Friday, July 13, 2012

Assistant Pay

So I'm thinking of a really simple system for assistant pay vs how great the assistant is.  Each assistant will get payed once a week (10 days yes that's in the lore...)  Each assistant will have a multiplier, this multiplier will be used in weekly pay but also bonus to stat increases when the assistant is doing the job and will also help with loyalty.  There will be a total of 10 pay levels.  Loyalty will still only affect how much the assistant does the training you tell her to.

So an assistant is getting paid (1 of a possible 10) x a mult of (2) her skill level would give the girl skill upgrade a 1.2 bonus... probably not noticeable and loyalty will be lowered because your paying her minimum wage.  There needs to be a factor on the pay as well probably 5.

(1/10) x 2 = .2   add base 1.2  Loyalty negative [ cost 10 ]


(5/10) x 2 = 1  add base 2  Loyalty will probably be positive at this point [ cost 50 ]


(10/10) x 2 = 2 add base 3 Loyalty very positive. [ cost 100 ]

Talking will also give some loyalty bonus.  (May add sex scenes here.)

The mult factor can then be changed as well if you trip a skill up for the assistant... (but that means the assistant cost more!)  Also different assistants will have different mults.  This will take a lot of balancing but I think it will work nicely.  Assistants should make training faster but they need to have personality.

Daisy

4 comments:

  1. Oh my god... I played this game for 10 hours straight from the .exe just to learn that the game SAVED NOTHING!
    Why the hell there is no save option when i start with the .swf ???

    The game is very good but I don't know if I will play the same beginning again... god I hate flash game saves...

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  2. Me again from the previous post.

    I'm probably tired or just retarded, but I still can't find a way to keep a permanent save in the last version(November) of this game.

    Is it possible?

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  3. There is a save and load button on the top right of the screen. However, you are right in a way since the saves in Flash games are somewhat fragile, as they can be deleted by other programs, e.g. browsers. To backup your save games, you can google their location on your system and copy them somewhere else.

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  4. (same guy as post 1 and 2)

    OK maybe I wasn't very clear.

    Basically there are two ways of starting the game:
    1. By the .swf
    2. By the .exe

    For the 1st way (swf), you can't really play because there is a picture of a waitress girl on top of everything else. Also the buttons for save/load are GONE.

    For the 2nd way (exe), the save/load buttons are there, but when you save, there is NOTHING WRITTEN on DISK. It is all in the working memory!

    I don't know how can someone expect people to play a game like this without the save/load system.

    P.S. Flash saves ARE NOT "fragile"! They are just not used right. When a game is saving/loading, you are supposed to show a loading screen on which the user can't take any actions. If the user takes actions while you are loading, yes the loading is disrupted.
    You can easily see this on Slavemaker3. While loading, there is a girl with a whip present and a sign that says loading. You can still click while loading(which disrupts loading!), and you can see that some of the values of your stats have become NaN, i.e. not loaded.

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