Showing posts with label main screen. Show all posts
Showing posts with label main screen. Show all posts

Sunday, June 17, 2012

Gril Card Logic done with a treat



Got the girl card logic done.   Was pretty fast now that the landers are added the locations are mapped and the logic for the collision and job exchange was already done.  Only thing I did special for them is that when you select a job from a girl card it is a job but if you hover anywhere else it is a mini pic of the girl.  Really happy with that was way easy to do and makes a lot more logic sense.   That way you don't have girls moving to girls.  You have jobs moving to girls.  But you do have girls moving to rooms.

card(job/Girl) -> Card (job/Girl) Done!
card (Girl) -> Room Done! 
card (Girl) -> master bedroom  Done!


Got a large portion of the master bedroom done.


MB(Girl) -> Room Done
MB(Job) -> Girl Done!
MB(Girl or Job) -> MB done!
MB(Assistant or Player) -> MB(assistant or Player) 1/2 way done
MB Logic for reduced rooms move to MB
MB Logic for reduced rooms assistant or player move


Hoping to have the new main screen up and running tomorrow and start linking stuff in at that point... So will probably take 3-10 days.


Daisy

Monday, June 11, 2012

More Landers and Logic again and again




Room(job) -> Girl  done!
Room(Girl) -> Girl  (fail) Done!
Room(Job) -> room (Job)  (fail) done!
Room(Girl) -> Room (girl) done!
Room(Job) -> Master Bedroom (fail)
Room(Girl) -> master bedroom


I got nothing.


Daisy

Saturday, June 9, 2012

Playing with Landers

Playing around with landers and working for problems before they crop up.  A bit of an issue that I was expecting where stuff that isn't the base card isn't being recognized.  (Such as button or images on the card)  Still playing with trying to figure out why this is happening since they should all be part of the same object.  I did mention that the next week or 2 will be dull.

Daisy

Saturday, June 2, 2012

New Main Screen





I like it... but its still more there then working.  Enough said.  Back to work.

Daisy

Monday, May 21, 2012

Room Bar


First look at the room bar.  Yah this is very rough as I'm still trying to go get my mind wrapped around it.  It will collapse to the size needed in the next version this is just displaying all so I can play with it.  Obviously also going to need some help from the art department.

Daisy

Sunday, May 20, 2012

Windmills




And that is about that will the button bars.  Will need to add the actual button events but will do that when i combine all the parts.   The movement went a lot easier then I was expecting just goes that the 6P system works well.  Now the left wing or the room bar... I'm thinking the room bar.  Not much else to say this is more plugging in pieces then put it all together in the end.  Though any artists out there who want to make it look pretty please help;.  I just through available parts together.

Daisy

Thursday, May 10, 2012

Some More mock ups


After thinking about it why not have the rooms and basic buttons on floats as well so that they can be moved all around the screen.  Wouldn't that be fun?  Allowing the player to organize the screen and what he/she/it sees in a view that is best for them.  Will need to add some tabs to the room float and a much smaller version or collapsed version of the button float.  Oh so many ideas so little time.

Daisy

Wednesday, May 9, 2012

Understanding the Mock Up

I didn't explain this well as I thought it was pretty simple but after talking on chat I realized simple to me is not the same as simple to everyone.

So first off we get a new girl.  Obviously she is our first girl so she goes into room and gets all room 1 jobs.  The CARDS ARE COMPLETELY MOBILE ON THE SCREEN!!!  Yes I said completely mobile can be moved anyway the user wants.

So our 1 girl lets have her do a personal job.  We drag the player icon over from slot into the girls morning slot.  The room then is empty no one is using room 1 morning so it pops back to available.

We add another girl but no new rooms... so were out of slots again.  At any time the player can select a job and go to the room menu to change it.
Yay we bought a room.  So now we there are more jobs available.  The room appears on the screen with those jobs and its up the user how he wants to move them.

 But first because I did the pictures out of order.  Lets have the girls switch a job.  By dragging and dropping the girls can change the jobs from one card to another.

