Showing posts with label saving. Show all posts
Showing posts with label saving. Show all posts
Friday, March 15, 2013
Bugs and Sleep and Confirmation
This was the first return on google confirmation + sick + sleep + anime... I couldn't believe it either.
Sleep now works well for assistants with beds and sick.
Saving and loading asks for a confirmation
Other bugs to stupid to list.
Daisy
Sunday, September 2, 2012
Saving and Loading
Compuscribe really is a genius.
Fixed most of my issues by either adding the variable to be saved or moving the variable to a class that is saved. A stupid cheat that worked very well.
Quest status is saved.
Market items are saved.
On the fly variables are saved.
Assistants are saved.
What can I say that was my list and then some. I'm sure there are forgotten variables but those will depend more on you guys when debugging starts. Still planning to release around the 10th a bugged. version when I go on vacation. Right now its down to content, content, and polishing.
SVN is up to date those who want to start debugging early are more then welcome to find bugs and post them.
Daisy
Saturday, September 1, 2012
Options / Saving Loading
Option screen now exists. Thrilling... it has one option...
Saving and loading works. (Compuscribe is a genius.) But it is not working for certain things (Daisy_Strike is a moron.) Mainly the issues are stuff I am going to be playing with...
Variables were moved or changed. -- completely my fault
Assistants are broke. -- they were modified heavily recently
On the fly loaded quest variables are not saved. -- did not exist last time save and load was done.
I swear I will keep working on them.
Daisy
Friday, August 31, 2012
Quest book with Scroll Bars
Sorry for the lack of updates.
Quest book now has a scroll bar as you can see from the image and it works.. Need to do some testing with the actual quest for the twins still but overall that's another bug fixed and content added.
I think I will take a look now at the saving and loading Compuscribe did so much work to get it working before I can try to massage it into some sort of working form though I expect it will be heavily bugged.
Daisy
Sunday, October 9, 2011
Save Stuff
Compuscribe posted this mock up of a multi save screen on the board. For those of you with suggestions go post them on the board. He has saves working pretty much and there its in testing which means everything is waiting on me for the final bugged... Last night got multi girls to work on the pop up and am slowly building the parser and data checker. Slowly.
Daisy
Thursday, July 28, 2011
Status
So there were a few bugs...
I'm currently working on finishing up effects. Got lactation and virgin to come back, but there just back, not working. So will keep puttering with them as I want the effects completely automated from xml. Which is going to take a while but the idea that you can build "The great anal vibrator of Boehner" (sorry for the political jokes) and add an effect that adds +1 insanity each day. With out any internal programming will add a few billion item options.
Docclox has found the problem behind the red screen of auction. And he's found the sales code! So we should have those up and working sooner rather then later.
Compuscribe has been working on the save and load, check the forums for updates. Thanks all the evil gods, because I really don't want to play with it.
And that is all for today.
Daisy
Monday, January 3, 2011
Call for Help

First off sorting is now working again... I think and furniture screen is done. Will need to actually work on the furniture items and there effects but that is a different issue. Oh and the landers are working now, they will be come a standard for drag and drop from now on.
---------------------------------
Call For Help
Main Screen Redesign
Going to have to change the main screen anyways as it no longer fits. There were a lot of good suggestions some of them I plan on stealing for the new design but not going to play with it for a week or so. If you want to submit your own design or suggestions, please go and post on the board.
Items to be added:
-Landers for the drag and drop over rooms
-Girls will hide when dragged over to fix the bug of some girls being on top of others
-Rooms not owned will NOT be shown, make it a little more user friendly
-Would like to do assistant AI icons so you know what the assistant is doing is visible at a glance
-moving everything so they fit with the task bar
Items that will need to be remembered but won't be added this update
-Assistant + Trainer
Game Content Thread
Saving and Loading
I admit it I am stumped on the saving and loading bugs. So I'm calling for help if you have any ideas, especially code, please post them. I really don't know where to go from here its just seems to be eluding me and is becoming more and more spaghetti code.
New open source is up and to the left.
Saving and Loading Help
Image Requests
Still need help for new icons for jobs and class skills. Also depending on how the main screen redesign goes may need icons for assistant AI jobs. And expect even more requests in the next few days for items as I try to get the task and faction systems up.
Image Request Thread
I want to do a bugged and wip release this month. Your help speeds that up, and I can always use it.
Daisy
Monday, December 27, 2010
Instances Done

