Sunday, November 6, 2011
Hot Hot Hot Fix!
This should fix most major bugs that are not save or load related. Hopefully those will be fixed soon. Also a small addition of a color changing box in the options screen to change the house % items to allow better visibility.
For the first time I am also including an exe version of the game. For those of you had trouble starting it before please try the .exe version and comment if it fixed the issue or if the issue still persists.
old link removed
10/5/11
fixed - Gloves and items placed on by blacksmith seem to be able to be removed by placing another item in slot without visiting blacksmith to remove. - verified fixed with both click and drag
fixed - Finally, bit of a minor thing, but the color of the percentage numbers for slave health and happiness make them a bit hard to read on the mansion background. I don't know if making them brighter or something would help. - at options you can now change the screen text color... this is a small fix until i rebuild how homes are made.
reported - not sure if its a bug or if you just changed how it works but i'm on day 52 and none of my slaves have learned a new specialization other then the maid one in the present - work them harder...
fixed - The cat collar is set to go in the tail slot. - ... xml fix
reported - Also the Arena seems to be missing, not sure if it was removed on purpose. - its out for repairs indefinitly
reported - As an aside, doesn't seem like many (any?) of the new clothes have paperdoll images. I'd argue they shouldn't be added until they are finished. (or there should be some asterisk or something warning they aren't yet finished) - take it up with the art department
fixed - The 2nd present I got (assuming it was supposed to be furniture) gave me the option to teach my first girl to be a maid (again). - no furniture was being given if you walked through fixed
reported - Also manipulating stacks (like splitting a stack into 2 etc.) doesn't seem to work at all. (At least if it is supposed to work the way I think it is) --- how am i supposed to fix this one?
reported - Another thing that I think is already known I wanted to mention again just in case is some of the gloves and the cow suit corset showing over breasts (C-cup and larger) looking quite strange. - a constant issue not one that will be solved soon
fixed - Okay, I started a new game, bought a Haruhi archtype girl, and noticed she started with futanari sex type. I wanted straight, so I saved and went to cat's paw and bought a futanari potion and an eros brew. I used the futanari potion on her, it did nothing, then used the eros brew, and it changed her sex type to lesbian. Unsatisfied, I reloaded my save to rebuy the eros brew and try again and got a message that said: "Error! Trying to change sex class futanari, to futanari, the same one, please submit an error report if you see this message."
---using a sex change item on a girl who already has that sex will result in it eating the item only... so pay attention :)
fixed - Also Nanoha and Yorichi haven't shown up in the auction yet, I tried save scumming for them and after about an hour stopped with out seeing either once. - nanoha was on vacatin she is back now... Yoruichi is gone until she has a head...
fixed - Virgilia's quest doesn't appear in the quest log. It's actually there, under the other two active quests, but you can't see the quest name. The dialog for it does appear in the right pane when you mouse over where the title would be in the left pane if you could see it.
fixed - At the farmer guild quest, when the guild guy shows up to pick up the milk, it isn't removed from my inventory. Anything else seems to work though, like getting the money and triggering on the right amount etc. - the logic for this was just stupid... confirmed fixed as well as money gain
reported - lace and mew maid catgirl. i've tried with every piece of cat and maid equipment i could find and had stats at 100 with equipment both cat mimicry and cleaning. when i say shes ready they say shes still missing something. - verified work - was this after maybe saving?
Daisy
Saturday, November 5, 2011
Bugs
Wow a bug pic with Mio...
11/4/11
fixed - "Her eyes light up at the sight of the item. She looks at you expectantly and her tail begins to wag. (screw up findItemName item.as)"
fixed - Not sure if that was supposed to be fixed already or not but the game still treats stacks of items as 1 item. - these type of bugs are much harder to find more info is needed is this at character sceen, when buying or selling or else - selling seems to be fine
--- items multiples used at character screen removes all --- all code changed... return statment...
not a bug - The Real Estate twin virgins quest. When I try to click on "Yes" when she asks me if I've brought the girls, it goes to the reply for "No" instead. Unfortunately, the reverse does not apply to clicking "No". - If you have 0 girls it does not pop up.... tested that it does work if you own girls
fixed - I don't know if anyone else reported this, but I've had the p0rn doll effect icon appear on slaves who don't have the doll after looking at a slave that did. doesn't always happen. - seems to only happen if you change slaves in the character screen at which point you lose control and it becomes permanent - the girl spot was changing then it was removing the icon from the changed girl not the old one...
reported - I cannot seem to get the sound to work, if it is suppose to right now. - sound files were not in d/l i have added them to the release notes
reported - Also I don't know if its a bug, but I saw a slave valued at 22gp sell for 701gp at auction, found that funny - still working on balancing this out should get better.
fixed - 6. also a minor grammatical error , nothing big. In the intro instructions you have a statement that says "and and everything in between"
-------------
Well people seem to really hate the letter by letter text display. This actually surprised me a little how much it was hated, since its a standard of all games. Makes me wonder if this may be a cultural thing from japan that never translated well with English readers and no one bothered to change it. I see a lot of anime where they even do the letter by letter text display or phrase by phrase. Eh what do I know, I do know that I also hate letter by letter and since only 1 person in about 15 comments wanted it... not even worth the time building the engine for it.
Daisy
Friday, November 4, 2011
A few questions
So first off if you really thought I would encode every blog post from now on into the text system... your gullible.
Gratz to:
2)Anonymous - Denpa Onna to Seishun Otoko
3)Sphay - Nichijou
no one playing got...
1) Kore wa Zombie Desu ka
even after I gave a hint.
--------------------
I have a question for you guys does anyone actually like the text where it is slowly spelled out rather then just appearing. To me its one of the most annoying things of all time since I usually read faster then the spelling out and since its movement the eye is pulled to it which might not be where I want my eyes in a video game. I don't think it would be hard to add so I'm wondering if it is a feature people want...
Bugs probably tonight... we shall see.
Daisy
Thursday, November 3, 2011
Wednesday, November 2, 2011
Splitting
Splitting for fun part 1.
Think I forgot to add something.
This little change probably would have saved me 3 days of adding text last month.
Daisy
Still ignoring some stuff
Finally figured out where my OBO error was and oddly enough it wasn't an OBO error it was actually that the next label had disappeared in a multi line case. So forward now works. Now the rewind not so much and I'm actually re-designing rewind all together. The old rewind went label to label backwards just like it went forward. This had a few problems, mainly it required a label to go back, so if the game pushed an event like a class change or an effect being gained that wasn't saved. It also had hugely complicated logic for the multi line... I probably could have figured it out maybe. Or go for a simpler plan and why not just make an array of the previous text to cycle through? That way we just keep a independent record adds a lot easier control too if I ever want to do a pop up screen to scroll through all the previous text. Right now I am limiting the memory to about 100 lines but thats a single constant that can be changed based on what game the text system is being used in. Either way its interesting and broken at the moment.
Daisy
Tuesday, November 1, 2011
Bugs and Logic
So lots of bug reports for bugs I thought I had fixed. Which are my favorite also lots of reports of people just unable to open. Which means the next version will probably have to have an executable. Which seems to be the best solution to resolve issues like that. Thanks to compuscribe for that suggestion though I think he is one of many voices.
Spent all last night working on adding multi line support to the conquest text system and it is still giving me a weird OBO error (Off by one) not that I really got much time last night but will keep plugging at it. First time I have touched conquest in almost a month and want to bring this text system over to otherworld as a replacement to the old story hopper.
Daisy
Subscribe to:
Posts (Atom)