Finally since we added another room lets put those jobs around.  Notice that the available jobs now are always equivalent to the number of rooms - slaves.  The same for the time.

I hope that makes sense.  Once again the cards are not in any fixed position.  They can be moved anywhere what I am concerned about is how to display the room jobs as well as the buttons etc...

Daisy


Tuesday, May 8, 2012

Main Screen Mock Up


So this is my mock up of what the new main screen will look like.  Here's the thing I don't want to EVER do the main screen again so before I get to the actually final version.  I want to do some mock ups and am more then happy to get any suggestions or examples... examples are best to help that I have included a 

Layered version of image

to make it easy for those who want to play with positioning.  I should note its not really to scale.  the main image will be 1200 x 800.  the top bar is 60.  and the cards are 200 x 325.  You can rescale as needed.  This is definitely the were almost to actually making type spot of the process.  And I am not going to redo it again!

Daisy

Tuesday, May 1, 2012

More Tests



Some layering tests.   Also more overlay tests.  I guess I should do a basic explanation about how the are moved around.  It's really stupid to tell you the truth.  Basically there is an invisible overlay on the top of the cards that is being moved, the stuff underneath is just dragged along with it.  My goal is to then punch holes through the final version of the cards to allow for buttons to be pressed if that part is stolen.  Unfortunatly the only way I can think of doing that is a bit of a time sync and would be wrong in a lot of situations.  Which is why I am testing.  Actually now that I think about it why not... oh that might work.

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Distractions

Been enjoying Elysium.  A very well thought out and plotted RPG Maker game.  If your bored its definitely worth a look.

Daisy

Monday, April 30, 2012

And now for something completely different





Tired of playing with the other stuff that is mainly conflicts with old display and the new display.  The old display not disappearing quite right.   So thought I would play with something else. 

Daisy

Saturday, December 24, 2011

Housing working main screen



Okay it works and its a little hard to see but the rooms are updating correctly. All images loaded on the fly. Which is just plane fun. Now for so many new houses possible... I like it.

Could probably release soon. Just need to go through the bug list. I really don't want to do bugs... or I can work on events and add a few quests and item adding and a whole lot more to the events system. Any preference release or add more content?

Daisy

Friday, July 22, 2011

Getting Stuff done, but what really is stuff?


So I said that I was going to work on effects. That was a complete and utter lie. Instead with the help of Docclox we went hunting down the major bugs. Fixed one with all the girls being sent to room 1 from the pens. It was seriously getting crowded in that room. Also it was impossible to unlock stuff, fixed. And you could actually remove any items you wanted in the blacksmith except locked items and those were kept by the blacksmith her sticky fingers problem was resolved with counseling. Docclox fixed a fun little bug with comparing the mini pics was always returning the first one. Resulting in the game thinking that you were always picking up or clicking the first mini pic on the main screen, even if you were trying to move the second girl to another room. Thanks for fixing it Docclox.

As for tonight personal jobs are broke and I was thinking fixing them is more important then effects. Since someone will complain if I do a release and your no longer able to fuck your slave. Pretty sure its an issue where I changed from normal pre-loaded to instances will take a look probably just need to add name tags.



Daisy

Saturday, July 16, 2011

More bug hunting.


So I whacked down the main screen move bugs. Also a few bugs with assistants, the wrong assistant was displaying during slide show. That type of stuff.

Tonight I'm going after fixing effects enough that they will work for the next release. While I want to re-do how effects work all together, it is not something I want to spend a week on, rather going to do a hot fix to get it working. Since I'm sure people will complain if milk is not working with the next release.

Yah it's that thrilling.

Daisy

Friday, July 15, 2011

Still searching for bugs and doing odd little things.


Currently looking for this hat. If anyone knows where to buy it please tell. As a matter of fact isn't it odd that we all don't wear chickens on our head.

