Showing posts with label float text. Show all posts
Showing posts with label float text. Show all posts
Saturday, June 15, 2013
Last day at the Laboratory
Last day playing with the Laboratory. Got the float over up and working and the help written. Not so incomplete as before no more empty help...
Daisy
Friday, June 14, 2013
More updates to the laboratory
Still updating the laboratory. Fixed a bug that would always make you the father of every child. Fixed a bug that would make the laboratory help always fire. Filled out all the text of the help. Added a help button. Added talk features. Working on Float Over using the system that I am using in the event builder and for conquest that pulls the float over text from xml. A much better way of doing it as it assigns the float over right at creation but can be modified easily. Anyways got that about 50% done.
Daisy
Friday, March 8, 2013
Still bugs
google = anime + item
Anyways the missing keeping on playing jobs seems to be fixed. Will need testing by everyone.
Working on getting float over to hide buttons correctly if items are owned it still doesn't work... not sure why now.
Thinking about adding def and sec bonuses to jobs this should fix the lock down runaway also maybe jobs adding to the house sec and def how does that sound to everyone?
Daisy
Anyways the missing keeping on playing jobs seems to be fixed. Will need testing by everyone.
Working on getting float over to hide buttons correctly if items are owned it still doesn't work... not sure why now.
Thinking about adding def and sec bonuses to jobs this should fix the lock down runaway also maybe jobs adding to the house sec and def how does that sound to everyone?
Daisy
Friday, December 2, 2011
Bugs or Housing
Played with the flickering issue and it's probably permanent. I may play with it again. But its not something I can do at work Log me in just doesn't refresh fast enough.
Tonight I am either going to do xml housing or bugs probably a bit of both. Maybe bugs for an hour then more interesting stuff afterwards.
Also on the going to change soon block is changing the sort system. Going from xml boolean to xml lists... as a precursor for make your home shops.
Daisy
Wednesday, November 30, 2011
Floating Example
So time to actually pull out the example. I think everything works it hasn't crashed in about 10 minutes... Floating seems to work fine though. Believe it or not I almost thought I had a major bug for the everyone missing float. Took me a while to realize that no images means that the listeners were never put back in. Oh well easy fix. Enough talking go on ahead and give it a try.
Floating Example MF
I wanted to thank John Evans and Compuscribe for some excellent advice about parsing in variables. I'm going to go play with it either today or friday.
Daisy
Tuesday, November 29, 2011
Floating working...
Got the listener issue from yesterday fixed finally after another misstep. So started working on the tiers. IE if you choose town then you can choose a location in town. Some how that is orphaning images again. My wall is slowly getting a deeper hole. Assuming I can get that fixed there is sill more to do the most difficult part or revolutionary is how to parse in variables by name (changing a string to a variable... Not really sure how to do that) or create a const variable sheet to be loaded and then referenced by xml. Why because I need to know what items the characters have in there inventory, what time of day it is, stuff that influences the options for the float. Tons more work a little time.
if anyone knows a way to change a parsed in string to reference an existing variable. I would be interested.
Daisy
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