Showing posts with label contest. Show all posts
Showing posts with label contest. Show all posts

Tuesday, August 31, 2010

One day to go.



Very close, assistant job events are up and working now just to write them. Working on the old talking to 2 people on the screen. Need this up so you can tell its an assistant training. Anyways very close may be able to get something out tomorrow but it will be buggy.

8/31/10

bug - job text job color is black - fixed
bug - job text background is missing... the game was rebuilding the main screen and that was losing the back screen - now it wont do that in that situation only. - fixed
room - test was fine for personal supervison... now back to bugs
new function assistantJob(room:int, girl:int, assistant:int) - hitting when its supposed to hit and trainer personal training not affected.
began rewriting showPeople function to allow for 2 people on screen at same time.
bug - job town background is not disapearing
bug - more text background disapearing - fixed



Gratz to Flagnine1 who gets to name the Alias of the king. With two times as many points as anyone else. Please e-mail me with your choice.

8/1 - Wunder
8/2 - Zincat
8/4 - Flagnine1
8/6 - Anonymous
8/7 - Zincat
8/10 - Flagnine1
8/12 - Flagnine1
8/13 - CoveredByBlankets
8/15 - Davealooba
8/16 - Davealooba
8/17 - Davealooba
8/18 - Molenir
8/20 - Davealooba
8/21 - Flagnine1
------------Double Points ---------------
8/22 - Kenki
8/23 - Anonymous
8/24 - Flagnine1
8/27 - darkwingjhu
8/28 - Flagnine1
8/30 - Kenki

Flagnine1 - 8
Kenki - 4
Davealooba - 4
Anonymous - 3
Zincat - 2
Darkwingjhu - 2
Wunder - 1
CoveredByBlankets - 1
Molenir - 1

Not sure if I will do a contest next month, haven't decided.

Daisy

Saturday, August 21, 2010

New Layout



Redcape posted this truely awesome layout page example. Guys the one thing I am not in any shape or form a graphic artist. So really happy to see nice graphics like this will try to implement as much of it as possible. Just want to say thanks to Redcape one more time, very impressive.

8/20/10

continued working on assistant room placement.
bug - assistant cant go from 20 to 24 or from 24 to 20 player can - partial fixed moved to new bug - resolved
bug - assistants cant go from 21+ to 20 even when assistant is in that room - fixed
bug - char 24 to 20 causes both assistant and char to go to 24 - resolved
bug - assistant can't go to room 20 to 24 - resolved
all basic collision seems to be working... checking to see what happens when rooms are not open.
bug - pen collison is putting girls in non-existant room - this may be a debug bug do to filled array - was - fixed
bug - girls can be put in non existant room - fixed
bug - assistants can be put in non existant rooms - fixed
bug - name labes on top girls being cut off - fixed
bug - slaves can be added to rooms with out an assistant - fixed
bug - slaves can be added to rooms with out an assistant pens - how pens calc open rooms in now based on room + number of assistants - fixed
new function checkAssistantinRoom(room:int):Boolean{
assistants seem to be fine - though acting like personal supervison.
bug - girls after supervision falling out of room 10? - and can't reproduce again
bug - getting offset girl bug again - hmm looks like the other shifts were using the old locations - fixed
bug - can't add girls to room 11 after first shift - mispelled afternoon - ... - fixed
bug - afternoon jobs aren't running - oh no code for them added - fixed
new .as assistantscreen.as

Gratz to Flagnine1 who correctly Ided Allister Agrew from Last Exile. Last Exile was a fun ride when Gonzo was good, before Gonzo did the same plot a good dozen times. Definitly one to put on the watch list if you have never seen.

Double Points are starting up again for Naming the King~this time around its name the ride, name the girl, and name the series for the double points. What does that mean?

If I were to post the pic and ask for the navigator:


















The reply for the double points would be
Ride:Vanship (Red Combat Version)
Girl:Allister Agrew
Series:Last Exile

Simple enough? Lets give it a try.


