Showing posts with label SVN. Show all posts
Showing posts with label SVN. Show all posts

Friday, May 31, 2013

SVN issues

Source forge has updated the SVN... what that means if you are just downloading doesn't see to effect anything if you are uploading, and there are only a few with full rights out there, you will need to "relocate".



The new SVN link

svn.code.sf.net/p/otherworldgame/code/

Daisy

Monday, April 9, 2012

Furniture done In test ; cleaing the svn


Furniture is now working in test correctly. And I was going to work on including it in main game but was distracted by the number of old useless files that are being compiled in for no reason except I was to lazy to delete them. So after an hour and maybe half way through have already pulled out more the 15 files. Also cleaned up the SVN branches.

These old files are being moved to

base/branches/old files

Still long way to go here as really need to strip out every single text and event and replace them with new events and text from the new system. Too lazy to do it right now though.

Daisy

Sunday, April 8, 2012

Furniture Day 3


Still buggy but at least items are being made and moved. Hopefully with a little elbow grease will have it finished tomorrow. I feel close finally.

As a side note to make it easier for those writing events the svn should now run with out require compiling means its a longer download but makes it easier on those who want to play the new events they have written.

Daisy

Saturday, February 26, 2011

The trouble with pixels.



Beastiary Completion: 55%
Dungeon Completion: 63%
Event Completion: 66%

--------------------------------

Some new rules for SVN access:

Downloading the SVN is open to everyone.

To get rights to upload and commit to the SVN you must first have created a patch a change and had it vetted by one of the people in charge of the SVN.

The reason behind this is simple. You have to show that you know how to make changes before we give you permission to make changes. This should also stop people from trying to trash everyone else's work. As it would require them to actually work first before getting access.

I think this is pretty self explanatory.

-------------------------

The little program Docclox made of Zero_Profiles art showed a few problems in the making. As a few of you probably noticed the anti-aliasing was creating edges that were both hard and soft. Another issue was that the slightly turned bodies would make it much more difficult to make clothing.

So I'm sorry to disappoint Mr. Anonymous:

Anonymous said...

please put this in the game
February 25, 2011 11:37 PM

But after much thought we decided to go back to just sprites. A rather heated discussion ensued over 8bit or 16bit. Magic Missile! Then of course there was the discussion to animate them... at which point it was finally decided to use a pixel. .<-- There it is. You can copy and paste it and post it on Gelbooru if you want.



In all seriousness though Zero_Profile is doing a great job looking over these issues and we might be going to a more cell shaded vector drawings. As I understand the technical speech. Not really something I'm an expert at. But waiting with baited breath to see the results. Yah, I'm still on vacation.

Daisy

Friday, February 25, 2011

Zero_Profile Example



Okay I admit it I'm still doing nothing. But Zero_Profile and Docclox have put together a test program that will let you play with the new Zero_Profile bodies.

http://www.mediafire.com/?5zuzz9zieozxea5

Then copy this into that folder

http://www.mediafire.com/?3901fo01k675ivc

If you want to play with it yourself.

----------------

The SVN has been merged and that was a freaking pain in my rear. Thanks to Docclox and Zenzou for there patience. I still think that I'm doing something wrong. We shall see in future merges. The trunk is now rather unstable and Docclox is still merging in his stuff. You've been warned.

Back to vegging,

Daisy

Wednesday, February 9, 2011

My lazy day, but the community is hoppin'



Zero_Profile, (zerol0v on the board), the outstanding artist who does the slave market selection images from Slavemaker. Has come over to the otherworld and is building a series of images to allow for body changes. See above. This will allow you the player to actually modify a girl, so cool. I think the picture says more then I can about just how great an artist Zero_Profile is and having him on the project adds a huge amount. Follow along on the message board:

Default Girl Image Development Thread

That right there would be enough but Docclox is working on a way to externally load girl images and an independent loader. Just a huge amount of code that will make modifying the game a lot easier for people developing girls. This will also make the game run easier for a lot of people. Not to mention a lot of internal advantages, that I won't go over here... but if your interested go check out the threads as well.

Indexing Images
Easy Loader

And even more stuff as zenzou, finrau, and docclox are still working on the SVN. With this much help the SVN will become more and more important. It will also allow everyone to add content!

SVN Thread

My goal for Otherworld was always for it to be a community project. This much help shows that the dream of it being a community project isn't a dream at all. I want to thank everyone who is helping, and point out that now with the SVN it should be doable for anyone to add quests very soon and that's not just writing the script but actually coding them in. Not that writing scripts won't still be wanted... not in the least and with the core system so close to done. I will be able to start adding them as well... just so much fun.

Thanks to everyone who is helping,

Daisy

Tuesday, February 8, 2011

SVN Up



After a lot of trial and error. And then of course help from Docclox and Zenzou we have an SVN. Please note that the girls are in a separate folder that can be downloaded. Mainly because they aren't really something that needs to be constantly modified.

Other then that lazy day, keep the bug reports coming for the second round of debugging.

