Monday, July 30, 2012

Even more alpha bugs!

It is actually a lot more stable now.  Still hoping for a release in about 4 weeks.

7/29/12

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Flash Novice: Monday July 23

Open the guard room, click on one of the Angel assistant heads, drag and drop it somewhere.
It stays there.  You can fill the screen with them.  If you go to town and return, they’re gone.

-- i think this was part of an earlier crash bug where you could not go same to same.  It has been fixed I hope.

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FIXed### You can cycle through pictures by clicking at the red x (which I added with paint)
opened April 2012 ### rudi_stoned
Also, the fast forward buttons are still there, but now they break stuff when you use them.
these buttons should be removed as of the lastest version...

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FIX LATER ### Long names can not be displayed
opened 2012/04/29 ### rudi_stoned
As can be seen from error messages, eg. “eve not found: whorejob”, long names can not be displayed currently. The text system always displays either “eve not found: “ or “whorejob”.

Is this in the top name section?  
I’m talking about this field.

It can only handle so many characters before they disapear.  Not really that much of a bug more of just a limitation do to the size.

I agree. Nevertheless, it took me a while to figure it out and I wanted to point out the limitation. If I remember corretly the princess had a rather long name, which might already be too long. Well, no big deal anyway. I’ll change to FIX LATER (if ever...)

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OPEN ### maid class learning causes time advancement to break
opened 2012/04/29 ### rudi_stoned
I started a new game, bought a girl, set a schedule of lockdown / cleaning / cleaning / rest, and clicked through 34 days. Finally, maid class learning fired. I accepted the class. Afterwards, next day and next shift buttons did not respond any more. Nothing happened on clicking them. After writing this report, they worked again. No idea what happened.

Will keep open please tell me when and if you can replicate.

I encountered this bug again today, this time after accepting to learn the whore class. Nothing happened on clicking the “Next shift/day” buttons. After I went to town and triggered a conversation with the realtor (by entering her shop for the first time), the time advancement buttons worked again.
Curious. I switched back to the game and the buttons did NOT work. I triggered another conversation with the realtor, using the talk button, and they worked again, until the next day. Then they stopped working. Talking to other people (e.g. the carpenter) does not help, but talking to the Realtor helps every time.

As of rev 1019, the bug still exists. After learning a class, time advancement buttons will stop working, either immediately, or after a few shifts.

Duplicated... Really odd that maid is learned but is not shown as known under character screen but the icons for maid are there...

girlScreenLeftDisplay builder class1: none || none ← no class.
girlScreenLeftDisplay builder class1: house pet || none ← has learned one class it is showing up here...
girlScreenLeftDisplay builder class1: house pet || maid ← okay maby this is just pure ws screening and another issue...

nothing was showing here in worksafe mode now at least ws will show.. that was a blind alley

fixed - so stupid had .re for the replacement class .rep .. now it says .rep.

ReferenceError: Error #1069: Property re not found on otherlib.textcontroller.sRep and there is no default value.
at otherlib.eventsystem::eveSysSetVar$/findReplacerReturnNumber()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSysSetVar.as:273]
at otherlib.eventsystem::eveSysSetVar$/percentMult()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSysSetVar.as:296]
at otherlib.eventsystem::eveSysSetVar$/eveVarReplacerChange()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSysSetVar.as:136]
at otherlib.eventsystem::eveSysSetVar$/eveSetVarAfterIf()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSysSetVar.as:72]
at otherlib.eventsystem::eveSysSetVar$/eveSetVar()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSysSetVar.as:37]
at otherlib.eventsystem::eveSys$/eveStart()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:103]
at otherlib.eventsystem::eveSys$/eveRun()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:84]
at otherlib.eventsystem::jobStart$/startJob()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\jobStart.as:196]
at otherlib.eventsystem::eveSys$/eveStart()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:120]
at otherlib.eventsystem::eveSys$/eveRun()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:84]
at otherlib.eventsystem::jobStart$/startJob()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\jobStart.as:196]
at otherlib.eventsystem::eveSys$/eveStart()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:120]
at otherlib.eventsystem::eveSys$/eveRun()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\eveSys.as:84]
at otherlib.eventsystem::jobStart$/startJob()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\jobStart.as:196]
at otherlib.eventsystem::jobStart$/makeJobArray()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\jobStart.as:117]
at otherlib.eventsystem::jobStart$/makeJobArrayShift()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\eventsystem\jobStart.as:19]
at otherlib.cardcontroller::buttonEvents/buttonShiftAdvance()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\cardcontroller\buttonEvents.as:23]

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OPEN ### clicking save/load buttons causes event system to crash
opened 2012/04/29 ### rudi_stoned
I started a new game, clicked save/load a few times, nothing happend, went into town, clicked the two snips tailor button and received an “eve not found” error message.’

Actually thats the reload xml and it doesn’t work at the moment...

--- removed from game for now added to won’t be fixed added to won’t be working list.

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7/29/12
Personal jobs crash

Main game play.  Selected first option... crash

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at otherlib.textcontroller::storyButton$/removeButtons()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\textcontroller\storyButton.as:172]
at otherlib.textcontroller::storyButton/buildButton()[C:\Users\Nabiki\Desktop\SourceForge\trunk\otherworld\libs\otherlib\textcontroller\storyButton.as:19]

This fix is really odd not sure what was causing it but making sure the parent wasn’t null was the key... HOW THE HELL IS THE PARENT NULL?!?!

public static function removeButtons() {
while(storyMove.flButton.length != 0) {
if(storyMove.flButton[0] != null && storyMove.flButton[0].parent != null) {
storyMove.flButton[0].parent.removeChild(storyMove.flButton[0]);
}
storyMove.flButton.splice(0,1);
}
}
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Only rest jobs are firing!

- fixed for rooms
- fixed for assistants
- fixed for player
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3 comments:

  1. Ack! More codes of death from what I see! Still, good to hear you want to release in about a month! :D

    ReplyDelete
  2. Hi there, I just downloaded your game and started playing. I have played this game long ago and was waiting for a more stable version to come out. I got to day 2 with 2 slaves, but once I try to move forward (shift or day wise), the main screen loses all of its buttons except for the top left buttons and 2 of my slaves or their statuses (happy, sanity, etc). When I click them and return to the main screen, all of the buttons disappear, leaving a blank background. I believe some of the buttons may be behind the wallpaper, but I cannot click them. Can you help me?

    ReplyDelete
  3. When lots of stuff disapears that normally means the game crashed but flash is trying desperatly to keep on trucking. Please can I get full details on exactly what you did to get that result and if you have the latest version 1050+ which should have fixed that issue. Also screen shots help.

    Daisy

    ReplyDelete