So about 5000 lines of code deleted. 200 less object instances created at start up and adding new jobs and icons is quite a bit easier. More of the what was I thinking being fixed and I saw a few places that I can probably remove even more code.
If otherworld has issues loading for you try this build its a new easy loader. If you don't have problems I don't recommend it quite yet as there are a few bugs, oh and don't touch meditate it is rather odd.
Getting some really odd feedback about the saving bugs. Please keep them coming, some of them are just odd. I'm starting to think that pointers after saving keep on pointing... *sigh*.
Bonus points to anyone who can ID the manga from the last two days.
Daisy
Sunday, December 26, 2010
Saving still iffy.

Okay saving is still a little iffy. And I really need more information cause I'm having a hard time figuring out exactly what is wrong with it. If you find an issue with the saving and loading please bug it on the bug thread with as much information you can give. Including if it was at start of game or mid game that you loaded. What you saved with and what appeared, etc.
Oh as a little side note the real estate button in the guild hall is a debugging tool... pressing it will probably crash your game. Same goes for the fact that the maid potion is now giving out musician, another debug tool. Sorry.


Spent last night changing out preloaded stuff to instances. If its in green then its now an instance if its in red its tonight's goal. Took out about 1200 lines of code yesterday was able to just delete them all together, and loading should be a bit easier. Not only that but adding new jobs just went from a 20min to about 5 min job (not counting the actual job event). I feel so stupid about the way I was doing this before, but then again Otherworld has been a huge, HUGE, learning experience. Going to keep on working on the stat icons tonight. Will hopefully have them done before weekend.
Daisy
Saturday, December 25, 2010
A Small Christmas Gift

