Monday, July 9, 2012
More little assistant changes
So over overwhelmingly people want percentages over faces. I may do both at some time but percentages are far easier so oh well.
Some more changes to how assistant jobs work. Setting it up so that assistants can learn jobs, no idea how this will be use but doable. Assistants can refuse to do certain jobs during certain shifts. (Neko takes an afternoon nap every day, the slacker!) I fought with myself a lot last night on how to actually do this and jobs have to be added for each girl and specific like % is set for each job. So the most hated and second most hated are not necessary hated at the same amount.
Lots of little customization here. To get more flavor to the assistants.
Daisy
Sunday, July 8, 2012
Assistants, Assistants, Assistants
Making some large changes to how assistants work. First off there going to event system no real surprise there. But the actual set up will be like rooms in that you select the job they are doing and will give a success chance that the assistant will actually do what you do. (Loyalty + happiness at job + assistant bonus)
So the event call will be assistantNekoWork and that an already thrown flag will show fail or success and events will handle from there. The event system them matches up checks if it was a success or fail and moves on.
As a side note for the odds of success would you like happy face, sad face, neutral face or just percentages?
-----
You can talk to your assistant now. Event System handled.
----
Adding new assistants should be easy though it will always be the first 4 who are the default "lover" assistant. Assistants will still have tons of flavor and this should actually get more and more detailed.
Daisy
Saturday, July 7, 2012
Working on Assistant Screen
Been working on the assistant screen. Still a bit to do with the girl screen but most of it stuff that I just don't want to mess with at work. I''m doing the assistant screen pretty fast and dirty. Mainly because I want it done. I want it done and out of the way. It's the last thing before I start clean up to a release.
As a note
otherworld/assistant
directory no longer exists and the old files have been moved to the old files branch. A number of other .as files were removed as well as a matter of fact we are down to only about 10 as files from the original game.
include "girls.as";
include "gametext.as";
include "savingloading.as";
include "auction_house.as";
include "charactercreation.as";
include "playerscreen.as";
include "gametextformat.as";
include "arrayController.as";
include "options.as";
include "credits.as";
include "task.as";
include "itemHandlingOld.as";
include "counter.as";
are the only ones left... removed we have...
//include "mainscreen.as";
//include "items.as";
//include "rooms.as";
//include "pens.as";
//include "iconChanger.as";
//include "character.as";
//include "shops.as";
//include "questscreen.as";
//include "effect.as";
//include "jobs.as";
//include "girlfunctions.as";
//include "tattoo.as";
//include "housing.as";
//include "events.as";
/*include "assistant/fairy.as";
include "assistant/angel.as";
include "assistant/lamia.as";
include "assistant/neko.as";*/
//include "assistant.as";
//include "assistantscreen.as";
//include "test.as";
//include "guild.as";
/*include "combatClassInfo.as";
include "combatSprites.as";
include "combatScreen.as";
include "combatMain.as";
include "combatEnemyInfo.as";
include "combatItemEffect.as";*/
//include "combatSetUpScreen.as";
//include "taskbar.as";
//include "arena.as";
//include "combatExpScreen.as";
//include "town.as";
//include "furn.as";
//include "dailyEvents.as";
//include "roomJobs.as";
//include "assistantJobs.as";
//include "popUp.as";
//include "itemHandlingOld.as";
//include "blacksmith.as";
//include "icon.as";
//include "carpenter.as";
//include "dungeon.as";
//include "mainScreenMove.as";
//include "characterEffectShow.as";
Yah that's a lot of files update and moved to classes and there own separate .flas.
Daisy
As a note
otherworld/assistant
directory no longer exists and the old files have been moved to the old files branch. A number of other .as files were removed as well as a matter of fact we are down to only about 10 as files from the original game.
include "girls.as";
include "gametext.as";
include "savingloading.as";
include "auction_house.as";
include "charactercreation.as";
include "playerscreen.as";
include "gametextformat.as";
include "arrayController.as";
include "options.as";
include "credits.as";
include "task.as";
include "itemHandlingOld.as";
include "counter.as";
are the only ones left... removed we have...
//include "mainscreen.as";
//include "items.as";
//include "rooms.as";
//include "pens.as";
//include "iconChanger.as";
//include "character.as";
//include "shops.as";
//include "questscreen.as";
//include "effect.as";
//include "jobs.as";
//include "girlfunctions.as";
//include "tattoo.as";
//include "housing.as";
//include "events.as";
/*include "assistant/fairy.as";
include "assistant/angel.as";
include "assistant/lamia.as";
include "assistant/neko.as";*/
//include "assistant.as";
//include "assistantscreen.as";
//include "test.as";
//include "guild.as";
/*include "combatClassInfo.as";
include "combatSprites.as";
include "combatScreen.as";
include "combatMain.as";
include "combatEnemyInfo.as";
include "combatItemEffect.as";*/
//include "combatSetUpScreen.as";
//include "taskbar.as";
//include "arena.as";
//include "combatExpScreen.as";
//include "town.as";
//include "furn.as";
//include "dailyEvents.as";
//include "roomJobs.as";
//include "assistantJobs.as";
//include "popUp.as";
//include "itemHandlingOld.as";
//include "blacksmith.as";
//include "icon.as";
//include "carpenter.as";
//include "dungeon.as";
//include "mainScreenMove.as";
//include "characterEffectShow.as";
Yah that's a lot of files update and moved to classes and there own separate .flas.
Daisy
Thursday, July 5, 2012
Another day
Lots of I thought it was working put when tried out of test it still needs a lot more love. Items equip and un-equip and then disappear... Positioning is looking better. The gap on the right side will be filled with combat stats one day so just leaving it empty.
Class raising does seem to work compared to the bug reports. Actually for anyone who has some time over all the game should sort of work and are welcome to try the otherworld.swf on the svn and give the new version a try.
Daisy
Wednesday, July 4, 2012
So far what I have gotten done...
It is getting there. Still working on positioning and adding logic. But thankfully a large amount of the logic could just be copied and pasted then spruced up a little to work. As can be seen dolls are working well, items are about 1/2 done and need more love. But should be finished with it this week. Still need to spend a lot of time getting the internal changes for the new sex system up and running... including a bunch of event system tags and help. More fun thats for sure.
Daisy
Tuesday, July 3, 2012
Sex and how its changing
So as the forum followers know sex is changing. The first major change is we are getting away from slaves preferences... The basic reason for that is that there a slave who cares what they want? Second the system is very confining and doesn't work well when you have other sexting such as group sex.
So the changes that are being made is
1) All sex classes are learned. They do not exist or are known on a girl till learned. A girl can learn a large amount of sex classes.... infinite but the display is going to wig our after around 15...
2) Sex classes are added by xml and sorted by type... so custom sex classes can be added at any time. For those who's fetishes were forgotten.
3) Items and events will still be able to change stats.
I'm hoping that these changes will allow for a lot more options for customization. Actually if this doesn't allow for huge customization I don't know what will.
Daisy
Monday, July 2, 2012
Pytherworld
Rudi Stoned has released a demo version of his variation on Otherworld, Pytherworld. Really a fun idea to use the xml from Otherworld as the data base and then design your own game system. He's put in a lot of work to get this demo up and running so everyone please take a look and give him your feedback. If this doesn't show the power of xml nothing does.
http://otherworldgame.net/index.php?option=com_agora&task=topic&id=224&Itemid=7
Download if you don't want to enter the forum.
http://www.multiupload.at/MOPQWLTA8L
Daisy
Subscribe to:
Posts (Atom)







