Showing posts with label rooms. Show all posts
Showing posts with label rooms. Show all posts

Friday, March 29, 2013

Fixing Bugs before they happen


Nylva made a lot of interesting mods to the game adding a bunch of new jobs, rooms, classes, and building.  The update is on the SVN and it got me a little worried that the game is going to be out of room for houses and rooms soon.  Rooms are maxed as of this update.  So trying to fix that.  



Also added borders to the room screen around the rooms.  I think it looks better but any feed back would be appreciated.  Onsen should really not be an option for the small house... one disaster at a time.

Daisy

Monday, May 21, 2012

Room Bar


First look at the room bar.  Yah this is very rough as I'm still trying to go get my mind wrapped around it.  It will collapse to the size needed in the next version this is just displaying all so I can play with it.  Obviously also going to need some help from the art department.

Daisy

Monday, February 6, 2012

Job icons and the actual jobs updating


So the job icons update and more importantly the jobs actually update when you press the okay button. That's about it... will add float over and then go back to playing with it in the main game.

All I have to say.

Daisy

Sunday, February 5, 2012

Rooms + Jobs XML + Job Flow


Nothing is really connected yet but I think this is the basic design for how jobs will be selected from now on.

Wanted I really wanted to talk about was how jobs are going to work in xml. What it comes down is flow using existing systems.

Job -> Event -> Text

As you can see in the job it has an event tag. This tag triggers the event. The event then chooses which of the events to call... IE rest good, rest poor, rest great, etc... The event then modifies anything that needs to be modified and finally sends over a text to the text system to display to the user. Yes that does mean it uses 3 xml to get every thing to work but it does mean that everything uses the same system. This will allow events to trigger much more and no need for multiple text system or multiple holders of information.

Eh... I don't know.

Daisy

Saturday, February 4, 2012

still bored...


Moving slowly forward with out much gain. Loading in the jobs now. Build a system so the current job will be displayed. The little ? are going to be killed that was a stupid idea and the job icons will be taking there place. I'm already bored with this screen.

Daisy

Friday, February 3, 2012

Slow but steady is boring....


Still working on designing the room screen... Spent an hour working on a really stupid bug that slowed me down... but finally figured it out. You will notice that its being changed up. The main change will be that jobs will now be in combo boxes. Not a real surprising change. This though will allow jobs to only be available at specific times. Not something I plan on implementing this round but will be something in the next round or so. The other big advantage is that it is a bit easier to understand with 4 combo boxes each displaying the job for that time. And it makes xml jobs easier as well. Of course none of that is done. Spent a bit of time also adding a combobox builder which will make them easier next time around.

Daisy

Thursday, February 2, 2012

Nothing on TV means not much done


The new room screen, I'm thinking its done. Yah... just slow going to make all the items visible and then will worry about actually positioning everything. Not much on TV so haven't been hitting it hard. Will keep at it.

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I want to thank those who suggested some anime series. It was a busy week so I only got through 5 of them...

Gosick - Terrible name good series, B+
Ookami-san to Shichinin no Nakama-tachi - fun series but to short no conclusion B
Hanamaru Youchin - another fun series (had me laughing so hard at points twinkle! twinkle!) but no real conclusion B+
Katanagatari - Sad Conclusion... B
Tantei Opera Milky Holmes - God they were dumb, but fun to watch B-

About 2/3 through Star Driver...

Daisy

Wednesday, February 1, 2012

Ugh... yah...


Gave up on, random quests, which was what I was working on. I just couldn't plan out in my mind at this point need to think some more on it. So began working on re-doing the rooms screen. They have to be re-done since I moved the rooms from an int to a string. Also have to allow for new rooms being brought into xml. Then will be jobs and maybe a release.... at least 2 months out.

Daisy

Sunday, January 2, 2011

Furniture Part 3




So now we can see furniture taken from the furniture screen and put into room 1. Which is the entire point of the screen. Drag and drop from furniture rooms to another furniture room works. Drag and drop from furniture rooms back to player items works. As a matter of fact everything is working now but the actually sorting of the player array. Which is probably what I will do tonight... need to fix the infinite recursion that was reason sorting got removed anyways.