Daisy

Sunday, February 6, 2011

Bugs about done - SVN continued



Bugs are about done. Combat bugs, and a few reports that have been added later on after I got my list are all that remain. If I can clear all of them will go on to the text but... I plan on releasing a bugged two tomorrow with or with out editing. I apologize in advance to the editors, your editing will be in the February official, but I really want the debugged 2 out before MY weekend.

The SVN issue definitely requires more information. I have got a few tells from people interested in being an SVN master or whatever the term is. So new discussion thread, and once the experts have had there say will go towards getting an SVN working.

SVN Thread

reported - lots of users on the board still saying I didn't find the awnser for the feast - and ran through 20 days of feasting and it seems to be working fine also the code is really simple
bug - The assistant always thinking items are for her bug seems to chain if you have more of one item of the same type. For instance if you have 2 puddings and you say yes to the first one, then the second one will pop up asking if you want to give that to her as well. - ?!?! - okay i must have broke giving items somewhere - fixed - the pudding problem appears to be fixed as well
reported - Side note... I had her loyalty going up when I directly gave her items but after awhile of this bug declining giving her items she will lose loyalty the next time you give her something instead of raising it. So it's more then just text popping up wrong. - working as intended
reported - Dirt doesn't seem to save and vanishes magically when you load. EDIT: After a shift or two it just magically reappears. - okay - maybe I fixed this with the flush earlier either way its not happening now
bug - Well you start selling milk a man shows up at your door and starts to talk to you about said selling of milk. However after your assistant brings up the idea of selling to the farmers union instead, the conversation just ends.- well now I thought i had checked all this - and for some reason it is resetting the event number to shift event - yep there is a buy pass set up so events keep on progressing... not surprising since this is the first in line event that there would be issues - but i thought it worked before - added a bypass really though should rewrite how it works - and that didn't work - removed function maintextnow was only being used for 1 text message in the game at this point - okay i finally found the issue choices was resetting to 0 after a choice - and if i fix that then every choice now loops... - okay it looks fixed only issue now is losing a background - seems fixed this may be a long term problem though
bug - Sakura tried milking her but the screen came up with no background and the front nude pic instead of the milking image - fixed backgrounds for milking - which sounds really easy but the main problem was that the old background had been moved to instances so had to make an instance version for it now also remove it etc it seems to be working though... will probably generate new bugs
reported - Using Assistant Leima(Snakewoman)with slave had her on training the slave All things. Tried advancing to the next day doesn't advance and sometimes only advances next shift instead of next day. - ran through 10 days think i fixed it earlier with another fix
bug - zenge chan is filling in for the waitress if you are low on cash - fixed
bug - When my item list makes it to two panels just by one, and I use the single one on the second panel, I can't seem to get back to the first panel until I buy something else. - feels like an obo error - fixed
suggestion - Not so much a bug as a comment on combat: going from practice 1 to practice 2 is a HUGE leap. - practices have been toned down will need more feed back or random enemy creation later on
bug - In the arena, once you flip, the possible attacks get out of sync, both with the fighter and their position in the party. - this looks more like a bug where combat turn isn't resetting between battles creating a weird jump and flip out of place - resetting it now to turn 0
bug - assistant is now lowering herself on the main screen - fixed
bug -3rd Apple you get as a reward for completing the the Arena tutorial lingers, allowing you to fill your inventory with apples. It even remains after leaving screen, generally getting in the way. (It will disappear if you save, shut the game down, and restart, however.) - ran through tutorial didn't see it when running through and taking all apples - did tutorial did not take apples and they disapeared like inteneded - tried removing all but apple 3 nothing not sure about any other way to test it - and now why testing other stuff it just appeared... - changed it to the new while loops and added a second place the cleaner is called... - and once again i see no apples... no idea if its just ninjaing though

Saturday, February 5, 2011

Bugs - SVN Help



Another day another list of bugs... probably about 2 more days worth.

A long time ago I played with SVNs and found them to be the most frustrating things ever. Spend days trying to set them up, even longer trying to make sense out of them, and then as is my custom, gave up. But more and more it's becoming obvious that Otherworld needs an SVN as I try best to transition from a one mans game to a community's game.

Given that above, I am looking for someone interested in being an SVN Master or CEO or some odd title. Who would be in charge of the SVN, help people out, that includes me, and basically keep it up running and organized. Would really prefer someone with experience in using SVNs. If your interested send me a tell on the board.

