Showing posts with label real estate. Show all posts
Showing posts with label real estate. Show all posts
Monday, August 27, 2012
Twins Quest
So trying to re-add the twin quest and there are a bunch of interesting bugs still remaining with the quest book that are just interface. I am going to work on that for a bit now that will make 3 working quests for release hope to have more then that ready.
As for other bugs pretty much cleared them.. there are some still on the bug documents but they are the pain in the ass ones I'm ignoring at the moment.
Daisy
Monday, January 30, 2012
Max Housing
As a response to compuscribes question. Currently the max is 12 houses. There is also a max room and a max quests. Mainly because I just didn't want to add the additional programming at this points. For 2 reasons I'm lazy and more complications is not very stable script. Yes those additions will have to be added later on but just aren't really necessary right now.
Daisy
Real Estate Minor Upgrades
Some more updates to the real estate. Fixed a bug where the required actually didn't work... it does now. Also added default rooms so if the haunted house doesn't default to empty rooms but to dark rooms. Pretty simple.
Also as you can tell did a few visual upgrades added frames and the background thanks to Anonymous.
This is about done I'm hoping. Now on to something new and insanely difficult... but I wanted to try so... Going to test out a bit.
Daisy
Saturday, January 28, 2012
More bug fixes then new content...
I think the majority of last night was fixing stuff do to interaction between different shops then anything else. But I got that sorted out and some float over to the real estate shop and started working on required rooms for houses and restricted rooms or I should say I added the parsing for it and that was about it. Something to work on tonight.
Got 1 image suggestion for the background for the real estate office... anyone have any others?
Daisy
Friday, January 27, 2012
Looking for a Back Ground for the Realtor
I'm looking for a back ground for the Realtor screen. Just not happy with the one above. If anyone has one please send it over. Got the real estate moved into the shop system last night will start playing with adding extra stuff tonight.
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Thanks to everyone who suggested new anime series. I am out of Hard Drive space to D/L at this point. But will ask again in a month or so when I have watched everything suggested.
Daisy
Thursday, December 22, 2011
Working on Integration
Stupid bugs... Got to love them.
So that is in actual game rather then in testing mode. Same for the menu but that needs more work. Spent a lot of time working on moving gold from cPlayer to GameData. Which makes remote testing quite a bit simpler.
Actually lots more work needed. Money needs to update, rooms need to update, menu needs to update, etc. Then playing with the event system in game... oh and popping quests giving items lots of stuff I want to do on the small before doing on the large. Oh and I want to rebuild the quest screen to a separate swf and the carpenter.
Daisy
Sunday, December 11, 2011
Parsed in Events that work...
Parsed in variables and then events that happened based upon the flags of those variables. To me this is rather cool. The game creates a variable based on xml. Then searches for the flags on the called label finds a winner and then actually sets the variable flags as needed. This is step one of the new event system and it is working much better then I was expecting. User added quests should be right around the corner with the events adding items and stat changes. Now to compare and change variables that already exist in the game... so much fun so little time.
Daisy
Tuesday, December 6, 2011
Trying to conduct the Orchestra
This took 3 hours to make it all work together... but it is slowly starting to play together. Back to using the ringmaster class from OW:Conquest (which is close to dead at the moment.) To control the different parts together. Need some sort of shared class to transfer information from one .swf to another and for that I use the ring master. Still needs more work, lots more basic work and then hopefully can start working on parsed events. Parsed events means girl events...
Daisy
Saturday, December 3, 2011
Housing its own little .swf
I did a bug I swear... I cleared the infinite money casino thingy. Then I got bored.
So started working on housing. Should allow about 12 houses through xml any more and I will need to add a way to change pages... does anyone really think we need more then 12 houses realistically?
As you can tell the xml works, the display works, now just nuts and bolts stuff. Yes for those wondering house bonuses and stuff are in the class information they just didn't get added today. Now your probably wondering why I am focusing on something no one cares about.... well because the two houses were driving me nuts and I need something to test calling events from my text system from another .swf. Before ripping out the entire current text system... something I am dreading with all possible fear.
Those of you interested in submitting a house now would be a good time please include and image, (anime style) and other relevant stuff. Not that we can't add other houses later since its completely XML based...
Daisy
Monday, September 27, 2010
Mikuru BEAM~!

