Showing posts with label Exp screen. Show all posts
Showing posts with label Exp screen. Show all posts

Thursday, December 23, 2010

Finally



Finally got to play a complete battle for the tutorial from arena page to start up page to combat to exp screen and finally back to town. YAY! Double checked and cleaned up everything as well. Still playing with the random enemy creation but it is working... though the game crashes the second you attack a randomly created enemy. Not sure why, something to work on tonight.

Still left to do.

-Build an exp and item making for random battles
-More special attacks for classes
-Probably should add more animations...

-Debug the last update fix saving and loading

Really hoping for a test version to be available sometime next week. But then again I said that 3 weeks ago.

Daisy

Monday, December 20, 2010

I forgot to add a title.




So I thought I had the exp screen finished but obviously I need to go play with the labels again. Also was working on actually walking through from start to finish of the combat screens and still a couple of hick ups. Attack buttons aren't appearing now on the second round through combat... not sure why. Also the Neko is the only assistant showing up even if you select something else... think this an issue with some lost debug code. But actually we are just about there, I am really really hoping for a release around new years, a bugged one mind you but a release.

Today and tomorrow are declared lazy days as its finally weekend.

Daisy

Sunday, December 19, 2010

More Exp Screen



Well the rather pain in the rear part of the exp assignment is done. Just got to rearrange the screen and add a check at the exit and should be done with the page tonight. After that the oh so fun part of putting it together.

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Off topic
New chapter of Nana to Kaoru was translated over at exks. The Summer Series makes a nice holiday treat.
Nana to Kaoru (Arashi) 06

Saturday, December 18, 2010

Nah it couldn't still be the exp screen



Might be seeing why I decided this time to use an array of objects... because we're at over a hundred objects already just for that small part. So whats up now still have to do some auto exp point gains for those who find manual dull. A bunch of checks can't go over 100 now can we. And then a final function that adds the points after you hit okay. Some re-arrangement of the screen and I think we're done, and back to combat tying it all together.

Daisy

Friday, December 17, 2010

Back to the exp screen



First off I want to thank everyone who sent in code examples and changes. I'm still pouring over them and am not in any hurry to change the most called array in the game any time soon. Going to want to run a number of tests and samples before I get even close to that, and its not just that much of a priority at the moment. It works for right now let the dog sleep.

Back to the exp screen looks a bit different now and is still unbalanced and will probably need to be changed. I am playing with building large parts of this screen as objects in an array that are created when the screen is opened and destroyed as screen closes. This is how every thing should have been done, but up until doing the exploration and combat sprites I didn't have that good of a handle on it. Expect re-building of the rest of the screens slowly to this pattern. It should lower the load time at start. If you check the to do list my highest priority for the update after this is re-doing all of the jobs to this pattern. Why? Because right now all the jobs are created at start... 200+ instances of objects. Its got to die and will make new jobs much easier to add.

Got called in to work early, be safe.

Daisy

Tuesday, December 14, 2010

Lazy Day



Nice lazy day. I didn't start work on the backpack added size checks to the array. Added transfer of items from the exp array to the backpack array and since the backpack array is just really a small mirror of the player array to that one as well. Now only have to add backpack to exp array so that way you can discard and exchange items in the backpack.

Daisy

Monday, December 13, 2010

Exp Screen part 1


False Enthusiasm C42. Got the basic lay out done, except for the player and girls. Item after combat is up and being made okay. Even works for arena. Still have to make a much more complex backpack version as it will be necessary to have exchange back and forth because of the back pack size limit. Also probably a take all button. Add that to the girl exping, class changes, and general trying to balance equals at least another one or two days.

But I'm declaring the next two days to be lazy days. I got a pile of anime to get through thanks in part to the Rightstuf's 12 days of Christmas. And I think 2 days of relaxing is well deserved, since this week I got a ton done.

Daisy