reported - When saving and reloading the game, the furniture seems bugged in that it can no longer be placed. - unable to reproduce tried soft load and hard load after saving
question - Should a trainee who is assigned to an assistant for all shifts with the "allowed to rest" option allowed ever become sick ? I don't want to have to micro-manage to avoid it. - should never get sick if you do auto and 3 on 1 off strategy - please report if this isn't true in the next release
balancing - I got faith healer easy but the Miko uniform should give it pluses like the maid uniform gives maid pluses - done
balancing - this probably should apply to the Teachings of Arin'Thar too. - done
bug - The game seems to be saving without me telling it to. I open the program, continue my previous game and play for about a day then close the program without saving. If I reopen the game and continue it will be at the time I closed the program except Items purchased in that time are gone, but skill increases and money spent are kept. - added flush to loader as well - hope that fixes the issue - maybe fixed
suggestion - When a moderately skilled cook makes a meal, the text displayed is
" created a satisfactory increasing the health and happiness of ." This results in the odd sentence "Jane created a satisfactory meal increasing the health and happiness of Jane." This might work better if it was " created a satisfactory meal increasing health and happiness." The name substitution has to be smart enough to use "her" when the two names are the same. - she will eat her own meals now - done
bug - Oh here is an interesting one. I was useing the stariting house still and had let the house get filthy though sickness and other reasons. Well after a monster cleanign effort. (Two girls going full cleaning three shifts a day.) I got the house spotless again but the game still thought the house was filthy. Think saving and reloadign the game fixed it. - the game was taking an average of 6 rooms rather then the number of actual rooms - fixed
reported - Also, the Stables don't have a cleaning option... - working as expected I just can't see those living in a stable being in charge of cleaning the stable
reported - Fourth, cleaning seems bugged. It seems to ignore the stables and milking parlor most of the time and occasionally other rooms, focusing on a room that's at 0 dirt while others are maxed out... - seems fixed when the averaging was fixed - ran through a few weeks with one maid cleaning and she kept the entire house at 0 dirt.
suggestion - Next there is no clear definition of what each training does when you're having an assistant do it. - text is updated to be more explicit - done
bug - Some are even more confusing such as Dehumanize which seems to do nothing other than cause happiness decreases. - oops for some reason it was upgrading artistic skills - fixed
bug - Basically, the system assumes that any girl with the cowgirl class is lactating, however if they get the class by random chance at purchase they aren't. This doesn't seem to be a problem until you try to get them lactating in order to milk them... - cow girl should never be a starter class when girl is purchased its tier 2 - ah found it sakura had it set as her arch ability - fixed
reported - not sure if this is a bug or not first time ive ran into this. I have 7 slaves that are going insane and unhappy while my 8th is just fine. The 7 have gone from 100% happy to in 2 cases negative in only a few days. I lost 40 % happiness and about the same in sanity in a day on one of my slaves. The only thing they have in common are they 7 of the 8 were at 100 lust and had anal toys, so i though it might be the toy removed that and its still decreseing. Not sure exactly when they started to drop sanity and happiness but i know it was for sure after they hit 100 lust. If this is something I am doing wrong please let me know what it is but this is the 1st version I have ran into this problem with.
too high lust make girls insane, so far I try to keep them bellow 50 lust, because after that they can became addict to it and even without toys and sleeping with them 3times a day, they rise lust each night => insanity - this is how its supposed to work - if you keep a girl at really high lust for a long time she's not going to keep sane - if this is too overbearing please write up a suggestion to a better balance
suggestion - Quest: when the reward is an item, we should be able to see it's effects in advance, in order to choose if it's worth it or not - the two furniture jobs now display the reward when the choice is asked
balancing - Cow girl is extremely long to raise - this needs to be discussed on the balancing board
bug - Little time cook : The quest doesn't end when you deliver the slave and you get no reward - quest will end now if you turn in - fixed
reported - Cannot bid more than 100, whilst some girls start at 300 - ;_; - has no one ever been to an auction and seen that bids are incremental? The only way to get around this would be an input box and then were away from 1 hand play...
reported - In the auction,It seems that when I bid, it doesn't refer to the correct girl (estimate price: 7, sold at 350) - i'm going to take a look at the pricing again after this release and suggested price it seems a little to wild still
reported - Items in my inventory temporaly disappear, I have to visit the tattoo shop to make them appear again (bell, cow tail, horns,...) - where, when, why, what screen, character or bag?
bug - -Mouseover text in options menu doesn't work. Instead of getting a description, hovering over the options gives you the message "I screwed up double check". (It may not be a bug so much as an oversight, but it seems like it'd be a pretty simple fix.) - fixed
reported - When restarting from a save file, the accessory store is empty. - expected behavior you can not go back and over refreshing the stores with each save load you have to wait for the next day
reported - While personally training slaves in sex, several of the messages get cut off. I click to progress to the next part of the text, and instead, it jumps directly to the next activity. - please bug the broken lines with the first few words so that they can be divided into peices
reported - When I attempt (successful or not) to give an assistant something, I often lose the item list as well. - giving and equipping are two different things
bug - If the players is a futa you don't get the option for tit sex after you learn the skill. Theirs a space for it but no options appears. - fixed
reported - After you milk a slave you lose the ability to give your assistant items. Was able to equip her with dresses and accessories nothing happens when I try to give her something else. Happened with lamia, cat-girl, and angel. - will need to know if this still has the issue after this update
reported - every once in a while while cooking and getting the message "____ makes a feast and increases the Happiness and Health of all the Girls" all my girls would lose ~20% more of there Health. seems to only happen with the Haruhi architype - i double checked this what i think is happening is people are seeing the end result - 33 health for there jobs + 5 health for the heal = -28 health - working as intended

Daisy