Showing posts with label Item Screen. Show all posts
Showing posts with label Item Screen. Show all posts

Friday, September 10, 2010

Stll some bugs...



Still getting too many bug reports will probably do one more debugged release. And here I thought I had finally gotten everything at least to playable. Seems like most of the issues are layering issues again as well.

9/9/10
modified character screen with new item icons
added background to character screen
new item Kazoo
new character variables charRoom1Type - charRoom6Type
removed a ton of redundant code from rooms... not sure what i was doing when i made it.
new icons musicJob1-6
rewriting quite a bit on how rooms work so that certain jobs are available and some are not.
new function roomWhore, roomCleaning, roomMusic, roomSleep, roomLockdown
new function hideRadioButtonsFull
okay room building is now much more flexible.... can assign jobs now that are more class specific training depending on type of room.

Friday, May 21, 2010

First look, Otherworld Item Screen



First look at the Otherworld item screen. One of things I rather love about WM, is the tons of items in it, one of the things I hate about WM is that the item screen is a pain in the rear, ugly, to see changes to the girl you have to actually page back to the girl and then try to figure out what stats are altered. SM on the other hand has the exact oposite problem two few items and they are all hardcoded buttons. It works, but doesnt allow for that many items.

My solution, is a ragdoll system. If you have ever played an mmo, I think you will get the basic idea. Clicking on the item will put it in the first empty slot or exchange it if the item is full. Drag and drop the item from the bag to the character, and it all works. Float over text to tell you what the item is, does, etc. What more can I say.

Weapon, sheild, collar, brand, dress, gloves, shoes, hat, tattoo, mask, undergarment, tail, nipples, ears, other, rings, clit. I hope that hits everyone's fetishes.

Daisy