Wednesday, November 30, 2011
Floating Example
So time to actually pull out the example. I think everything works it hasn't crashed in about 10 minutes... Floating seems to work fine though. Believe it or not I almost thought I had a major bug for the everyone missing float. Took me a while to realize that no images means that the listeners were never put back in. Oh well easy fix. Enough talking go on ahead and give it a try.
Floating Example MF
I wanted to thank John Evans and Compuscribe for some excellent advice about parsing in variables. I'm going to go play with it either today or friday.
Daisy
Tuesday, November 29, 2011
Floating working...
Got the listener issue from yesterday fixed finally after another misstep. So started working on the tiers. IE if you choose town then you can choose a location in town. Some how that is orphaning images again. My wall is slowly getting a deeper hole. Assuming I can get that fixed there is sill more to do the most difficult part or revolutionary is how to parse in variables by name (changing a string to a variable... Not really sure how to do that) or create a const variable sheet to be loaded and then referenced by xml. Why because I need to know what items the characters have in there inventory, what time of day it is, stuff that influences the options for the float. Tons more work a little time.
if anyone knows a way to change a parsed in string to reference an existing variable. I would be interested.
Daisy
Monday, November 28, 2011
Head Banging
So float over sort of works... and then we hit a new road block. Because the images are loaded on the fly if you float over multiple buttons to fast before they can load up... crash and burn as you try to remove images that don't exist. Fix that crash but then we end up with orphaned images. Images that no longer have anything to point at them. So I decided to remove the listeners from the buttons until the image loaded and here is where head banging stupidity took over.
If I'm removing the listeners from the buttons then those listeners need to be added when the button is made. Added a function to call a function when the buttons are officially made. But that got real quickly fast as those buttons aren't made yet so how do you reference them to add the listener when they are made and pass that before they are made. Spent a good hour on that probably 2. And actually figured out a solution there is just one problem who cares about the button images being loaded... WHO FREAKEN CARES! They wern't the ones crashing the program it was the float over images...
I got so wrapped up in the logic of trying to find the index of buttons that I lost sight of what I was trying to accomplish in the first place. All I had to do was call a remove function and add function...
So anyways I really think I should be playing Skyrim but am stuck at work.
Daisy
Sunday, November 27, 2011
Floating Text now working.
Okay bear with me since cursors don't show up in screen shots.
So the cursor is not above the picture...
The cursor is above the picture... text changed. Still working on images.
Much more complete xml. You will note that unlike the previous variation where only one person could appear on a hovering with this anything can be changed on a hovering over... theoretically it doesn't work yet. Most likely that feature won't be used much but why not go all out. So how does it work the buttons are just being assigned properties. The xml is assigned to the on the fly made button and bam we then read all the data off the button. Maybe not the best way to do it but that way if someone made 4 buttons that were all the same it will still work instead of using the is as comparison where the first button would all be chosen or naming the buttons and then ending up with someone deciding by accident to name all the buttons bob.
Hopefully tomorrow will be the finish as the float in and float out images start working. By far the most complicated feature.
Daisy
So the cursor is not above the picture...
The cursor is above the picture... text changed. Still working on images.
Much more complete xml. You will note that unlike the previous variation where only one person could appear on a hovering with this anything can be changed on a hovering over... theoretically it doesn't work yet. Most likely that feature won't be used much but why not go all out. So how does it work the buttons are just being assigned properties. The xml is assigned to the on the fly made button and bam we then read all the data off the button. Maybe not the best way to do it but that way if someone made 4 buttons that were all the same it will still work instead of using the is as comparison where the first button would all be chosen or naming the buttons and then ending up with someone deciding by accident to name all the buttons bob.
Hopefully tomorrow will be the finish as the float in and float out images start working. By far the most complicated feature.
Daisy
Saturday, November 26, 2011
Float text
Well I had to roll back my computer do to technical issues and it decided to roll back a days work with it. I back up but only at the start of a new day not at the end... might want to change that... Anyways slowly but steadily getting the float added and I emphasize slowly after having to re-do everything again. Anyways, those buttons are xmled in. Thats about all I can ask for.
Hopefully tomorrow backgrounds and text will appear... hopefully...
Daisy
Friday, November 25, 2011
For the last day of distractions...
For the last day of distractions... Saizen Fansubs is fansubbing Yawara! YAY! YAY! YAY! (Die Animeigo) For those of you who don't know about Yawara it is a sports/romance anime by the guy who created Monster. Yah, I'm not kidding about that. Also if you get a chance watch Master Keaton. Anyways, Yawara is sort of a mythical series that I have been trying to watch for over a decade but keeps getting dropped by everyone including a US company. So I want to thank them and suggest you guys go over there and download it is worth it. Saizen
Working on something tonight either bugs or the text system.... hopefully have something to show tomorrow.