So anyways finished up xmling the items that correspond to the paper doll.
Added capitalization to the classes on the character screen and a work safe function.
Fixed a crash bug I had created the day before :(.
Fixed an issue where the blacksmith could show tattoo and combat stuff...
Began fixing the main screen there was an error with the drag and drop, not sure where it came from. Moving that system over to the IM class. Added a new file mainscreenmove.as

Hoping for an alpha Monday... but not guaranteeing it.

Daisy

Daisy

Tuesday, March 15, 2011

Cards




Docclox idea for the cards, not updating the main screen in the upcoming release but that doesn't mean its on the back burner. Doc calls this a Mac menu.... personally I have used a mac in a 4 years and i still don't understand why the mouse only has one button. But the menu idea is sound.



My idea on how to get around the girls being hidden by the slide show for this variation.

But you know what I think we should re-open the discussion on designing the main screen and see if there is a more brilliant idea out there.

So if you have a brilliant idea please post it, and pictures are worth a thousand words...

Message Board Thread

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Completely and utterly off topic!

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What I'm saying is 40% off pre-order, and I don't work for rightstuf.

Link

Saturday, January 22, 2011

Da Bugs, Da Bugs!



Before we get to the bugs, I wanted to point out that Redcape had expanded on his card idea. Which I'm finding more and more interesting as we go along. I wanted to just mention that I keep planning it out in my mind how to do the cards and its a bit of a layering nightmare. Best if I just point out the layers.

top <--- Transparent layer invisible. This layer is to make sure that everything is even at the top and can be dragged from anywhere. Why? Because otherwise I have to add listeners to everything and the drag and drop keeps getting moved by the pieces.

Middle Top <-- Icons and Names.

Middle <-- Colored Transparency. Want these below the Icons so there not changing colors.

Middle Bottom <-- The Girl. Heres where it gets to the pain in the ass. If the girl pic is still in the girl file and not the otherworld file I can't changed the index point of the girl, damn I wish I could and I'm pretty sure there is a way but I can't figure it out and that's the rub. Because it has to be right at this point. The instancing of the rooms is slowly narrowing this range and making it easier, but that's still a long way off before I will have the girls index set to a specific range and adding more girls will change that range...

Bottom <-- The actual card.

I still think its doable but I just wanted to point out it is a serious huge epic undertaking. But they look really professional. As always I want to keep up the discussion on new main room designs.

Discussion

Going to duplicate this post onto that forum too just to be on the same point.

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Now on to bugs.... Didn't get all the x-mas bugs killed but got it started.

bug - Another error, Lace & Mew's Cat Maid doesn't seem to be able to be turned in. - confirmed - moved the popup to its own .as - its registered as being good but not giving add - fixed - issue with if there is no special quest items for the pop up would always return false
bug - having no girls will crash the girl pop up - fixed
bug - having no girls says "Hello" on the girl pop up - fixed
bug - Sakura can't wear Plugsuit, the screen goes completely blank. Might be because there aren't any pictures for it. - fixed
bug - Prime Sakuras and Yoruichis get a "I screwed up" text for their classes - maid was renumber and these were using the old numbering - fixed
reported - In combat, any clothes the girls are wearing are of centered. - Works for me was it a specific outfit or girl?
***lots of bugs about saving - should be resolved****
bug - The description on cow girl starts with "Musician. The slave's [...]" - fixed
bug - It seems that the health % goes underneath the upper bar (the brown one with the money/etc) when a girl is using an assistant so it becomes unreadable. - fixed its been lowered
Interface - When given the choice to replace a class, it seems that the buttons to choose wether to remove a class or ignore the new one are too close together. It might be nicer to space them out a bit. (this is true for all events seen on jobs) - widened these a bit I hope it helps
bug - On the arena, it isn't possible to receive the items. Dragging and dropping them on top of the inventory will not do anything. On the other hand, I seem to randomly receive an apple every few rounds. - fixed
balancing - How many girls do you have cleaning a a time, per day? Having girls being a whore makes the house very messy, so it requires multiples girls cleaning over a long period of time. - cleaning is much more effective - shouldn't have to have more then 1 girl cleaning a day for 2 shifts or so for an expert maid. If it is still bad please report on balancing. Also assistant housework ability cleans EVERY room
bug - oops only maids in the first slot were getting cleaning bonuses for cleaning... - fixed
reported - The "I screwed up" msg is very common the higher the price you bid for the girl is. I almost always get it for prime girls. - Where? Thats a float over text so what spot is giving the message...
bug - the top row of the girls equipment (in this case collar and brand) periodically disappear. Removing and/or equipping items seems to restore them a majority of the time. - changed all of these to an instanced array and moved them close to the bottom. Seemed to fix the issue. - had to update the gametext for mouse over
bug - girls are losing their virginity even though they're wearing a Chastity Belt. - fixed at removeEffect()- would really like to know though where it is taking place so I can fix it there.

