Tuesday, October 16, 2012

Effects -> Events

Effects now work again but as events.  This is important as having a universal system where everything is the same makes the game a) run better, b) is easier to add content.

The major difference is that you can turn effects off from being visible under options so your not flooded with a ton of event text from effects.  There is a new basic event tag:

effect = "true"

in the event xml to allow for the skip of the text when effects trigger.  That's it.


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