Daisy
Thursday, November 24, 2011
Distractions...
Another day of nada so how about another distraction. I have been enjoying this hentai. Aku no Onna Kanbu 01
I blame it all on skyrim.
Daisy
I blame it all on skyrim.
Daisy
Wednesday, November 23, 2011
Another day of Nada
Still fighting Skyrim lag. Supposed patch next week. I just really feel lazy. Will probably not start up working on anything until Friday night.
So I thought I would share a link to rather crazy and very dark "A normal day in the slave market" for those of you bored. Thanks to good old Little White Butterfly's for there work.
Daisy
So I thought I would share a link to rather crazy and very dark "A normal day in the slave market" for those of you bored. Thanks to good old Little White Butterfly's for there work.
Daisy
Tuesday, November 22, 2011
Nada
Yes still fighting Skyrim. So much lag... and that's with all auto saves off. Oh well its fine in dungeons.
-----------
I have been working on incorporating the personal action system in to the text system. The one where you mouse over a button and the girl and background appear. Since girl specific events is what everyone wants need a way to access them. Having one text system that supports everything is important to me.
Adding it to the same xml Story tags as everything else. A preview of the xml version not finished.
Pastebin
If done correctly I can then use it in Conquest.
Daisy
Monday, November 21, 2011
Girl Creator
Rudi_Stoned has been working hard on creating a girl creator. Go take a look at it, it's very interesting.
Forum link but have to be logged in.
Well worth a look.
----------------
Yes still skyrim, now I'm a canabalistic worewolf...
Daisy
Sunday, November 20, 2011
Passed Classes
(no doll I was running worksafe)
First off the lotus blossom was not working. It is now for those of you who feel like banging your head here is the broke code.
else if(Items.whatItemClassChange(item_object) == "lotus") {
trace("lotus called");
while(girlPassedSkill.length < 0) {
girlPassedSkill.pop();
}
}
Added a feature where you can see the girls passed skills. This was the thought child of someone and I forgot to write it down. Whoever made the suggestion I'm sorry.
Skyrim PS3 version is really lagging for me now...
Daisy
Saturday, November 19, 2011
Missed a post... I blame Skyrim
Yes I missed the daily post. Skyrim and too many customers at work got me.
------
Some bug reports now not to many that were significant. And some good suggestions, I don't really feel like implementing tonight. But I may anyways or I may ignore and play with the text system.
I wanted to note that wWonder Dog did a huge amount of work updating and fixing the item xmls right before the release and wanted to thank him on the blog. You rock, Sir!
--------------------
Loading.... Zone. Loading....
Daisy
Thursday, November 17, 2011
Release
It's been a while, but finally an update and I'm sure most people will be happy with the changes. The auction screen has been completely revamped creating a much more slave block feeling. Dolls have been added with clothing. The best part though is that the dolls, items, effects are all XML based. So anyone can mod the game at any time. Go visit the dolleditor.swf to place the new items, update the XML and bam you now have a new cow suit or what ever you enjoy.
New content including new quests, the first quest progression to let you upgrade your rank in the slaver's guild, and a quest in the casino, though you have to play some black jack to find it. New sex texts from our authors. Any authors out there that want to add their own text? Please check our forums, the website is in the game. Save system has been updated as well. Lots to do and expect updates to be much faster now that the doll and item revamp, which were large changes, are now finished.
Girls Currently in the Game...
Asuka
Belldandy
Haruhi
Horo
Kallen
Lala
Mari
Menace
Mikuru
Mio
Mizuho
Mugi
Nanoha
Orihime
Princess (original)
Ranka
Rena
Saber
Sakrua
Sheryl
Yoko
Give it a try,
Download MU
Download MF1
Download MF2
Download MF3
Edit
Sound Pack
Daisy
Wednesday, November 16, 2011
Skyrim - Called in to work
Just a quick note. At work tonight as the employee who was supposed to be at work called in sick... I'm sure he's playing skyrim right now. Will look over bugs since I got stuck with the bag.
Daisy
Daisy
Tuesday, November 15, 2011
Poll
Well I think its pretty obvious that you guys want girl events... So lets move that to the goal. Now all we need is an event system through xml that will check every event that happens. A text system to show it. Re-doing all the personal jobs and shops so they can trigger those events. We shall do it and succeed... but I'm going to play Skyrim instead, only lv 11... can't beleive how many times I've died.
Daisy
Monday, November 14, 2011
Bugs - Skyrim
Cleared all the bugs listed last night...