Redcape releases another one! The ever popular kawaii-big breasted-maid Mikuru. With the star shaped mole on her breast. Lets face it she needs no more introduction.
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Carpenter is up and running, just playing with the mouse over help. Undone list before the october release.
Undone List:
Quests - Ryouko's Curse
People - Real Estate Agent
Job - Practice Music
Job - Practice Dance
Job - Practice Instrument
Job - Tit Fuck
Job - Fingering
Job - Masturbate
Text - Mouse Over Room
Text - Mouse Over Carpenter
Real Estate - Reset rooms when New Homes are purchased
Bug - There apears to be a weird interaction when changing rooms and the jobs they have assigned to the new job list.
Bug - Final checks
If time permits:
Job - Practice Painting
Job - Practice Drawing -> think this will be changed to Drafting
Job - Practice Sculpting
Job - Pony Mimicry
Job - Cow Mimicry
Job - Pig Mimicry
Otherwise those will be empty rooms with no jobs.
9/26/10
Worked on Capenter
updated character creation buttons
Friday, August 27, 2010
Some new screens
The carpenter screen... notice the large empty spaces that was where the room type selection was supposed to go... not going to be in this update. And it needs to be cleaned up and made pretty... not going to be in this update.

The new real estate office, only 2 houses but more will be added later on. I would really like to do that some houses have bonuses as well such as training bonuses or possibility of events, but will not be in this update.

The new assistants lounge... It works, the collision works which I wrote in an hour, compared to the pens 3 day disaster, just goes to show that doing it cheap and easy was the right way. Anyways the lounge will have to be rewrote later on so that it can be updated with more assistants. Right now it was done just dirty, and even worse the buttons don't really make sense.

Pushing forward as fast and as hard as I can to at least have something up and running for the september update.
8/27/10
finished carpenter enough for the update
real estate office built - need to fix the room assignment pens. - added room bumper will see if that works - ready for update
lounge created and working - need to have some sort of bumper put in
assistant bumper in place - so much easier when i can just sort the number

darkwingjhu correctly IDed:
Vehicle: Tsutomu Senkawa
Series: Birdy the Mighty
Pilot:Birdy Cephon Altera
Like I said before the original oavs were definitly better in that Tsutomu was able to run battle support, sort of command vehicle perspective, while Birdy fought. Making the battles a partnership, this is lost in the TV series. Also the TV series was obviously underfunded or did not have enough time and some of the battle scenes are just unfinished.

Okay the last one was a bit to hard, we will go easy this time, with the captain of this ship.
Daisy

The new real estate office, only 2 houses but more will be added later on. I would really like to do that some houses have bonuses as well such as training bonuses or possibility of events, but will not be in this update.

The new assistants lounge... It works, the collision works which I wrote in an hour, compared to the pens 3 day disaster, just goes to show that doing it cheap and easy was the right way. Anyways the lounge will have to be rewrote later on so that it can be updated with more assistants. Right now it was done just dirty, and even worse the buttons don't really make sense.

Pushing forward as fast and as hard as I can to at least have something up and running for the september update.
8/27/10
finished carpenter enough for the update
real estate office built - need to fix the room assignment pens. - added room bumper will see if that works - ready for update
lounge created and working - need to have some sort of bumper put in
assistant bumper in place - so much easier when i can just sort the number

darkwingjhu correctly IDed:
Vehicle: Tsutomu Senkawa
Series: Birdy the Mighty
Pilot:Birdy Cephon Altera
Like I said before the original oavs were definitly better in that Tsutomu was able to run battle support, sort of command vehicle perspective, while Birdy fought. Making the battles a partnership, this is lost in the TV series. Also the TV series was obviously underfunded or did not have enough time and some of the battle scenes are just unfinished.

Okay the last one was a bit to hard, we will go easy this time, with the captain of this ship.
Daisy
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