I actually ended up using a variation on John Evans code it fixed all my issues. (New ones popped up later on.)

function roomFurnitureClean(){
while(furnitureImageArray.length != 0) {
if(furnitureImageArray[0] != null) {
removeChild(furnitureImageArray[0]);
}
furnitureImageArray.splice(0,1);
}
}

Daisy

Thursday, December 30, 2010

Rooms




The pens are now instanced completely.

Rooms are all instanced except for the name labels for the jobs, something to do tonight. Also will need to adjust all the float text so they work again with the new instanced versions. Not a big deal just time consuming. I want to get rooms finished so I can start adding new content to them. Furniture and tasks, need to get done then might start thinking about doing an official release.

Not much more to say,

Daisy

Wednesday, December 29, 2010

There is only one check box



Added some images to the Miko (titfuck and blow job), added some more jobs, make talisman, cooking, fortune telling.

Made all the check boxes instances another 20 things removed from start up and a couple hundred lines of code deleted. Will have to add instance versions on the option and character screen but the pens screen is up and working.

Added 2 new rooms, dark room and kitchen.

You know a nice lazy day.

Thanks to everyone who sent in the Erobeat solutions.

Daisy

Tuesday, November 2, 2010

Even More Stuff

Yay, baby labtop got her ram doubled and maxed out to 2gb. Hopefully that will fix a lot of the work ram issues. Fun times are had by all right now though just using it to catch up on "Mad Men" episodes as I work on otherworld.

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Something new and interesting or crazy, in text items, with mouse over. So for a quest reward you can actually look at it and see if its worth while. Or if say your slave made some milk you can actually see it and the stats in the text. As always the max amount of UI as possible, to help out the user.



-------------------

New rooms!!! Dungeon and Milking Parlor.



New jobs Milking, painful lockdown, erotic lockdown... I think those are self explanatory.

New effects unmilked1, unmilked2, unmilked3

New images... milking what a shock.

-----------------------------

I just wanted to show off FlagNines suggestion for a trainer reputation screen:



This seems just about a perfect idea for atleast that screen... but suggestions are definitly welcome go leave your own comment on the boards.

Daisy

Thursday, October 14, 2010

Internal Defense, External Security



Orihime now in a school uniform... not that original stolen from the original SM build.

I wanted to talk a little about the Internal Defense and External Security.

Internal Defense is basically the stat that controls a girls chance to escape from the house. This should drop to 0 when there is no one watching the hallway... should but doesn't at the moment. House type and furiture will modify it someday.

External Security is the defense of the room from things creaping in from the green, thieves or other unsavory folk. This one is not as dependent on having someone guard the hallway. A wall is always a wall. But some of the assistants should give bonuses, as well as furniture and house type. But this is all theoretical.

------------------------------------------------

Bug Finding

If anyone gets the can't sell off slaves bugs can they do me a favor and immediatly go to the pens and screen shot the pens. I have a theory that the issue is the array not updating sold slaves but I can not replicate it. The pens screen shot will tell me where the hole in the array is. Thanks in advance.

