Sunday, December 18, 2011

Working answer...

So after much thought I built a stupid answer... I still want to thank everyone who tried to help my brain farting ideas.

package otherlib.eventsystem {
import otherlib.core.*;

public class classreturn {

public static function creturn(cst:String):Object {
var Definition;
if(cst == "GameData") {
Definition = GameData;
else if(cst == "GameQuest") {
Definition = GameQuests;
else {
Definition = null;
return Definition;

I hope that makes sense to everyone by doing it as a class I can re-use the code for the replacement system and the event system.


No comments:

Post a Comment