Friday, December 17, 2010

Back to the exp screen



First off I want to thank everyone who sent in code examples and changes. I'm still pouring over them and am not in any hurry to change the most called array in the game any time soon. Going to want to run a number of tests and samples before I get even close to that, and its not just that much of a priority at the moment. It works for right now let the dog sleep.

Back to the exp screen looks a bit different now and is still unbalanced and will probably need to be changed. I am playing with building large parts of this screen as objects in an array that are created when the screen is opened and destroyed as screen closes. This is how every thing should have been done, but up until doing the exploration and combat sprites I didn't have that good of a handle on it. Expect re-building of the rest of the screens slowly to this pattern. It should lower the load time at start. If you check the to do list my highest priority for the update after this is re-doing all of the jobs to this pattern. Why? Because right now all the jobs are created at start... 200+ instances of objects. Its got to die and will make new jobs much easier to add.

Got called in to work early, be safe.

Daisy

1 comment:

  1. This just keeps looking better and better everytime i take a glance at it.

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