Wednesday, October 5, 2011

Yes even more popup


As AcidSerra said last nights XML was obviously me to tired or whacked out of my head to catch it but junk. I have mentioned that I was running on fumes and a lot of NOS and Dew lately. I swear that I caught it before AcidSerra basically pulled it apart but he was absolutely correct it was junk.

xml test at pastebin

Above is the new popup in a real work usage. Unfortunatly I didn't use absolute positioning and just used my eyes and it ended up lopsided. Will fix that in about 2 days. As right now is what little weekend I have and I think all this weekend will be used up by Utawarerumo which I didn't know had been translated. So much cat girl goodness.

Daisy

6 comments:

  1. This doesn't have to do with Otherworld, but it does have to do with the paperdoll for the game. I'm making a game with RPG Maker XP and I was wondering if I can use the paperdoll pictures to make battlers for my game. I will credit Redcape for his (or is it a her) work. I really like his drawing style.

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  2. Stop adding stuff and make a stable release. T.T

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  3. Zero_Profile is the original designer of the dolls though RedCape has added a lot and fixed up some stuff. I can't speak for them you would have to contact them for permission.

    Daisy

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  4. How do I contact them? Do they have their own blogs?

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  5. @Anonymous: Stuff like this is part of getting to a stable release. If we do it correctly, now, we don't have to go back and do it all over again, 2 months from now.

    Yes, it slows things down, a tiny bit, now, but it saves time, in the long run. If nothing else, it means we only need to fix the bugs once, rather than getting to a stable release, rebuilding the system, then fixing the bugs for the new system, even though the game, itself, is completely unchanged ... all of which makes progress much, much slower.

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  6. Patience grants the sweetest rewards, it's best to wait. I recall playing the pre-alpha-alpha-pre-alpha release of this, which didn't really play so much, and was rather disappointing despite all the marvelous potential there in. Better to have a skeleton built before hanging the flesh on. I might add that I still wait with giddy anticipation, but the devs should take as much time as they need. I am also particularly excited at the thought of a rather stable framework to make OW: Conquest with.

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