11/14/11
unable to reproduce - And found another bug, when you have 1 slave it seems that there's a chance that the game views the slave as already having a tattoo even without one making it impossible to apply one. - i was unable to find this after testing... any one got a repeatable way to create this bug?
balancing - Increased chance of tier 1 classes being learned to 8%, tier 2 (cow girl) is still 5%
fixed - Minor issues, a lot of the paperdoll stuff isn't working because the names in the closet don't match up with the names in the item info stuff, also apparently the names in closet need to be all lower case, even if the name in the item info isn't. Spent some time just messing around, so unfortunately don't have a precise list of what all was wrong.
pantsu vs. striped panties. / cow ears / Aviator Cap / Bunny cuffs
fixed - Two entries for miko uniform. The first one is a "dress", which prevents the second one (a top) from ever showing up for sale. Simply deleting the dress entry allows the top version to show up.
fixed - The china dress is still a "dress". Changing it to "top" apparently allows it to work correctly.
reported - A lot of the headbands/headdresses don't have an item info entry, but have a closet entry which apparently works just fine. Should be a simple issue of creating an entry (and in some cases creating icon art) - take it up with the art department
balancing - Also, could just be my luck, but I'd argue the odds of a girl being a virgin are FAR too low. - i think so too... reversed the odds...
fixed - classes were STILL not changing when tutorial was on... that is now no longer a problem verified.
--------------
Broke down and bought Skyrim (PS3), (so many character models all of them ugly), cost me $4 after turning in my old games which seemed okay. Though that does mean my emergency rent games pile is a bit smaller (Yes I have made rent by turning in video games before.)
What can I say I'm an hour in... and I still don't think I have ever actually hit a mob. Seems more like swings and misses. Obviously not going to do anything for OW tonight or any time soon. Have fun.
------------
Please take the survey as well.
Daisy
Sunday, November 13, 2011
Not many bug reports...
Was expecting a few more bug reports then what we have got so far. Not sure if that's because its actually getting stable... *cross fingers* or if after 3 bugged and 4 hotfixes everyone is bored with the game again and not bug checking. Either way will continue to clean the bugs as they appear on the forums and I'm hoping to release a stable around Tuesday.
----
Working on the fast forward functions for the text system last night and just about got it done after a few false starts and better logic ideas. The main issue though was trying to do it through a remote connection (log me in) wouldn't keep up with the fast forward so couldn't see if the timer was working or not... sort of an odd problem.
Bugs tonight.
Daisy
Saturday, November 12, 2011
Hot Fix 11/12
New hot fix.
Please pound brand effects as it is a new system.
To report bugs, please report on the FORUMS.
When reporting a bug please include.
Where: What Screen?
Saving: Have you saved or loaded?
Girls: How many girls did you own?
Replicate: Can you replicate? If so how?
What: What Happened?
It will save me a lot of time if I can get bugs I can reproduce.
Daisy
Friday, November 11, 2011
Close to a release
Koffi has suggested reducing the number of breast images to allow for easier making of items. Please go vote for which you prefer. Board Link Must Be Logged In.
------------
Docclox fixed the bugs related to the disappearing slaves on the auction block. And a bug with mini images not being released. Thanks Docclox
------------
Expect a hot release in the next day or two a few bugs I am still just verifying that I can't reproduce and then a last hot fix that I'm hoping will become an official release.
Daisy
Thursday, November 10, 2011
Some new graphics.
Koffii and Sphay have added some new items to the game. Koffii had an excellent answer to the clothing over breasts issue. No clothing at that spot. New clothes are fun times for us all.
-------
Compuscribe fixed the first part of the data change so I will probably be back working on stuff tonight... maybe. Been really lazy this week. Maily because I have been reading (I refuse to call it a game, 4 choices in probably 10 hours of playing does not a game make) Conquering the Queen. It's not a game, but it is an interesting story to read.
Daisy
Wednesday, November 9, 2011
Even more random stuff
First off Sphay has made a bunch of really interesting items, I can't believe we didn't have a bunny tail before now... oh well thanks to Sphay and expect them in the next release.
-------------
Compuscribe is currently working on a major move of certain internal data. So I'm not much playing with OW at the moment. No reason to create multiple copies if I can help it. May work on adding items or back to the new text system... or nothing we shall see how it goes.
Daisy
Tuesday, November 8, 2011
Lots of random stuff
Still keep getting bug reports of girls can't learn classes... Which I have hard time figuring out. This might be more of a balancing issue. Right now the chance is somewhere around 1/25. Anyways is to high or to low?
