Saturday, July 7, 2012

Working on Assistant Screen

Been working on the assistant screen.  Still a bit to do with the girl screen but most of it stuff that I just don't want to mess with at work.  I''m doing the assistant screen pretty fast and dirty.  Mainly because I want it done.  I want it done and out of the way.  It's the last thing before I start clean up to a release.

As a note

otherworld/assistant

directory no longer exists and the old files have been moved to the old files branch.  A number of other .as files were removed as well as a matter of fact we are down to only about 10 as files from the original game.


include "girls.as";
include "gametext.as";
include "savingloading.as";
include "auction_house.as";
include "charactercreation.as";
include "playerscreen.as";
include "gametextformat.as";
include "arrayController.as";
include "options.as";
include "credits.as";
include "task.as";
include "itemHandlingOld.as";
include "counter.as";

are the only ones left... removed we have...


//include "mainscreen.as";
//include "items.as";
//include "rooms.as";
//include "pens.as";
//include "iconChanger.as";
//include "character.as";
//include "shops.as";
//include "questscreen.as";
//include "effect.as";
//include "jobs.as";
//include "girlfunctions.as";
//include "tattoo.as";
//include "housing.as";
//include "events.as";
/*include "assistant/fairy.as";
include "assistant/angel.as";
include "assistant/lamia.as";
include "assistant/neko.as";*/
//include "assistant.as";
//include "assistantscreen.as";
//include "test.as";
//include "guild.as";
/*include "combatClassInfo.as";
include "combatSprites.as";
include "combatScreen.as";
include "combatMain.as";
include "combatEnemyInfo.as";
include "combatItemEffect.as";*/
//include "combatSetUpScreen.as";
//include "taskbar.as";
//include "arena.as";
//include "combatExpScreen.as";
//include "town.as";
//include "furn.as";
//include "dailyEvents.as";
//include "roomJobs.as";
//include "assistantJobs.as";
//include "popUp.as";
//include "itemHandlingOld.as";
//include "blacksmith.as";
//include "icon.as";
//include "carpenter.as";
//include "dungeon.as";
//include "mainScreenMove.as";
//include "characterEffectShow.as";

Yah that's a lot of files update and moved to classes and there own separate .flas.

Daisy

1 comment:

  1. looks like a lot of progress! Great!

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