Tuesday, July 24, 2012

Slowly, very slowly, and little progress


I have decided to take Mugi home with me, and she will never be heard from again.

Worked a bit on a rather annoying pen bug that I finally got solved.  And that was it.  Some days it just isn't that interesting to play with.

So I offer a distraction...

Mission Brothel 3.0  wow its a time sink I will tell you that already, but quite a bit more complicated the previous versions and the early game is actually pretty tight, the late game hard to get too... anyone got a 40 yet?!?!  Anyways the link...


Daisy

Monday, July 23, 2012

Hotkeys and Bugs



Playing with the alpha bugs.  A lot of issues go check the bug list if your interested.  Right now it be broke.

For those trying to run off the SVN.  You must rename the prefs.txt to prefs.xml.  That fixes the load issue thanks to FlashNovice for finding this.

Otherworld now has hotkeys.  For some reason though they won't work unless the main flash window loses focus and then regains it.

Main Screen hotkeys

space - next shift
enter - next day
t - town
p - pens
1-6 - rooms 1-6
ctrl -d - debug panel

Text Hotkeys

space - next

Hotkeys always have effects I never expect so please keep a look out for odd results.  Also any others that need to be done.  I will add quest soon.

Daisy

Sunday, July 22, 2012

Early Alpha

Blacksmith is working.  Yay.  I should add the girl paper doll to the paper screen, I might do that later.  Fixing obvious bugs and looking for more.  Also need to go work on the events and get the basic quests back in the game.  For those with SVN access please start testing the game and looking for bugs.

Speaking of bugs please remember there is a google doc with all the known bugs listed.  The link is over on the left hand side.  For those of you who have de-bugged before please send me a tell and I will give you write access.  For those of you new, I have to send you to the boards.

Basically I feel the game is there but right now we have 1.5 quests working in the entire game.  If I were to release the game like that even in Alpha it just be a headache as no one ever actually reads the comments.

Daisy

Saturday, July 21, 2012

New Slave - Sheena



New slave Sheena thanks to Lyanel Pheles


Always fun to get a new toy.  Will be on the svn and added to the next version if you want to play her now...

Download

Will need the head info added...

Head Info

And go check out his work on Futa palace as a Slave Maker.

Futa Palace

Daisy

Friday, July 20, 2012

Lounge close to done


Another look at the lounge, compared to the old version I think it looks a bit better.  As you can tell it is integrated with the new shop system.  If anyone is interested the guild hall is currently layed out as

lounge <-> counter <-> main hall <-> blacksmith

And I have started work on rebuilding the counter.  Not sure how much I am going to do with it.  Also I've the blacksmith has issues and that may need some love as well.

Daisy

Wednesday, July 18, 2012

Episode 12 - Death of Daisy





I'll miss you too, Yamada.  Sob!

Daisy

Tuesday, July 17, 2012

Events ( Sex )

New Sex System means we need a way to play with it.  First lets look at how classes are learned.  It once again uses the evekey system.  For those interested on it go read on it.  


This isn't that complicated.  First off we got one new evekeycheck to find out if the class is already known.  Just so we are clear the class adding system is smart enough not to add 40 of the same sex classes... but we need this to make sure that the slave doesn't spam with you.  "Dollie learned Fucking." x 40

evekeycheck

label = "checksexclassknown"  -- its a label required
arg1 = "fucking"                      -- the sex class we are checking if it exists

That's it for checking.

Learning class is exactly the same as it is with any other class but no worrying about slots instead just say its "sex".  

evekey

label = "learnclass"  -- its required
arg1 = "sex"           -- its required
arg2 = "fucking"     -- the class being learned.

Half way done and haven't even broken a sweat.

Points are added and subtracted and checked using there own key words.  I went pretty simple on these so for right now you can only compared against actual ints no replacement or in game variable checking is allowed.  If it is needed let me know and I can add.

So to add and subtract points the tag is evechangesex

label = "fucking" --- the class we are adding points to.
vvar = "2"          --- the point change, negative need to  be negative

to check the tag is evechecksex (ONCE AGAIN THIS WILL NOT ALLOW GAME VARIBALES AT THIS TIME)

label = "fucking"  -- the class we are checking
vvar = "2"           -- The point we are checking agaist
check = "eg"      -- Type of check, lt, gt, eq, ne

That's it and a freaking lot of work to do on a day off.  But not something I wanted to do at work.  Depending on time zones this does count as Wednesday's post.

Daisy