Otherworld Download
So a download for Christmas, of the current build. Mainly its to allow for some tough testing of saving and loading. Saving and loading seem to be working now, I made a number of changes but I can't point to anyone that would actually make it work. But it is working, I think, so if everyone else could pound it and check for bugs I would appreciate it.
Good early version of the combat system, so that everyone can pick at it and make suggestions. Doesn't really do much right now except combat. But I'm sure there are a bunch of people out there that still want to play with it. Still really have to play with balancing and adding more special attacks.
This is an unofficial release, please don't go posting to 3rd party sites.
Daisy
bug - I have a glitch where the bar and the number value for obedience are completely different. Not sure how I achieved it, but the bar fluctuates out of sync with the value.
This happens whenever an item's bonus brings the "natural total" of an attribute out of the negatives, back to at least zero. Once the natural total is back to zero or more, the accompanying bar will match the numbers again. - hmm odd one there - fixed
bug - Milking a girl during 4th shift of day leaves her dry for entire next day. - fixed... effect just isnt pushed on 4th shift
bug - Last "Room Order" assigned will carry over if "ok" is pressed in another room.
- EX. If I assign "Milking" in the milkroom, then switch to any other room,
I can click its "ok" button and "Milking" will be assigned to as many shifts
as I want until I assign a different task.
- resolved
reported - Personal training eventually crashes the application: - Usually on blowjob training but also happened with titfuck training. - I did 10 days of blow jobs with no crash - this might be a bug with a specific slave if anyone knows please add to the bug report.
bug - Clicking on a normal item in inventory will replace a "locked" item of same slot. - hmm - yes it does - fixed
bug - reputation - reputation was misspelled so it didn't work - fixed
bug - I'm guessing the game fails to create a second instance of a name in your possession, so perhaps you should program in a couple lines that blocks the new slaves available for purchase from having the same name as already owned slaves. - I've been playing a couple days now, and I noticed a couple times when I purchased a slave, it did not appear in the guild stables area. The last time this happened, I noticed that the girl I had been attempting to buy (a Yoruichi) had the same randomly generated name (Haru, I think) as another girl (a Mugi) I already owned. I didn't yet own a yoruichi, and owned 5 total slaves, including Princess. - I really don't think it could create a bug... but names won't be duplicated anymore after all that would defeat the purpous of having collar names anyways unable to duplicate the rest - need more information
reported - Also, I wanted to confirm the "inventory shifting bug," as I had a chastity belt somehow migrate from my obedient virgin cow mimic to my best crazy whore. (Actually, the entire inventory of the one swapped with the other.) Sometimes my attached equipment in slaves gone missing(possible trigger: have a lot inventory(especially equipment), and while i try switch her dress with another dress suddenly it gone - the only thing i can think of is this happens when slaves are sold... testing - that doesn't seem to be the case the stripping functions are working fine tried from first, middle, and rear in array - tried purchasing slave - i still can't confirm this - if anyone has more info please bug it
bug - 1. There is a problem with description text. As you can see in attachment.(possible trigger: Don't know exactly maybe there is multiple selection with musician class and cow class) - found musician - fixed - unable to locate cow... - not really worried about this as the entire thing is going to be broken in the next update as i change how jobs are created
okay that leaves saving and loading - everytime i think its fixed - its not
bug - duplicate copies of assistant and player image - lost children - fixed
bug - loading seems to crash - hmmm.. definitly an infinite loop - only happens when loading from inside game - on the second load - fixed but I have no idea why
Friday, October 8, 2010
Not that sick anymore.
First off no longer dead sick, Yay! Next up a hot fix for saving and loading:
Removed the loader did not work correctly. 10/9/10
This is not a fix to all bugs just to saving and loading. If you guys could pound it for a while trying to break saving and loading I would apreciate it. Last note the new loader is NOT WORKSAFE and I am currently working on fixing that. I'm hoping the loader though will allow more people to stop having issues with initial start up.
Whats changed.
Having the character blank white image, won't crash the game.
The continue button on the start page works.
Pushing the next shift/Day button after loading won't crash the game... (that one took me 2hours to figure out and fix).
*******PLEASE USE NEW SAVES NOT OLD SAVES*****************
Some odd Notes: For those using the oppensource and making new girls from this version on may need to add more java virtual memory, when compiling. Yah I know it makes no sense to me either but its getting huge and I guess java(how the hell flash compiles in java) doesn't have enough memory for the initial compile. To fix this:
http://code.allofus.com/2009/08/flash-error-5003-5005/ Of all the suggestions here only the changing the virtual memory worked.
Windows:
Right click on My Computer -> Properties -> Advanced -> Environment Vars
Make a new var like this:
JAVA_TOOL_OPTIONS
and its value
-Xmx256M my labtop only would go to -Xmx128M
(May be time to upgrade the old labtop... 4 years of service to the cause).
Daisy
Removed the loader did not work correctly. 10/9/10
This is not a fix to all bugs just to saving and loading. If you guys could pound it for a while trying to break saving and loading I would apreciate it. Last note the new loader is NOT WORKSAFE and I am currently working on fixing that. I'm hoping the loader though will allow more people to stop having issues with initial start up.
Whats changed.
Having the character blank white image, won't crash the game.
The continue button on the start page works.
