This isn't that complicated. First off we got one new evekeycheck to find out if the class is already known. Just so we are clear the class adding system is smart enough not to add 40 of the same sex classes... but we need this to make sure that the slave doesn't spam with you. "Dollie learned Fucking." x 40
label = "checksexclassknown" -- its a label required
arg1 = "fucking" -- the sex class we are checking if it exists
That's it for checking.
Learning class is exactly the same as it is with any other class but no worrying about slots instead just say its "sex".
label = "learnclass" -- its required
arg1 = "sex" -- its required
arg2 = "fucking" -- the class being learned.
Half way done and haven't even broken a sweat.
Points are added and subtracted and checked using there own key words. I went pretty simple on these so for right now you can only compared against actual ints no replacement or in game variable checking is allowed. If it is needed let me know and I can add.
So to add and subtract points the tag is evechangesex
label = "fucking" --- the class we are adding points to.
vvar = "2" --- the point change, negative need to be negative
to check the tag is evechecksex (ONCE AGAIN THIS WILL NOT ALLOW GAME VARIBALES AT THIS TIME)
label = "fucking" -- the class we are checking
vvar = "2" -- The point we are checking agaist
check = "eg" -- Type of check, lt, gt, eq, ne
That's it and a freaking lot of work to do on a day off. But not something I wanted to do at work. Depending on time zones this does count as Wednesday's post.