Edit - I found the problem it was only happening if chose the tutorial... Easy Fix
---------------
A few bugs Docclox will hit on the weekend.
The disappearing girls at the auction block and mini pics running out. These are both things that I just have no idea where to start.
---------------
Going to play with the quest pop up bugs tonight. If there is anything on TV. And any other bugs if I feel like it. Don't be surprised if more hot fixes appear this week.
--------------
Looking for a volunteer to extract images from the Mio, Mugi, Orihime, and Princess and then xml them into the game. You will need access to cs4 or cs5 and access to the SVN at least to down load this hopefully will fix the following bug report...
"Mugi, Mio, Princess, and Orihime are not showing pictures for chore or sex actions. There also the only girls with a different folder structure. Is this a bug or a case of mislabeled files? If its a question of incorrect fie names what should they be? I tried changing everything to match the other girls folders and that didn't fix it.
Mugi, Menace and Orihime have some missing images, but that should be all. The images need to be extracted from the old .fla files and I imagine that is boring work. There is a function in Middleman [1] that checks for missing images.
If Mio, Princess et al. are missing images and you have checked their xml files to make sure they are supposed to have those images, it is something else the matter. Which images are missing? "
Basically double checking them and fixing them up. I think this is my fault as I normally handle these girls and just didn't get around to fixing them for the new system...
Daisy
Monday, November 7, 2011
New Buttons
Spent last night adding new buttons to the text system. Got one of the fast forwards almost working... It was just a long and annoying night.
----
Was able to reproduce the auction crash just a few minutes ago. There may be a hot fix tonight for it. Also the Realtor twin quest now gives a bed... Or it could be a lazy night. Please no blasting if I just roll over and go to sleep.
Daisy
Sunday, November 6, 2011
Hot Hot Hot Fix!
This should fix most major bugs that are not save or load related. Hopefully those will be fixed soon. Also a small addition of a color changing box in the options screen to change the house % items to allow better visibility.
For the first time I am also including an exe version of the game. For those of you had trouble starting it before please try the .exe version and comment if it fixed the issue or if the issue still persists.
old link removed
10/5/11
fixed - Gloves and items placed on by blacksmith seem to be able to be removed by placing another item in slot without visiting blacksmith to remove. - verified fixed with both click and drag
fixed - Finally, bit of a minor thing, but the color of the percentage numbers for slave health and happiness make them a bit hard to read on the mansion background. I don't know if making them brighter or something would help. - at options you can now change the screen text color... this is a small fix until i rebuild how homes are made.
reported - not sure if its a bug or if you just changed how it works but i'm on day 52 and none of my slaves have learned a new specialization other then the maid one in the present - work them harder...
fixed - The cat collar is set to go in the tail slot. - ... xml fix
reported - Also the Arena seems to be missing, not sure if it was removed on purpose. - its out for repairs indefinitly
reported - As an aside, doesn't seem like many (any?) of the new clothes have paperdoll images. I'd argue they shouldn't be added until they are finished. (or there should be some asterisk or something warning they aren't yet finished) - take it up with the art department
fixed - The 2nd present I got (assuming it was supposed to be furniture) gave me the option to teach my first girl to be a maid (again). - no furniture was being given if you walked through fixed
reported - Also manipulating stacks (like splitting a stack into 2 etc.) doesn't seem to work at all. (At least if it is supposed to work the way I think it is) --- how am i supposed to fix this one?
reported - Another thing that I think is already known I wanted to mention again just in case is some of the gloves and the cow suit corset showing over breasts (C-cup and larger) looking quite strange. - a constant issue not one that will be solved soon
fixed - Okay, I started a new game, bought a Haruhi archtype girl, and noticed she started with futanari sex type. I wanted straight, so I saved and went to cat's paw and bought a futanari potion and an eros brew. I used the futanari potion on her, it did nothing, then used the eros brew, and it changed her sex type to lesbian. Unsatisfied, I reloaded my save to rebuy the eros brew and try again and got a message that said: "Error! Trying to change sex class futanari, to futanari, the same one, please submit an error report if you see this message."
---using a sex change item on a girl who already has that sex will result in it eating the item only... so pay attention :)
fixed - Also Nanoha and Yorichi haven't shown up in the auction yet, I tried save scumming for them and after about an hour stopped with out seeing either once. - nanoha was on vacatin she is back now... Yoruichi is gone until she has a head...
fixed - Virgilia's quest doesn't appear in the quest log. It's actually there, under the other two active quests, but you can't see the quest name. The dialog for it does appear in the right pane when you mouse over where the title would be in the left pane if you could see it.
fixed - At the farmer guild quest, when the guild guy shows up to pick up the milk, it isn't removed from my inventory. Anything else seems to work though, like getting the money and triggering on the right amount etc. - the logic for this was just stupid... confirmed fixed as well as money gain
reported - lace and mew maid catgirl. i've tried with every piece of cat and maid equipment i could find and had stats at 100 with equipment both cat mimicry and cleaning. when i say shes ready they say shes still missing something. - verified work - was this after maybe saving?