10/13/10

bug - Some of the carpenter's pictures in the sex scene display underneath the room buttons. - this page is indexed lower not sure but calling - fixed
bug - estimate value issue - will play with these this month when giving character love - ignoring for now
reported - still having problems scrolling through slaves at the auction house. I have two slaves here, based on Lala and Yoko, and the only Yoko displays, click as I might upon the arrows. - unable to replicate again not sure what is going on here
bug - The first time you work at the guild house, the message is "Unknown person in charge of guild" - added text that it is filler
bug - Room Jobs - Current Jobs - Room Name Label - Furiture are all below the background - fixed
bug - I am noticing that if you put a slave in the 3rd Master Bedroom, the minipic is positioned about half a square to the right. - another bug I have seen before but can't replicate enough to figure out what is going on - unable to find
bug - Not sure if it's expected behavior or not, but buying and selling items at the store changes the color of gp (peach to black). - fixed
balancing - sanity dropping fast, a good nights sleep can help this a little
balancing - a good nights sleep can raise happiness
board suggestion - I thought that having a high happiness stat was supposed to have a good influence on sanity. - I always thought that being happy was a cause of insanity - ignored for now
question - "Are Internal Security and External Defense supposed to be in opposition to each other?" - negative stables its hard for the girl to escape(internal security) but very easy for anything to wander in and have there way with the girl(external defense) - "Their combined values never seem to exceed 100." - this will be later on modified by furniture and house type.
bug - Also, the security and defense stats for the last three rooms in the mansion read as blank and "undefined%", respectively. - fixed
bug - Got the Princess event after I already had her... didn't get an additional girl, though, so not a gameplay problem. - fixed
bug - Clicking on bought assistants brings up my main assistant's picture (fairy), rather than their own. - fixed also readjusted there position on the screen
bug - Still some very strange behavior at the brand creation counter. - SOAB! when I added the assistant can train towards the second class I forgot to remove the listener for it when going to other screens - fixed
bug - still some odd behavior with guild counter radios disapearing - hmm maybe from carpenter - it is caused by carpenter but can't find cause at all - check variables there fine - checked remove listeners they look fine but its only affecting the first 6 radio buttons those used by the carpenter - this might not be a problem with anything but indexing - fooking was indexing - fixed
bug - unable to cycle girls on guild screen or press okay button - probably broke them while tearing off listeners for radio buttons yep - fixed
reported - Brands still aren't functioning as they should. I've got a +2 Obedience on a girl twice a day, but it's not doing anything... though I think it might have had an effect on her the first day I applied it. - double checked they seem to be working for me - unable to replicate

Monday, September 27, 2010

Mikuru BEAM~!



Redcape releases another one! The ever popular kawaii-big breasted-maid Mikuru. With the star shaped mole on her breast. Lets face it she needs no more introduction.

-----------------------------------------

Carpenter is up and running, just playing with the mouse over help. Undone list before the october release.

Undone List:

Quests - Ryouko's Curse
People - Real Estate Agent
Job - Practice Music
Job - Practice Dance
Job - Practice Instrument
Job - Tit Fuck
Job - Fingering
Job - Masturbate
Text - Mouse Over Room
Text - Mouse Over Carpenter
Real Estate - Reset rooms when New Homes are purchased
Bug - There apears to be a weird interaction when changing rooms and the jobs they have assigned to the new job list.
Bug - Final checks

If time permits:

Job - Practice Painting
Job - Practice Drawing -> think this will be changed to Drafting
Job - Practice Sculpting
Job - Pony Mimicry
Job - Cow Mimicry
Job - Pig Mimicry

Otherwise those will be empty rooms with no jobs.

9/26/10

Worked on Capenter
updated character creation buttons

Sunday, September 26, 2010

Rooms again and Carpenter



Our new carpenter... laugh included.



The new improved carpenter screen, it looks off balance to me... but workable. My main bitch is I want a more graphic way to represent the room expansion. Maybe blocks in a row... if you have an idea please post it.




I know, I said, I was done with the room screen and then of course added some more. Tasks will be cumulative projects or daily projects dependent on the room. I think examples are needed: Milk parlor sells milk. Artist Studio, paints a portrait, would take a week or two. Does that make sense, probably not.

---------off Topic----------

http://www.msnbc.msn.com/id/39354888/ns/world_news-europe/

Damn it, this would make a great hentai sim game. And its real? WTF?

Daisy

Saturday, September 25, 2010

Ranka and Rooms



Once again Redcape has released a new slave Ranka, from Macross Frontier. He keeps on pushing them out and we're all the better for it. Also he has updated a few of the previous releases for a full list go here:

http://otherworldtoday.proboards.com/index.cgi?board=girl&action=display&thread=82





Last night sucked at work and got almost nothing done. But close to a final version of the room screen now. Only major modifications that come to mind will be to change the "Items" label to a Furniture button later on that will go to a house item screen... not going to do it this update.

Some actual stat programming and adding in jobs tonight. Hopefully will get the rooms finished, and then onto making the carpenter.

Daisy

Friday, September 24, 2010

More rooms, now with Yoko



Once again Redcape has released a new slave, the infamous Yoko. He is so on a roll and promising even more. Get it here:

http://www.mediafire.com/?up8mkw7awea897x




Another day another first look at the new room screens. Davealooba sort of let the cat out of the bag I wasn't going to display the stables until I had the jobs set up for it. Oh well...

