Friday, April 15, 2011
Working on attack math
Started working on elemental attacks and magic last night. I could include a photo but pics of code are really boring. The great thing is I now have a tiny little program to work on it with, and can see the results much faster. I'm doing the elementals as forces of opposition. IE if you have a bonus defense and attack to fire (10%) then you must have a reduction of attack and defense in water (10%). I think that's a pretty simple system but fun. Do you got for the super fire character who does double damage and is immune to fire spells but can be one shotted by a water spell or do you go with a balanced character? But this takes the math and thats what I am working on now.
Daisy
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Dear Daisystrike, Awesome games, nooo release soon? Want play new version. Can have choice on rapez? Combat looks fun. Ty ^^
ReplyDeleteIsn't there enough games with rape out there for you? Must every game have rape in it?
ReplyDeleteThis game looks great really looking forward to the combat system. check everyday for updates ;-)
ReplyDeleteI'd change the defense numbers a little. Unless you can know what you're going to face +10% = -10% just means no-one is going to use the attack boost as you run the heavy chance of getting one shot. Make it 10% attack boost gives a -5% defense penalty instead. So at full you'd be at something like 100% increase, 50% decrease. Means it's less of a mugs choice.
ReplyDeleteIf you throw a magic defense stat in there as well, it should be awesomeness. Sure you'll take more water damage but if you put enough into magic defense you won't be one shoted
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