Daisy

Friday, January 21, 2011

Welcome to the light at the end...



Finally got the assistant AI working, at least as far as I can tell. Still need to add a lot of images, and text, but the writers have not let me down there. Thanks to edthere, docclox, spicypanda, and kitelse. But there is still room for much more and the more text the more interesting the story. So if you got a writers bone in your body please help out. Or if you just want to read the great blurbs so far and want to comment go visit the thread.

Assistant Text Thread

Actually got to start adding content last night. My goal for the next two weeks is content, content, assistant images, content, assistant text, content, sex text from the writers, content, debugging, and content.

If you want to know the difference in my mind between content and core go check out the:

To Do List


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Now we get to the fun stuff. Redcape has suggested a completely different version of the house screen. With a lot of really interesting ideas. The card idea especially is really interesting. My mind keeps trying to figure out how to do it but first more discussion is needed.



Go ahead and post your thoughts and comments on the forum.

Housing Discussion


Keep up the great ideas, I have a feeling its going to be a combination of good ideas that will make the final main screen.

Daisy

Friday, January 7, 2011

Lots of interesting stuff.

So Charter was down again... and that's why the late post. Add to that my IT department was at work all night so I didn't get much done at work. Finally though think I'm done with furniture and started working on tasks. But that doesn't mean we don't have some interesting stuff going on.

First off Two new girls this week are working there way to up and running. Flagnine1 has been working on getting Nanoha up. Lonewolf has updated Sakura and Yoruichi and created Askua. Just out of curiosity is a 14 year old a loli? I would have pics but running out of time today so pardon me.



Last Scout has offered this rather excellent idea for modifying the main screen. The idea of an actual expanding house with pictures. This is a great idea that makes sense and allows for GUI that is easy to understand. I'm curious what you guys think.

And its almost time for work... so I'm out good luck to all of you.

Daisy

Monday, January 3, 2011

Call for Help



First off sorting is now working again... I think and furniture screen is done. Will need to actually work on the furniture items and there effects but that is a different issue. Oh and the landers are working now, they will be come a standard for drag and drop from now on.

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Call For Help

Main Screen Redesign

Going to have to change the main screen anyways as it no longer fits. There were a lot of good suggestions some of them I plan on stealing for the new design but not going to play with it for a week or so. If you want to submit your own design or suggestions, please go and post on the board.

Items to be added:

-Landers for the drag and drop over rooms
-Girls will hide when dragged over to fix the bug of some girls being on top of others
-Rooms not owned will NOT be shown, make it a little more user friendly
-Would like to do assistant AI icons so you know what the assistant is doing is visible at a glance
-moving everything so they fit with the task bar

Items that will need to be remembered but won't be added this update
-Assistant + Trainer

Game Content Thread

Saving and Loading

I admit it I am stumped on the saving and loading bugs. So I'm calling for help if you have any ideas, especially code, please post them. I really don't know where to go from here its just seems to be eluding me and is becoming more and more spaghetti code.

New open source is up and to the left.

Saving and Loading Help

Image Requests

Still need help for new icons for jobs and class skills. Also depending on how the main screen redesign goes may need icons for assistant AI jobs. And expect even more requests in the next few days for items as I try to get the task and faction systems up.

Image Request Thread

I want to do a bugged and wip release this month. Your help speeds that up, and I can always use it.

Daisy