Daisy
Saturday, November 5, 2011
Bugs
Wow a bug pic with Mio...
11/4/11
fixed - "Her eyes light up at the sight of the item. She looks at you expectantly and her tail begins to wag. (screw up findItemName item.as)"
fixed - Not sure if that was supposed to be fixed already or not but the game still treats stacks of items as 1 item. - these type of bugs are much harder to find more info is needed is this at character sceen, when buying or selling or else - selling seems to be fine
--- items multiples used at character screen removes all --- all code changed... return statment...
not a bug - The Real Estate twin virgins quest. When I try to click on "Yes" when she asks me if I've brought the girls, it goes to the reply for "No" instead. Unfortunately, the reverse does not apply to clicking "No". - If you have 0 girls it does not pop up.... tested that it does work if you own girls
fixed - I don't know if anyone else reported this, but I've had the p0rn doll effect icon appear on slaves who don't have the doll after looking at a slave that did. doesn't always happen. - seems to only happen if you change slaves in the character screen at which point you lose control and it becomes permanent - the girl spot was changing then it was removing the icon from the changed girl not the old one...
reported - I cannot seem to get the sound to work, if it is suppose to right now. - sound files were not in d/l i have added them to the release notes
reported - Also I don't know if its a bug, but I saw a slave valued at 22gp sell for 701gp at auction, found that funny - still working on balancing this out should get better.
fixed - 6. also a minor grammatical error , nothing big. In the intro instructions you have a statement that says "and and everything in between"
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Well people seem to really hate the letter by letter text display. This actually surprised me a little how much it was hated, since its a standard of all games. Makes me wonder if this may be a cultural thing from japan that never translated well with English readers and no one bothered to change it. I see a lot of anime where they even do the letter by letter text display or phrase by phrase. Eh what do I know, I do know that I also hate letter by letter and since only 1 person in about 15 comments wanted it... not even worth the time building the engine for it.
Daisy
Friday, November 4, 2011
A few questions
So first off if you really thought I would encode every blog post from now on into the text system... your gullible.
Gratz to:
2)Anonymous - Denpa Onna to Seishun Otoko
3)Sphay - Nichijou
no one playing got...
1) Kore wa Zombie Desu ka
even after I gave a hint.
--------------------
I have a question for you guys does anyone actually like the text where it is slowly spelled out rather then just appearing. To me its one of the most annoying things of all time since I usually read faster then the spelling out and since its movement the eye is pulled to it which might not be where I want my eyes in a video game. I don't think it would be hard to add so I'm wondering if it is a feature people want...
Bugs probably tonight... we shall see.
Daisy
Thursday, November 3, 2011
Wednesday, November 2, 2011
Splitting
Splitting for fun part 1.
Think I forgot to add something.
This little change probably would have saved me 3 days of adding text last month.
Daisy
Still ignoring some stuff
Finally figured out where my OBO error was and oddly enough it wasn't an OBO error it was actually that the next label had disappeared in a multi line case. So forward now works. Now the rewind not so much and I'm actually re-designing rewind all together. The old rewind went label to label backwards just like it went forward. This had a few problems, mainly it required a label to go back, so if the game pushed an event like a class change or an effect being gained that wasn't saved. It also had hugely complicated logic for the multi line... I probably could have figured it out maybe. Or go for a simpler plan and why not just make an array of the previous text to cycle through? That way we just keep a independent record adds a lot easier control too if I ever want to do a pop up screen to scroll through all the previous text. Right now I am limiting the memory to about 100 lines but thats a single constant that can be changed based on what game the text system is being used in. Either way its interesting and broken at the moment.
Daisy
Tuesday, November 1, 2011
Bugs and Logic
So lots of bug reports for bugs I thought I had fixed. Which are my favorite also lots of reports of people just unable to open. Which means the next version will probably have to have an executable. Which seems to be the best solution to resolve issues like that. Thanks to compuscribe for that suggestion though I think he is one of many voices.
Spent all last night working on adding multi line support to the conquest text system and it is still giving me a weird OBO error (Off by one) not that I really got much time last night but will keep plugging at it. First time I have touched conquest in almost a month and want to bring this text system over to otherworld as a replacement to the old story hopper.
Daisy
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