While she only piloted this vehicle once, it's definilty her vehicle.

Daisy

Monday, August 2, 2010

Bugs

Yes I said that I would try for a re-release today, its not going to happen. As a matter of fact that was a lot of bugs a whole lot of bugs, a shit load of bugs. And all i can hear is this young lady yelling at me to find them or she will kill me.

8/1/10
changed princess' name "Mizuki Konoujo" gratz again to neos
bug - labels in pens cutting off slaves name - fixed can handle the princess' longest name in the game
bug - need to remove listeners from items in blacksmith and tattoo shop so clicking doesnt try to lock them outside of the room - fixed
new function removeAllItemListereners - works with the already built removeItemListeners()
bug - tattoo shop is now going to character screen when changing girls - only happens when girl has an item equipped - fixed
bug - tattoo rag doll is appear in jewelry shop... - fixed
new function removeCycleListeners
bug - more text box issues with the jewerly shop and rollover - fixed
princess isnt a maid anymore... this will be changed to leadership class someday
bug - character screen welfare labels changing when clicking on an item - fixed (i doubt it) - not fixed - fixed again
bug - bikinis are now tattoos... - fixed
bug - 2nd class background not showing in character screen - fixed
items dragged on character screen will now float on top
bug - quests and tattoo plans expendable items can be dragged and they crash the game
new function whatSlot(item):int

____

Today's mystery girl is the one at the top of the post. Yes I am being cheap on images, but she's an old favorite.

As for the prize naming the king was suggested and seemed like a good prize.

Daisy

Sunday, August 1, 2010

Contest and Bugs or Bugs and Contest





















Bugs, bugs and more bugs I want to thank everyone who has been helpin with the bug hunt. Especially NuMysterio, slackerfuu, flagnine1, and Lardemar. I am hoping for a new version tomorrow... but as you can see there were a few bugs and I'm also being lazy.

7/31/10

bug - Options Screen text - fixed
bug - Radio button in character screen giving wrong description - fixed
bug - mouse overs in shops failing - fixed
bug - radio buttons in guild hall giving bad text - fixed
bug - nipple peircing not taking - fixed
Two snips now sells collars
bug - pens labels had borders when called from guild hall - fixed
bug - reports that buttons were disapearing in the guild halll locking players... unable to dublicate but i reindexed the buttons so it shouldn't happen any more - fixed maybe
bug - modified text size in name change at guild hall
new .as tattoo
moved old tatoo script to new .as
new function updateGirlTattoo, cycleLeftTattoo, cycleRightTattoo, ragDollTattoo, girltemsTattoo, itemClickDollTattooClick
new item - itemTattooLittleFlower
new item - itemTattooPlanLittleFlower
tatooist appears to be working
bug - strip girl items are just appearing when girls are sold at auction -fixed
bug - putting the same item on 2x eats the item - fixed
bug - tattoos should be destroyed when girls are sold - fixed
bug - sellling slaves now go to character screen?!?! - only when slave is wearing something - fixed
new function fixLabels should clear most label issues
bug - messenger was being cut off - fixed
text issue some of the classes didnt have : at the end fixed that
moved function pointsChanged... how it ended up there in a story in itself
bug - effects are not destroyed when girls are sold - i think fixed, there destroyed thats for sure
bug - girls are no longer selling for any money - cant reproduce
bug - class changing was causing items to disapear or change... - appears that the other fixes fixed it. Going to have to rework this later on, the strpping just doesnt make sense with tattooing and locked items.

Neos got back to me and the name of the blonde princess is.... waited pause... Mizuki Konoujo (last name undetermined). Gratz again to all the players.

Did you guys want another round? Or a different game, and what would you like for a prize? I'm open to suggestions, thread on the board in offtopic. Wunder btw got the last one Ryuzaki Reika from Ace o Nerae (Aim for the Ace.)

Friday, July 30, 2010

Contest winner - Neos


After compiling the results it is mathematically impossible for anyone to win besides our winner, Neos, congratulations! You have won the prize of naming the princess. Enjoy! Please contact me to get your prize.