Pushing the next shift/Day button after loading won't crash the game... (that one took me 2hours to figure out and fix).
*******PLEASE USE NEW SAVES NOT OLD SAVES*****************
Some odd Notes: For those using the oppensource and making new girls from this version on may need to add more java virtual memory, when compiling. Yah I know it makes no sense to me either but its getting huge and I guess java(how the hell flash compiles in java) doesn't have enough memory for the initial compile. To fix this:
http://code.allofus.com/2009/08/flash-error-5003-5005/ Of all the suggestions here only the changing the virtual memory worked.
Windows:
Right click on My Computer -> Properties -> Advanced -> Environment Vars
Make a new var like this:
JAVA_TOOL_OPTIONS
and its value
-Xmx256M my labtop only would go to -Xmx128M
(May be time to upgrade the old labtop... 4 years of service to the cause).
Daisy
Monday, July 19, 2010
Saving Finished
I think saving is working now, I got an odd feeling though that bugs will probably show up along the line. It works... moving on. Enjoy your maid 4 pack.7/18/10
loading - deleting of old instance object character and assistant - working
bug - image of item floating on main screen and character appearing on load - fixed maybe(?) when fixing other bugs
bug - loading multiple times adds to total points - fixed
bug - loading - when loading from existing games still having character and assistant objects remaining - only happening on an old game onto a new game - fixed order of operations error
bug - pushing the load button on an empty file will crash the game... not that surprising - fixed
Saving - Effects - looks good
Loading - Effects - looks good
---Saving done... expect new bugs to appear but no known at the moment
now that the mini creation is an arch function see yesterday going to shift the minis to the girl.swfs-- failed, though it works now for actual creation in auction screen but they still have to be in the actual .as, is still better automation but drivin me crazy.
stumped
Code:
function MugiMakeMini():Object {
//var result = new mugi.MiniMugi1();
var result = new MiniMugi1();
addChild(result);
result.visible = false;
return result;
}
working version is shown... for broke version just switch to external version. Anyone got any ideas I'm more then willing to listen.
front maid dresses added
Same series different girl. I'm hoping I finally stumped you guys only took a ten year old series.Daisy
Sunday, July 18, 2010
Saving Continued
I hate you all who mentioned you wanted saving. For the most part its up and working... for the most part. The real bugs that I have left are do to the instances of symbols. Items etc, I set up items for the image that you see displayed is an instance of the original. The reasoning being obviously that way you can own 400 dildos of enternal thrusting, without having to have 400 images but instead one original and 400 copies. But converting the copies to a number array... that works. But the old copies now when I press the load button keep on going. Same with the character and assistant pics. Say 80% working.Enjoy your Menace as a maid (yes I know its really Siesta from Zero but you try finding pics of Menace dressed as a Maid, Go try it. I Dare you. Airi is the evil maid for queens blade so Menace does't get to play maid much.)
The short list:
7/17/10
new .as savingloading.as
new function saveButtonClick(e:MouseEvent)
new funciton saveGame
new function loadButtonClick(e:MouseEvent);
new funciton loadGame
---mini pics crashing game again....
rebuilding new mini pics for loaded games
relinking arch functions to loaded girls
new arch function in object girlMakeMiniFuction:function MenaceMiniStarter():Object {return MenaceMakeMini();}
new arch function MenaceMakeMini():Object { //1 for each girl
saving and loading player items - working
modified function stripgirl() to stripgirl(girl:int)
saving and loading girl items - working (there should be a bug with girl total points but it seems to be working fine...)
bug - playerCharacter character objects and assistant objects no longer exist on loading... crash - fixed remake new objects every time
bug - one item no longer hiding itself when loading from save.
bug - remaking new objects now creates unattached old objects...
Successful ID by Neos of oneAya Hoshino from Gals! Super Gals! is another one of those series that has so much potential and because episodic crap. The series would have been so much more interesting if Aya had really become a prostitute.
The mystery girl/series for the day. A little side story on this show. I was trying my best to get this series for the last year or two on amazon to replace my old fansub vhs (converted to dvd but still ugly) The cheapest I ever find the series was $35, actually placed the order and then the seller canceled the order and oddly enough the next week it was for sale for $75. Two weeks ago was cruising right stuf and they had the series for $12. Right Stuf is god, let us all worship in their glory.
Daisy
Friday, July 16, 2010
Okay, I get it, you guys want saving

That seemed to be a pretty unamimous vote of everyone wanting saving. So I am doing research to take my programming up to that level. It looks doable but experimenting is required.
Your long list for the day:
7/15/10
Finished moving images from otherworld.fla->to each girls .fla
moved girls .as to directory and includes to the loader .as
Content - final checks brand
new function girlsBranded()
new function brandEffectText():string
---brand finished unless there are new issues
Content - Skill Learning
new Item - Lotus Flowers
All girls - new variable girlPassedSkill:null,
new function changeClass(slot:int, classType:int, girl:int)
new function findOpenClassSlot():Number
bug - random girls no longer being made... crash - fixed error in how the game was put together after moving around the girl .as
debugging changed - was using the archtypes to debug changed that to 6 random girls.
Image formating - Character screen to auto format the images that were auto formated to begin with
auto format for character screen added additional formatting
new function learnMaid
new funcition checkPassed
new function addPassed

A couple people commented that they knew her... but no one gave her name or even series so I'm considering this lady with a fabulous job to still be unsolved.
Daisy
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