Monday, December 12, 2011
Variables by Reference as well
Okay now for something that I have working but only about 10% so. Parsing in an actual variable and then getting the information from the game that the variable calls. In the example above, charGold. But I have run into a head banger. Which is scope if you notice in the actual code (the highlighted area) I have to show where the variable is to pull it in. That right there sucks because there are dozens if not hundreds of classes now with variables and creating hundreds of different parse replacers does not seem to be agood option. So I'm open to suggestions... any ideas...