Showing posts with label shops. Show all posts
Showing posts with label shops. Show all posts
Monday, July 8, 2013
Please Ignore the Loan Shark
For those on the SVN, who can figure out how to trigger the loan shark please ignore she is still being linked together. Accessing the events will probably lock up your game.
Daisy
Thursday, July 4, 2013
Minor shop upgrade and lots of bugs
I got tired of item names being cut off. So now we have a large description box.
Lots of other minor bug fixes. Check trello if your interested.
Daisy
Wednesday, April 18, 2012
Outside shop works
Events now will fire when trying to enter a shop. Allows for a lot of little options like bouncers and pay to enter. Or just odd quest events. As I run towards doing a practical guide for shops adding features and other ioys. More on that as we go along.
Daisy
Tuesday, April 17, 2012
Bugs and Shops
Shops now have there own permanent test rig. In the base directory for anyone interested in building one. Working on a few new tricks one is that events can fire before entering a shop... but it doesn't work yet I am working on it.
Bug fixes...
Learning class will no longer orphan an image. be advised that after a choice there is no image... unless you add one now. So learning a job currently shows nothing on learning.
The unknown label issue (950 gp) was caused by the fast forward I have removed for now.
Character screen bleed through is no longer occurring.
Daisy
Thursday, January 19, 2012
Pierce working again
Pierce now works, and can be added to any shop if your so inclined... though for now only the jewelry shop will have it by default.
Spent some time last night trying to fix the stacker after I broke it again. And it still doesn't work but its not that interesting either... I may put it on the back burner and work on adding another screen to the rooms... the tattoo shop would be good I think.
It will be another modular add available in all rooms though of course unlikely to be used in more then one.
Daisy
Tuesday, January 17, 2012
There was stuff on TV so I got a little done.
First off is that piercing UI is set up and looks okay but I need to actually test it which means running it in the main game. So after killing about 100 new bugs and errors I finally got the main game to compile with the new town...
Then spent an hour trying to get rid of a pesky button... that is still there. I'm going to find it I swear... then move on to working with the town piercing. BTW did I mention that piercing can be added to any store its one xml command... No I don't think I did. Oh well. It was still a night of getting a bunch done.
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Not much interest in last nights question. Lots of awnsers, personally I would have accepted any of the following...
My cell phone's camera sucks. Guess that was enough of that have a good day.
Daisy
Monday, January 16, 2012
Piercing... well its a start
Started working on piercing last night... as you can tell, started is the operative word there... Will keep up the work tonight and hopefully show some results. Not much more that can be said about that.
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Gratz to Seip & futuredark with a possible honorable mention to Strade22. You won the prize!
Tonight's question has a lot of answers so please only one to a person.
Question:Name an anime series that was brought to the US and then abandoned mid series. To put it simply DVDs or VHS had to be sold in the US but the anime company then stops production before finishing the series, leaving those who bought the series high and dry, with no way to complete it.
The prize for tonight the true purpose of facebook. Keeping with our pattern of truth.
Daisy
Sunday, January 15, 2012
Fixed a bug, got sorting to work using the combo box and a bunch of little things
First off there was a bug with the two sort by prices at the bottom. The odd part of this bug is that it was probably 6 months old and would cause a crash but I never did see a bug report on it. Oh well after an hour of hunting it, there were a lot of large loops that caused issues tracking it down but in the end I was successful (in removing a hard variable declaration that fixed the issue, 3 freaken words took over an hour...).
Got the new sort function to work its actually how nice it works the corner stone is a new function called isItem(item_object, type:String):Boolean basically compares an item object to the list of sorted properties and returns a true false. That got rid of about 10+ functions like isItemAlcohol, isItemFood, isItemLocking, etc... all gone and replaced by one. This also means that someone can go along and add a gun shop make the guns all sorted by a new category they came up with like "guns" or "bullets" and the shop will find them of all the items. So more options...
pastbin of the 6 lines of code if your interested.
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So I thought we would do a quiz for the next few days to rack up the Otaku Points. Tonight prize for the first person to get the correct answer. The true purpose of the Internet.
Question:Please name the only Anime TV series that was entirely made up of hour long episodes (40+ minutes)?
Daisy
Saturday, January 14, 2012
Sort in XML and Other Stuff
First off if you look over at the sell items they are now displaying more then just the slot based items but expendables and what not. No the items at Cat's Paw won't be these items just testing being able to send in and sell it.
The sorting combo box can now be changed via XML which is pretty cool if it worked right now it only displays stuff. The sort algorithm seems to work at the shops so just a matter of getting it to work with the combo box changes.
Making good progress on the shops might be done with there upgrade in a few days. Got to still do the specialty shops though like tattoo, blacksmith, piercing, etc.
As a side note going on vacation from work come today for the next week to celebrate my birthday so either will get more done or less in the next week. Also may run a few Otaku contests in the next few days to show your Otaku levels.
Daisy
Friday, January 13, 2012
Pay your bills
So added a bunch of options for different room messages, such as no money or trying to sell a quest item. The correct person will appear based on the xml of the shop and you can set a message or just let it go to a default message, while still displaying the right person... that may need to be tested more.
Also got off my ass and did something I had been contemplating for a few months and added a button on the top menu to reload all the xml. That way some minor change in xml outside the game can be made with out closing an reloading... though it will reset all of the game made variables. Also only did the xmls I am working with will add the rest slowly as I need them.
Reasonably productive night. I need to really start working on the new sorting system and a few other fixes, such as items for sale appearing in other rooms that don't sell stuff.
Daisy
Thursday, January 12, 2012
More actual work and a question?
Lots of stuff and running now in the test loader. Buy works, updates menu and adds items to the itemArray. Float over works as well. Not bad for a nights work. Sell is on tonight's platter will depend on how much I am distracted by blinking lights. (Ooh there's a pretty light, ooh another blinking light...)
So I was watching the Dirty Pair OAVs last night. (BTW the tv series is much better then the oavs.) And I kept wondering who has bigger eye brows Muhgi or Mugi? Saddly I couldn't make up my mind so I wonder which you guys think has bigger eye brows?
Daisy
Saturday, January 7, 2012
Gah.... Stacking has to be redone
The way I built stacking is just not going to work. Going to have to make it it's own .swf... more delays. I knew sorting would have to be re-built and that though it looks like its working in the picture its not. So more stuff to do there as well. Overall last night was a good night of playing with stuff and not getting much to show for it. Oh well. More and more to do... starting to feel frustrated. May be time to dust off conquest.
Daisy
Friday, January 6, 2012
An early market image
And that's all I got done in 3 days... Not much there I admit but working slowly, towards getting the shops to allow items.
The xml looks like this. Not that much different note though that the new sorter category. As I said previously shops will be sorted based upon the sorter category and that new categorys then can be made at any time by anyone creating easy to make shops that display only the goods you want them to display.
Ain't it fun.
Daisy
Thursday, December 29, 2011
Events in Shops and Adding Button
So now that we have shops it would be really cool to be able to add event buttons from xml. But to do that You would need an event system that could process the event call from the button and then feed that event to a text system. If only we had such a system... oh wait we do. Adding a button is simple... see the example below.
http://pastebin.com/AT5Waq6i
Note I build a label text system so that you can use generic buttons easily with out having pre-made buttons. It's that simple. And then anyone should be able to add there own button or there own event or hopefully with a little more luck there own quest.
Also built the rest of the shops added there xml and background. Tonight the actual shop shop parts I think... or more accurately the boring part. Or I may work on a new quest book screen...
Daisy
Wednesday, December 28, 2011
Town to Shop
Town to shop and back now works. Now onto doing even more fun stuff adding buttons in shops and the actual shops etc. I really don't have anything more to say, working hard to get new features and contents up and running.
Daisy
Tuesday, December 27, 2011
New Shop Navigation
The pictures are tentative I am going to find better I swear.
Shop navigation at least works enough that you can actually build a shop walk around in it and if you press the info button get info on the room you are currently in. Next up linking the town to the new shops and then actually building the shop feature. So much fun...
Still looking for someone interested in updating the items xml to a new sorting system. Send me an e-mail.
Daisy
Monday, December 26, 2011
New Town Navigation
Changing navigation to a more dungeon explorer method. This will allow easy hot keying also multiple rooms in houses. Hoping to have a way to allow exploration in the casino and the sex based guilds. Who doesn't want to visit the cat garden behind the cat paw's trader?
The town is already done besides the linking. Which is quite a fast little update from a hard scripted to an xml based system. And will allow the addition and easy navigation of even more streets and shops.
If anyone has any free time over this vacation I am looking for a victim, I mean volunteer, to change the sort system on items xml to allow for easy creation of new sorts which allow for easier new shops. IE a gun shop needs to sort and sell only guns the current method is to hard code gun = true, i want to change that to an xml sort = "gun" etc. Anyways please send me an e-mail if your interested.
Daisy
Sunday, June 5, 2011
Shops about done (again)

