Might be seeing why I decided this time to use an array of objects... because we're at over a hundred objects already just for that small part. So whats up now still have to do some auto exp point gains for those who find manual dull. A bunch of checks can't go over 100 now can we. And then a final function that adds the points after you hit okay. Some re-arrangement of the screen and I think we're done, and back to combat tying it all together.