Showing posts with label combat startup. Show all posts
Showing posts with label combat startup. Show all posts

Sunday, March 6, 2011

More Instancing



So more instancing got the combat set up screen completely instanced. Also added an objective/goal box, to give quest writers more fun things to play with. I know instancing is not that thrilling but its long term important.

The new paper dolls from Zero_Profile are looking great. May have a new example program to show off soon as Docclox plays with it.

Sorry I really don't have anything,

Daisy

Thursday, December 23, 2010

Finally



Finally got to play a complete battle for the tutorial from arena page to start up page to combat to exp screen and finally back to town. YAY! Double checked and cleaned up everything as well. Still playing with the random enemy creation but it is working... though the game crashes the second you attack a randomly created enemy. Not sure why, something to work on tonight.

Still left to do.

-Build an exp and item making for random battles
-More special attacks for classes
-Probably should add more animations...

-Debug the last update fix saving and loading

Really hoping for a test version to be available sometime next week. But then again I said that 3 weeks ago.

Daisy

Saturday, December 11, 2010

Screen flow in Combat




A flow chart for arena and exploration combat. Yah the arena screen looks sort of ugly in comparison, but going to work on that some day. Right now re-working on how enemies are created and scripted enemies events. Also some day will have to build the exp and item screen at the end. Getting it up and running slowly and steadily still hoping to release a test version some time this week. That's what I said last week isn't it?

I actually can't think of any thing else to say.

Daisy

Friday, December 10, 2010

Set Up Screen about done finally



***Warning***

So the sort algorithm can create infinite recursions. Something I wasn't aware of, and that I must have missed in the bug reports. Removing for now, and I recommend you don't use sort.

Other then that as you can tell the back pack is up and working. Also played a little with the floating task bar. Next up is the ever popular integration of set up page to actual combat page. Such fun...

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I have posted a to do list on the board basically just a long list of stuff I still consider undone. Also a way to keep record of good ideas so they don't get lost when I put them off. Might be interesting read, might not.

The to do list.

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To help out the wiki guys I have uploaded my main image repository. The ones I carry around with me each night as I go to work.

Images

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Sort of Off topic but still sort of on...

Docclox frequent board member and the creator of the Whore Master game has his own blog now.

http://docclox.blogspot.com/

Worth checking out if your willing to read more then 1 blog a day. Now if you only read one you have to read mine, just so were clear.

Daisy

Thursday, December 9, 2010

Set up Screen part Infinite



So got all of the placement stuff up and working last night will still need to add some UI help and mouse over but that's about it. Will be working on the player items to backpack next. I did these a little oddly in that the backpack items are actually just pointers to what is in the player array. Rather then making multiple copies or moving stuff from one to the other and then back again. That seemed to work out pretty well up until this point. Now the array sorting of the two is going to be interesting. Will probably have to rewrite how stuff appears. But now that I think about it the sorting buttons do that already... maybe a special hidden sort for combat items... ooh. Good talking to you I need to go play with that.

Testing out another .swf player sort of like the Gom Player. In my search for the perfect way to play otherworld, it seems to run it quite fine and fast.



Redcape has pretty much finished up the sprite parade. They are as always so kawaii that I feel like I am getting sugar shock and want to thank him again for the great work.

Daisy

Wednesday, December 8, 2010

Set up Screen



Another day of not doing much. Come tomorrow this screen will be about done, if work goes okay (in other words no work at work.) Then will start looking on an exit combat screen to do exp. Then back to the combat screen and pull it all together. I still hope to have a test version up soon.

Daisy

Tuesday, December 7, 2010

Set up Screen, Wiki, Offtopic



Didn't do much last night except add a few more elements during a dull Castle and rather good John Stewart.

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The wiki team continues adding information adding TF to the team.

http://otherworlddev.wikia.com/wiki/Otherworld_Wiki

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The rest is completely off topic and probably been rephrased in my mind. Read only if your bored.

So I get a phone call at 9:45am this morning.

(ME) Hello?
(Charter) Hi, I'm BEEP with Charter Fraud is this BEEP I'm talking to.
(ME) Yah...
(Charter)We just wanted to let you know that last month you exceeded the download threshold last month.
(ME)What threshold?
(Charter)Well on October we sent out that there are new thresholds in the amount you can download. It seems that with your current account you can only download 100gb a month and you downloaded 793gb... (pauses) Do you download movies from Netflix or something similar. HD movies on Netflix can run 8gb.
(Okay so I found a new porn site last month and went a little insane but 100gb is ridiculously low. But hell if I'm going to tell Charter that I'm using bit torrent.)
(Me)Something like that, there's a threshold?
(Charter)Yes, we just started notifying customer this month, if you exceed it more then three months in a rolling 6 months, we can discontinue your service.
(ME)Isn't 100gp a bit too low.
(Charter)The average family only uses 25gb a month.
(Obviously except for the ones using Netflix... So that's how it is. Cable is $65 a month and Netflix is $7.99 but uses the same bandwidth.)
(ME)Isn't 100gp a bit too low?
(Charter)Well if you do upgrade your service we can increase the threshold up to 500gb... oh wait your area doesn't have that service. The max we can upgrade it to is 250gb.
(And I did 3x that in a single month!)
(ME)Can you send at least e-mails when I'm close to my threshold like cell phones.
(Charter)We don't have that as an option.
(ME)Okay upgrade me.
(Charter)Thank you for using Charter.

(Looks like quest is going to get a new customer soon.)

Daisy

Monday, December 6, 2010

Combat Effects, Combat Startup, Wiki Cont



So effects are in now that's why my party is drunk. Can't say I blame them. Effects don't do much yet but will need for poisoning and drunk etc. Not sure though about player and assistant effects if they will be persistent after combat or exploration. That makes all of the basic core parts of combat in place. Are they fleshed out, oh hell no, but core allows for testing... on to the next part.



The combat set up screen. I'm looking for ideas how to arrange it pretty cause its stumping me. Go check out this thread if you want to suggest your screen design.

Screen Set up

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The wiki is growing rapidly thanks to Redcape, Flagnine and A Wikia contributor. In one day they have put up a huge amount of information, pics, and are really fleshing it out. Thanks guys.

http://otherworlddev.wikia.com/wiki/Otherworld_Wiki