Friday, April 22, 2011
New Slave ~ Belldandy
Lonewolf has uploaded Belldandy and all I can say is he worked over time on her. About 130 images, great job Lonewolf!
Compared to him I had a slower but steady night working on the dungeon. Specifically getting the recursion to add the same things the xml adds so that I get consistency for event handling.
type = "exit"
x = "1"
y = "1"
next = "2"
end = "true"
So you common exit parsed in. Tells the type where to place it where it goes to and if its an end or a start (useful for placing the character... other wise they always warp to the top not a great thing). So now when the recursion creates the exit it adds the same information. Same for the treasure chests. Recursion also will now look up rather then down if you start at the end.
Also added some stuff that even if you built a recursion or pre-drawn dungeon you can change a square to your specific choice. IE if you want to add a treasure chest at point 4 4 with neko-mimi on a random dungeon, you can. If you want to add a treasure chest at 2,3 with a flash light on a pre-drawn dungeon and don't feel like figuring out which spot is 2,3 just add it as a square and walk away. Over all I'm having fun.
Traps, enemy encounters, and i'm sure a hundred other things tonight.