So it seems pretty obvious at this point that the quest book is going to need scroll bars. Pain in my freaking ass but I have a working test program now so shouldn't be that bad. Actually after I played with it a bit flash has pretty good native support for scroll bars. The code it self was very simple but like combo boxes you need to have an object of it in the library to have it work. One of those tricks which is much easy to model in a test program. Expect to see it on the quest book probably Thursday, for some reason back to playing D3.