Friday, April 15, 2011

Working on attack math



Started working on elemental attacks and magic last night. I could include a photo but pics of code are really boring. The great thing is I now have a tiny little program to work on it with, and can see the results much faster. I'm doing the elementals as forces of opposition. IE if you have a bonus defense and attack to fire (10%) then you must have a reduction of attack and defense in water (10%). I think that's a pretty simple system but fun. Do you got for the super fire character who does double damage and is immune to fire spells but can be one shotted by a water spell or do you go with a balanced character? But this takes the math and thats what I am working on now.

Daisy

5 comments:

  1. Dear Daisystrike, Awesome games, nooo release soon? Want play new version. Can have choice on rapez? Combat looks fun. Ty ^^

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  2. Isn't there enough games with rape out there for you? Must every game have rape in it?

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  3. This game looks great really looking forward to the combat system. check everyday for updates ;-)

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  4. I'd change the defense numbers a little. Unless you can know what you're going to face +10% = -10% just means no-one is going to use the attack boost as you run the heavy chance of getting one shot. Make it 10% attack boost gives a -5% defense penalty instead. So at full you'd be at something like 100% increase, 50% decrease. Means it's less of a mugs choice.

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  5. If you throw a magic defense stat in there as well, it should be awesomeness. Sure you'll take more water damage but if you put enough into magic defense you won't be one shoted

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