Wednesday, April 28, 2010
Playing with Mugi
Working on Mugi today.
I want to make Mugi and Mio work together, her happiness with your training of Mio should affect the development of Mio and trigger special events. But there's a big issue with that how do you let the user know how happy Mugi is, constantly doing warnings for the entire game would be boring and then I came up on an odd idea. Why not use the assistant box description to display stats.
function StartMorningAsAssistant(intro:Boolean) : Boolean
{
_root.AssistantDescription = "A rich girl. She likes part time jobs and to watch girls together.\r\rHappiness: " + _root.AssistantData.CustomFlag + "%\r(Mugi's happiness affects the speed at which a slave is trained.)";
...
return true;
}
See above Image
This is more of a mock up then a final version. It works but nothing actually changes the variable for now, but it does show proof of concept.
Also changes to Mugi heading towards V3
//Changed how eclipse dates for orihime are checked. -- Untested
//Papus draft antidote warnings - untested
//Guided Pony Girl - untested
//Guided Dick Girl - untested
//Guided Dick Girl Pony Girl - untested
//Guided Dick Girl Courtesian- untested
//Guided Cow Girl - Untested
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