I would really like suggestions on Internal Security (chance to escape) and External Defense (Chance for stuff to attack from the outside... yay tentacles). Just don't really like those phrases if anyone has any better suggestions.

Items will NOT be in this release. Thinking to have a seprate item array for these and a max of just 4 items per a room. Like a bed, easil, metal rings, wooden pony, desk, running out of ideas but sure will have more when the time comes around, and that these items will be able to add extra jobs to the room as well as change there defense and security. Like I said definitly not in this release only 6 days to go... 6 days! Panic!

9/23/10

put in RedCapes new buttons for character screen
added redcapes foxes tail
added new job instrument
updated listeners
added new room bars external defense, internal security

Thursday, September 23, 2010

First look at rooms... and Horo YAY!



First off tonight RedCape made a Horo slave. One of my all time favorite anime characters, (Get the novels there worth it). Thanks to RedCape and that makes 3 slaves in 3 days. Increasing the total number now to 11 slaves, 11!




First look at the ugly room screens. Still haven't decided if I want to do furniture or not that will act like daily effects... doable and interesting but will be a time drain. Either way this should make setting up a room's daily tasks faster and easier. Note that different rooms give different jobs, and the set up for these is pretty easy allowing lots of rooms to be made. (It takes longer to make a job then a room.) Will have more room images tomorrow.

Daisy

Monday, September 20, 2010

Character screen done on to Rooms



Worked out the last of the bugs with the character screen... I think. (We all know more will appear.) ON to the rooms. Adding back images specific to each room, as well as the ability to set all of the rooms jobs in an entire day with out having to re-access the room for every shift to change room jobs. Also of course room specific jobs. Probably will have some images in a few days... I'm on weekend now, and it was a long week.

9/19/10

bug - negative status bars on character screen not starting in the right place - fixed
bug - item + stat status bars not working correctly - seems fine now - fixed
----------Character Screen Finished... sure it has bugs ------------
added image roomStables, roomEmpty, roomMusic
new function showCurrentRoomJobs just shows what each room is doing for the entire day to move the room screen more towards the same system as the icon
new function placeCurrentRoomJobs the actual part that shows the icons
new function dayJobsRadioButton
new function dayRadioButtonClick

Saturday, September 11, 2010

Tired of bugs...



Tired of bugs, really wanted to start putting in new stuff. Got the pics for the room types, got the rooms set up and now more game crashing bugs are being reported. Son of a Bitch... oh well got to just keep on trying to fix them.

9/10/10

bug - Seems that the accessory store isn't working. The buy option never appears - it will now - fixed
board suggestion - Also - are there supposed to be tattoos available in the tattoo shop? I've never seen any for sale - modified text and now will get a free tattoo if you bring a slave by the tattooer
bug - tattoo will left page even when less then 20 in array... also should add gray outs. character screen will also return to 100%alpha - fixed
bug - accessory shop not showing left and right at all neither is jewelry... the ones with the new background - fixed
bug - cant change assistant buttons... this has to be a wide label - fixed
reported - Happiness goes from 0 to 100 in one shift with the assitant training "welfare" [edit] ... but only sometimes. *sigh* - can't reproduce checked all code can't figure out how this could happen - unable to replicate
bug - The princess just changed her class, and for some reason the shift didn't advance. In fact any time a girl gains a class it seems to freeze time. - ibet this has something to do with my changing how choice text works. - yep - fixed
bug - now sugar doesn't pierce text correctly - fixed
bug - The shop was OK, but when I returned to the town screen, half the buttons had vanished including the "Home" button, which is pretty much a show-stopper - this entire page is now indexed - should never happen again - fixed
bug - It's possible to "use" quest items so they disappear. On the bright side, it's possible to get them again so it's not a major bug. - fixed
bug - quest items can be sold at stores - not any more - fixed
bug - class 2 can not be selected - fixed
bug - Assistant training lables say "class 1" and "class", rather than "class 2" in the second instance. - i hate labels - fixed