Yep it exists now...
otherworldgame.net
can anyone figure out how to do a cname back to blogger... for the life of me I can't figure out googles gobbly gook. Trying to do blog.otherworldgame.net and its just always popping over to google.com...
Anyways the domain exists and it points right over to the old thing.
Edit --- Updating name servers so it may work or not.
Daisy
Tuesday, June 5, 2012
Success or something like it
So one of the major problems I was having was copying on screen items. When copying them you can only do so if they are bitmaps. And you can't assign properties ( or tags) to bitmaps. Why? I wish to the all mighty programming god I had an answer for that one. So after reading dozens of online articles that were no help whatsoever, (I think because its to simple of a problem). I finally stumbled across a working method. Though I still haven't tried it practically to see if there are any conflict with other event handlers.
It comes down to putting the bitmap in container. Sort of like putting a frame on an image. For those interested. My original copy code....
http://pastebin.com/xkbyn5Na
And the container version.
http://pastebin.com/peJkVnNv
And that leads us to...
What more motivation do you need.
Daisy
Monday, June 4, 2012
Trial and Error
More testing to see if what I want is possible. The extends classes seem to be doing everything I thought it would do. Which allows me to tag the objects with there actual class held into it. Now to figure out how to change the bitmap copied girl images into display objects and... I think I will be lazy.
Any productive suggestions on the main screen mock up?
Daisy
Any productive suggestions on the main screen mock up?
Daisy
Sunday, June 3, 2012
Ninja - Main Screen Mock Up
I really think Tabitha would make a great wack-o-mole.
For those who want to play with it and add suggestions...
http://www.mediafire.com/?k6bul61okc6994v
It does nothing but allows you to play with the main screen positioning... and the number of girls is stuck at 2 for this example.
Daisy
Fixing Obvious bugs
Spent the majority of the night fixing obvious bugs that cropped up when I could see all the things together.
--- The rooms no longer leaving behind images if you rapidly changed selections
--- The health bar for the girl cards loading in the wrong spot on initial.
--- And as seen in the picture above... something ain't right still working on that one.
And still trying to figure out how to actually connect them all together. I'm pretty sure I will use extends classes and then the "is" statement once I know what type of class I am floating over. Weather or not that will work is going to be fun! Also have to keep track of which item is on top of the screen and then on down in case some idiot lines up multiple cards on top of each other. Then there is actually taking an object and copying it and the movement since it seems problematic to have object from two different objects touching each other.... Believe it or not up until now was the easy part...
Daisy
--- The rooms no longer leaving behind images if you rapidly changed selections
--- The health bar for the girl cards loading in the wrong spot on initial.
--- And as seen in the picture above... something ain't right still working on that one.
And still trying to figure out how to actually connect them all together. I'm pretty sure I will use extends classes and then the "is" statement once I know what type of class I am floating over. Weather or not that will work is going to be fun! Also have to keep track of which item is on top of the screen and then on down in case some idiot lines up multiple cards on top of each other. Then there is actually taking an object and copying it and the movement since it seems problematic to have object from two different objects touching each other.... Believe it or not up until now was the easy part...
Daisy
Saturday, June 2, 2012
Friday, June 1, 2012
Master bedroom room done... not really

Okay the master bedroom bar is done... not really. As you can tell a lot of the data is just missing as I need to redo the assistant jobs one more time to actually make them work consistent with everything else. But at least its good enough to do a test so hopefully tomorrow I can finally pull all the toys together into one giant cluster...
Daisy
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