Tuesday, November 30, 2010

Lazy Day




Cmacleod42 (Slave Maker) tossed Otherworld a shout out on his blog and so I am returning the favor. Go check it out at:

http://slavemaker3.blogspot.com/

Then again if you read this blog you have played slave maker I should think.

Not really much mroe to say today just taking a weekend off for once. Will catch you guys later.

Daisy

Monday, November 29, 2010

Combat, even more dull, now enriched with vitamins


Got assistant attacks up and running, a way to give each assistant there own special attacks. SP removal is up and running. Started working on healing.

Goals for this week.

Exploration (Primary Goal)
-Build a stand alone program that will allow for the creation of maps.
Have looked into parsing and actionscript seems to support string to text recently will have to figure out a splice to array, convert the array to integers, display the map and then make sure that the text is still copy and pastable so it can be walked away with.

More Combat (other junk)
-Animation
-Items
-More Special Attacks
-Balancing
-Interface for getting to arena
-Start up enemy creation
-exp

But I'm taking tonight off, so have a good one all.

Daisy

Sunday, November 28, 2010

Combat... I ran out of silly names



So got it set up that enemies push back the dead. It was a bit entertaining more with sprite positioning then the actual programming or math. Yay.......

Now on to something a bit more interesting if you haven't noticed finally getting specialty attacks in place and SP (which forever more will be refered to as Skill Points). The game is getting better and better at selecting attacks and adding more variations. Still need to add more math to select attacks and more attacks, more attack sprites. May also spend some time actually making some animated attack sprites if I feel like it.

---------------------------



Completely offtop I wanted to point out that Darkhorse is releasing Omnibuses of CLAMP classics like Chobits and Card Captor Sakura for about $20 you get a 1000 pages. I hated the Chobits anime, the manga though is poingnant about its main theme of human isolation through Technology. And well CCS is CCS, how could anyone not love having a 1000 pages at once, and CLAMP is just MUCH BETTER in manga then anime, none of the nomal slow down either anime seems to have chronic problems with. Go check them out, there worth it.

Daisy

Saturday, November 27, 2010

Sakura and Combat



Lonewolf has created a Sakura (the one from Naruto if you counldn't tell). Will be in the next update. Please ignore the odd buttons my build is currently... flumoxed this will be fixed later on.

Speaking of the next update it probably won't be till January. Just too much stuff to try to get up and running to do it in one month. Expect though a few debug combat releases in a week or two as I have you guys pound it over and over.

Did more behavior on death. IF the front row dies you get an auto flip pushing the backrow forward, assuming there not dead too, and flip buttons do not appear when people are dead. Enemies do not target the dead. Enemies though need to have a similar system added to them... which is my next step most likely. Also playing more and more with the combat math.

wow that was a good wall of text for me.

Daisy

Friday, November 26, 2010

Still combat.... surprised?


So after fighting it out with objects. A long painful fight at that. I still can't believe that you can't copy objects in flash, and have to premake a bunch of objects or they will all link to the same thing. An example would be helpful. I attack Mugi Zombie and hit for 10points. Every Mugi Zombie on the screen then lost 10 hps... GRRR... got it fixed in the end but drove me nuts for hours. The worse part was that this is how I actually did the girls, but I thought that hey I've been programming flash for 6 more months should be able to do it better now... nope.

So whats left with combat:

1)Remake combat formulas they are hitting extremely hard and the players keep losing badly.
2)More death logic. Players no longer attack when dead, enemies still do. Death should result in flipping and moving of enemies to the front... not yet.
3)Integration of combat attacks for slaves, enemy, and players.
4)More Combat attack effects, the only real UI upgrade still needed.
5)Items... Drag and drop, combat item array, combat items. Anyone feel like making a bunch of one shot combat expendable items, please do.
6)SP generation.

Item Suggestion Thread

Overall I feel that maybe a week or two before all the toys are in place. Not bad actually. Feeling a January release still possible.

Daisy

Thursday, November 25, 2010

Its thanksgiving!

It's Thanksgiving and I have family obligations.................. Catch you guys tomorrow.

Daisy

Wednesday, November 24, 2010

And we all fall... down



And everyone dies. HP/LP/SP smooting is all in place. Everyone and there clothes fall over and die.

Started a suggestion thread for what you guys think combat attacks for the different classes should be:

Combat Attack Suggestions



Flagnine1 has suggested this screen as the new lounge. And I got to say rather nice, upgrading assistants and there AI is on my I REALLY WANT TO DO LIST, a long list. Go discuss it over here.

Screen Suggestions

-----------------------


As a side note and completely offtopic but near and dear to my heart. DesuDesu has started translating Ane-Inu 1-6. One of the two series on my super short list I wanted to see translated. YaY! Make me happy please and go donate for its finishing. Thanks to Clef for pointing it out.

http://desudesu0.com/

Daisy