Sunday, December 11, 2011

Parsed in Events that work...

Parsed in variables and then events that happened based upon the flags of those variables. To me this is rather cool. The game creates a variable based on xml. Then searches for the flags on the called label finds a winner and then actually sets the variable flags as needed. This is step one of the new event system and it is working much better then I was expecting. User added quests should be right around the corner with the events adding items and stat changes. Now to compare and change variables that already exist in the game... so much fun so little time.


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