Friday, November 30, 2012

Still working on re-doing effects for the umpteenth time

It feels like I'm not moving forward but maybe its going somewhere... basic checks work and adding works... I hope removing works as well.  At the current rate may be done by new years.

Daisy

Thursday, November 29, 2012

SVN Broken for the next few days

So I ripped out the effect stuff again to turn it into two separate commands eveeffectchange and eveeffectcheck.  Basically 2 different thought trees, like the rest of the system and making it more in line.  I'll write up a guide once it works.  The main thing to take away is that most stuff is now broken.  Oh and girls get pregnant every turn but its false pregnancy.

Daisy

Monday, November 26, 2012

effects counters and exhaustion

Effects now have counters as a native to the new xml event system.  That almost work.   This gives some basic support and allow for wearing off.  I am still working on it but the stuff I said about a new girl variable called girlPregnant ignore it, it no longer exists.  This will allow for not only pregnancy but also stuff like lactation.  It's been  a huge pain and the event system grows even bigger.  I should probably go ahead and now split effect events into 2 like every thing else change and check and I may still need to the current version is getting really long hand.

Daisy

Sunday, November 25, 2012

One step forward a bunch of head pounding backward

Think all the bugs are gone and a lot of events have been updated.  But going a step back and working on effects again.  Counters do need to work with the event system.  Continuing on...

Daisy

Saturday, November 24, 2012

Playing with the laboratory more like debugging other issues


Today was supposed to be spent working hard on the laboratory for hatching demon spawn.  Instead spent the day finding out why every room entry was spawning an event.  In the end I just added the event it seemed the easier answer.

So hatching tomorrow.

Daisy


Friday, November 23, 2012

Pregnancy

The hardest part of adding pregnancy so far is spelling it right every time.  Anyways building a pregnancy system that basically adds like the sick system.  All event system based except that there is a variable in the girl to count days pregnant as it would have been a pain to do it using on the fly variables.  Event for pregnancy pops fine, days down pops fine.  Still working on popping pop day.

Daisy

Thursday, November 22, 2012

Defense and security events that triggering with points


Yay there is output to the event system.  What more could you ask for... well besides actual events that do something.

Daisy