Friday, December 9, 2011

Tonight's plans

Depending on how insane the customers are tonight hoping to add a reference style image player to the text system. Basically you can type in "realtor" for the image name and the game will replace that with "realtor.png" this is necessary to allow for the assistant or girl on deck to be shown later on.

If there is time want to work on making a talk loop where if you hit the talk button you get 4 or 5 different messages that loop around standard NPC stuff. But a bit more complicated at the start as have to have a way to keep track of where in the loop you are. Good start to parsed in variables.



  1. Shouldn't this be similar to the image calling?
    Like the jobs and stuff...
    If it is random then why do you need to keep track of what the last blablabla was?

  2. because it's meant to be a loop, not random; although random selection would be a better choice imho

  3. It depends on what you're trying to accomplish. I'm sure no one cares, but I rambled on for far too long about this, in my blog.

    Short version: randomness provides a level of unpredictability that can keep things fresh, but at the expense of narrative control. You can't design a conversation that builds on things that were mentioned earlier, if you don't have any idea which parts will be played, first.

    Basically, there's a time for randomness, and a time for order. It all depends on what you're trying to do.