The actual stats:

7/1 Nerva
7/3 AJ
7/5 Neos
7/6 Nerva
7/9 Nerva
7/10 IrresponsibleTy
7/11 Kenki
7/13 HighPriest
7/14 Neos
7/16 Lord_Ian
7/17 Neos
7/18 Neos
7/19 Neos
---Bonus after this---
7/21 Davealooba
7/22 Neos
7/23 CoveredByBlankets
7/24 Flagnie1
7/25 Neos
7/26 Flagnie1
7/27 Flagnie1
7/28 Neos

11 Neos
6 Flagnie1
3 Nerva
2 CoveredByBlankets
2 Davealooba
1 IrresponsibleTy
1 Kenki
1 HighPriest
1 Lord_Ian
1 AJ

_____________________________

Still more bug hunting.

7/29/10

menace.menace1LesbianStrapOnJob
menace.menace1LesbianCunJob
menace.menace1LesbianTribJob
menace.menace1DildoJob
menace.menace1AnalToyJob
menace.menace1FutaPlayerNotFutaGirlBlowJobJob
menace.menace1FutaOnFutaFuckingJob
menace.menace1LesbianPlayerFutaSlaveTribJob
menace.menace1FutaonFutaBothJobs
menace.menace2FutaonFutaBothJobs
menace.menace2StraightBlowJobJob
updated town screen added text street name and prettied up the buttons.
updated and played with buttons in auction screen... there still ugly but there consistant
bug - changing radio buttons in icon changer will show radio buttons for classes that dont exist - fixed
reorganized functions in shops.as to make more sense
bug - shop arrays are disapearing when reloaded and not rebuild on each load - cleaning code was happening before checks ;_; - fixed
shops now only get new items once a day... saving and loading will result in empty shelves :)
removed old function catsPawShuffle()
bug - next day went 3 days - unable to duplicate - maybe pressed button 2x by accident
bug - change name pressed on empty array crashes game - fixed
bug - appraisal pressed on empty array crashes game - fixed
bug - certain images disapearing in blacksmith screen on empty array - fixed
bug - locking items on empty array crashes game - fixed
bug - loading an empty array crashes the game multiple issues - fixed
shop jewelry store will now display the girls name and image
blacksmith show will now display the girls name and image
futanari slaves can't wear strap ons
futanari slaves can't wear basic chastity belts


Not that it counts but no one actually Ided this girl... Hints: Tennis Rachet, blonde permed hair, older series.

Wunder did get the bonus question :)

Daisy

Wednesday, July 21, 2010

Contest Prize


So going to have a prize at the end of the month for all those who have been playing the little ID the mystery girl game. Naming the newest character slave girl in Otherworld. Standard princess type, with the drill hair. So your probably saying but I haven't been playing and now I want to win. Never fear now until the end of the month, each girl will have a bonus question about her. Get the question and the girl and you get twice the points. Simple enough, oh and most of the pics will be of girls used to make our princess. (Rules: I get final say on the name, it has to be princessy).

Enjoy your re-clean of Orihime.

The list:

7/20/10

New variable girlNative:false, added to all girls
auction house will not add native girls
new slave - unnamed
new .as - unnamed
new .fla - unnamed
new text Native
updating - changed all vairable names from stat -> effect
new effect virgin
new variable girlVirginPer:100, added to all girls
new function removeEffect
job upgrades straight sex removes virgin
new function checkItemWorn
modified how jobs work to make new class changes easier
chastity Belt reaction - Room Whore, Job Personal Training Fuck, Job Personal Training Pimp
jobs - Text - added a first meeting with Teresa Text
Text - Game Introduction
Text - choose introduction, and or walkthrough on/off



I really thought you guys would get this one on the first day, so I didn't even make a back up. Thats why I had to dirty this one up a little to get the hints out of the pic.

Bonus Question:What did the German subtext of the first volume mean?