Saturday, December 31, 2011

Way to tired...


Last night I got stumped by a really stupid problem. Some days I swear I can feel the smart slowly being stolen from me by the tiredness.

Anyways, quest screen works sort of right now have no way to advance quests so can't really full test it. That will be the work in the next day or so incorporating quest advancement to the system. Also initial entrances to shops and street events. More fun I swear then maybe a working local example for everyone to play with and see about adding there own quests and junk.

Daisy

Friday, December 30, 2011

Quest Book and Thank You.


So first look at the new quest book. Looks about the same just in its own .swf. Internally its very different. Also got the data structure built and the parser.

XML Example

The basic theory behind the new quest is that it only has 2 variables. Has the quest been started? Has the quest finished? All other pieces should be handled by the event system. Though the event system can load and change those variables at need (not implemented yet). So the only thing that needs to be parsed in is the label (that which is pulled and checked by the event system) a name that is displayed and what text's to display.

I want to give a thank you Mr. Enigma who updated all the item xmls to allow for easier sorting and player made shops. Thank you again.

Lastly, yes I know the xml from yesterday was broken. When I copied and pasted I missed something, on the other hand no one noticed so...

Daisy

Thursday, December 29, 2011

Events in Shops and Adding Button



So now that we have shops it would be really cool to be able to add event buttons from xml. But to do that You would need an event system that could process the event call from the button and then feed that event to a text system. If only we had such a system... oh wait we do. Adding a button is simple... see the example below.

http://pastebin.com/AT5Waq6i

Note I build a label text system so that you can use generic buttons easily with out having pre-made buttons. It's that simple. And then anyone should be able to add there own button or there own event or hopefully with a little more luck there own quest.

Also built the rest of the shops added there xml and background. Tonight the actual shop shop parts I think... or more accurately the boring part. Or I may work on a new quest book screen...

Daisy

Wednesday, December 28, 2011

Town to Shop


Town to shop and back now works. Now onto doing even more fun stuff adding buttons in shops and the actual shops etc. I really don't have anything more to say, working hard to get new features and contents up and running.

Daisy

Tuesday, December 27, 2011

New Shop Navigation


The pictures are tentative I am going to find better I swear.

Shop navigation at least works enough that you can actually build a shop walk around in it and if you press the info button get info on the room you are currently in. Next up linking the town to the new shops and then actually building the shop feature. So much fun...

Still looking for someone interested in updating the items xml to a new sorting system. Send me an e-mail.

Daisy

Monday, December 26, 2011

New Town Navigation


Changing navigation to a more dungeon explorer method. This will allow easy hot keying also multiple rooms in houses. Hoping to have a way to allow exploration in the casino and the sex based guilds. Who doesn't want to visit the cat garden behind the cat paw's trader?

The town is already done besides the linking. Which is quite a fast little update from a hard scripted to an xml based system. And will allow the addition and easy navigation of even more streets and shops.

If anyone has any free time over this vacation I am looking for a victim, I mean volunteer, to change the sort system on items xml to allow for easy creation of new sorts which allow for easier new shops. IE a gun shop needs to sort and sell only guns the current method is to hard code gun = true, i want to change that to an xml sort = "gun" etc. Anyways please send me an e-mail if your interested.

Daisy

Sunday, December 25, 2011

Mains Street Rebuild


So it seemed to be that people want more content so working on a super new town through xml.

For the xml:

Pastebin

basically allows the addition of new shops and streets at will. Which should create some awesome new content also the changing streets will allow for more events. The main thing there being more event triggers. Such as trying to enter a shop, going onto a street, etc. Well anyways I am having fun. Hoping to make more streets and start working on xml shops in the next day but christmas means every customer in the world has to call in.

Daisy