the cleaner array not working.

My normal code for cleaning array (just change the name of the array):

//cleans the furnitureImageArray
function roomFurnitureClean(){
for (var i:Number = 0; i < furnitureImageArray.length; i++) {
if (furnitureImageArray.length != 0) {
removeChild(furnitureImageArray[i]);
furnitureImageArray.splice(0,1);
i = -1;
}
}
}

now the furniture array is actually made up of possible nulls and objects.

Example [object furnitureHousePlant],,,,[object furnitureBed],,,,[object furniturepiano]

So I modified to:

//cleans the furnitureImageArray
function roomFurnitureClean(){
for (var i:Number = 0; i < furnitureImageArray.length; i++) {
if (furnitureImageArray.length != 0) {
if (furnitureImageArray[i] != null {
removeChild(furnitureImageArray[i]);
}
furnitureImageArray.splice(0,1);
i = -1;
}
}
}

Which should have fixed it but for some reason it would never delete the last object and instead of crash and I still don't know why. But if you don't know why just use a different method my fix.

//cleans the furnitureImageArray
function roomFurnitureClean(){
var total:int = new int(0);
for (var i:Number = 0; i < furnitureImageArray.length; i++) {
if (furnitureImageArray.length != 0) {
if (furnitureArray[total] != -1) {
removeChild(furnitureImageArray[i]);
}
furnitureImageArray.splice(0,1);
i = -1;
total++;
}
}
}

That's right I'm totaling the spot from the array that actually holds what each furniture is. But I have no idea why that was necessary... oh well it works.

Add that to another bug that was just pure stupidity on my part but took forever to find and that was how I spent my new years eve.

Happy New Year.

Daisy

Friday, December 31, 2010

Furniture Screen 1



First look at the new furniture screen... it looks great doesn't it. And right that's about all it does. Lets see what else to say, putting furniture in the item array for the time being will be number 10000+, really thinking i should get rid of the item compare array, but then I realize that I have better things to do for the next month or two. Though going to do the items for the furniture as an array of numbers not of images like I have been with the other item arrays.

Really not much more to say. Its new years eve and I'm working.

Daisy