Showing posts with label house. Show all posts
Showing posts with label house. Show all posts

Friday, March 23, 2012

Guide - Houses

Houses are one of the easiest things to add to the game. To add a house the image is added to

libs/otherlib/images/ --- as a standard please use the background folder but it is not required.

the xml is located at

libs/otherlib/xml/housing/house1.xml

More house files can be added but not much point since they are small xml blocks just add them to

libs/otherlib/xml/housing/housefiles.xml

Okay so that's the basics. Now lets look at the xml, remember that the greater then and less then tags are removed do to html concerns on the blog.


Tags are pretty straight forward

name = "Onsen House" --- Name of the house.
price = "500" --- Price of the house.
file = "background/houseonsen.jpg" --- Where the image for the house is located.
room = "6" --- Number of STARTING rooms.
roommax = "6" --- Max number of rooms after expansion.
master = "1" --- Number of STARTING master bedrooms.
mastermax = "2" --- Max number of master bedrooms.
description = "An inn converted into the house on the edge of the green. Has large baths." --- Flavor Text
defaultroom = "empty room" --- When they house is purchased the rooms are set to this as default. EXCEPT for the required room that will be in the first slot and so on depending on the number of required rooms.

The following can be used multiple times as necessary.

required name = "onsen" --- This room is required to the house it comes with it and can not be removed.
restricted name = "dark room" --- This room can never be added to the house.



That's it pretty simple, I think adding a house is fast and fun.

Daisy

Saturday, December 3, 2011

Housing its own little .swf



I did a bug I swear... I cleared the infinite money casino thingy. Then I got bored.

So started working on housing. Should allow about 12 houses through xml any more and I will need to add a way to change pages... does anyone really think we need more then 12 houses realistically?

As you can tell the xml works, the display works, now just nuts and bolts stuff. Yes for those wondering house bonuses and stuff are in the class information they just didn't get added today. Now your probably wondering why I am focusing on something no one cares about.... well because the two houses were driving me nuts and I need something to test calling events from my text system from another .swf. Before ripping out the entire current text system... something I am dreading with all possible fear.

Those of you interested in submitting a house now would be a good time please include and image, (anime style) and other relevant stuff. Not that we can't add other houses later since its completely XML based...

Daisy

Friday, December 2, 2011

Bugs or Housing


Played with the flickering issue and it's probably permanent. I may play with it again. But its not something I can do at work Log me in just doesn't refresh fast enough.

Tonight I am either going to do xml housing or bugs probably a bit of both. Maybe bugs for an hour then more interesting stuff afterwards.

Also on the going to change soon block is changing the sort system. Going from xml boolean to xml lists... as a precursor for make your home shops.

Daisy

Monday, January 24, 2011

Text Adding



My new Love, any girl who looks that good covered in blood, is a goddess well in her case a fox.

Worked on adding text and that was about it last night. I didn't really push that hard, you know one of those nights you just don't feel it. Tonight should be a lazy night but I have about 30 assistant images all ready to be added and that should do me.

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The discussion on housing continues, the card idea seems to be winning as far as I can tell. Go ahead and share your opinions.

Talk here.

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Also next month will be character screen, something I have put off forever, there has already been a lot of discussion on some of the views for the character screen, and some excellent mock ups by Flagnine1. But still no front screen view, so post your ideas:

Character Screen

Have a good one,

Daisy

Sunday, January 16, 2011

Assistant Screen again and again



No change in the actual assistant screen today so, enjoy Mugi in a bunny girl suit.

Saving and loading again ate too much time. But the new assistant arrays are now saved and loaded correctly... I hate saving and loading. Did some collision for items that wasn't working correctly on the assistant screen and that was the entire night. Still got mouse over text to do and then off to actually working on the AI portion. That's probably a night, if there is any time left finally will start adding content I got all of the farmer written out and need to add.

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Redcape has added this idea to the house debate and I love it I just don't know if its doable. It just seems that everything would be too small. Anyways still taking comments, suggestions, and ideas for a new house design.

Housing Discussion

That's it for today,

Daisy

Saturday, August 14, 2010

Full House?


Still working on getting the drag and drop up, but this is what a full house will look like. And well a lot of stuff is completly broken at the moment since I re-wrote how assistants work from pretty much the ground up. Plus the game was build around only the first personal job working, so its not doing anything at the moment.

swordwind updated saber again and posted some pics.


Some nice cleaning there.



Same series different neko girl. Every time she talks about her job I swear she is saying she's a poor Mangaka.

Daisy