I had to share this pic. Though why can't there be tsundere big breasted lolis? Why are they always crybabies?
So shops are just about done should get them finished tonight (again) and hopefully for the last time. Stacking is working inside the shops, it was actually the easiest part of the re-implementation. Fixing bugs of the string to class change was more of the head banger. Should get to furniture tonight and fingers crossed back to player and assistant. Hoping to be done with Items by the end of this week and polishing the piece of crap for a release after that.
Daisy
Thursday, May 19, 2011
Shops back up and running

Standard shops are back up and running. Buy/Sell works the same as before, float over now gives all the text. It's the same old stuff but still all the names are xml text rather then numbers. All the images are built on the fly. A lot less ram usage that way as before there was an array of images used to compare against the current array of items that was also an array of images. With 150 items already in the game, that was a 150 items just sitting in ram for comparison plus the dozens the player has. Much more efficient version.
Specially shops are still needing work (tattoo, blacksmith). Over all though making good progress.
Saturday, March 5, 2011
Everything and Nothing

Updating the shops, blacksmith, tattooist last night to instances. Started work on the combat set up screen... pretty dull but needs to be done.
Lots of new quests being suggested on the writer board, their worth checking out:
Writers Board
SVN is updated to those playing with it you will need to rebuild Orihime to fix a fun bug.
I am going to start playing with transferring Mio to the new format. We shall see how it works.
Daisy
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