Monday, May 14, 2012

Waiting For D3



Just waiting for D3...

Daisy

Current Status


So been a while since I actually showed progress.  A lot of the reason was because the cards were going through a test positioning phase to an actual pull in data phase.  For the most part this above actually pulls data from the girl class and displays it.  It also moves.... but will lose its wing if I move it.  The right wing is the replacement to the icon selector screen, that no one knew existed...  letting you customize your 6 card icons to your preference at any time.  No it doesn't work, one disaster at a time...

ETA to next update.  I expect the main screen rebuild to take another 1-2 months.  Rebuild the assistant and player screen 1 month each.  Add the counter 15 days.  Clean up 15 days.  So maybe in about 4 more months at current rate... oh and D3 comes out in 1 day... add another 2 months.

Daisy

Sunday, May 13, 2012

Coding with no sleep



So do to a personal thingy I ended up going to work last night and coding with 3 hours sleep in about 35 hours.  I learned a pretty important lesson do to this... I can't code when dead tired.   I spent over an hour debugging this line of code.

miniSpot = cardStage.lenght - 1;

You know I think the worse part besides that it is 2 bugs is that flash didn't even throw an error when I found the spelling error on length and kept returning a 0... any ways

miniSpot = cardHolder.length - 1;

Makes so much more sense why the hell would i want stage properties... or make that mistake in the first place.  So I gave up...  got off work and walked home going to watch one episode of index II and my desktop had failed in a windows update, had no system restore points available.  After crying for a few minutes I went to bed.

Daisy

P.S. Reformatted that box!  Must have good box for D3... only 2 days to go.

Saturday, May 12, 2012

More cool new mod items

 




A new comer by the Spy has added these cool new items to the game,  Unfortunatly I think I have screwed up the doll editor for the moment and can't add tails.  Will get this fixed soon.

More work on the card tonight!

Daisy

Friday, May 11, 2012

Null Night

Got nothing done tonight.  Last night got a bit of the cards from test positing to an actual working mode.  Added links to the classes xml (libs/otherlib/xml/classes.xml) to show the icons for classes using the data in it rather then just internal stuff.  This by the way was about the only thing missing from make your own classes.  Need to do a write up on that soon as I'm sure a lot of people want to add there own classes. 

Still lots to do before the cards are actually working with all the functionality I want them to have and that is just step one of the main screen rebuild...

Daisy

Thursday, May 10, 2012

Some More mock ups


After thinking about it why not have the rooms and basic buttons on floats as well so that they can be moved all around the screen.  Wouldn't that be fun?  Allowing the player to organize the screen and what he/she/it sees in a view that is best for them.  Will need to add some tabs to the room float and a much smaller version or collapsed version of the button float.  Oh so many ideas so little time.

Daisy

Wednesday, May 9, 2012

Understanding the Mock Up

I didn't explain this well as I thought it was pretty simple but after talking on chat I realized simple to me is not the same as simple to everyone.

So first off we get a new girl.  Obviously she is our first girl so she goes into room and gets all room 1 jobs.  The CARDS ARE COMPLETELY MOBILE ON THE SCREEN!!!  Yes I said completely mobile can be moved anyway the user wants.

So our 1 girl lets have her do a personal job.  We drag the player icon over from slot into the girls morning slot.  The room then is empty no one is using room 1 morning so it pops back to available.

We add another girl but no new rooms... so were out of slots again.  At any time the player can select a job and go to the room menu to change it.
Yay we bought a room.  So now we there are more jobs available.  The room appears on the screen with those jobs and its up the user how he wants to move them.

 But first because I did the pictures out of order.  Lets have the girls switch a job.  By dragging and dropping the girls can change the jobs from one card to another.

Finally since we added another room lets put those jobs around.  Notice that the available jobs now are always equivalent to the number of rooms - slaves.  The same for the time.

I hope that makes sense.  Once again the cards are not in any fixed position.  They can be moved anywhere what I am concerned about is how to display the room jobs as well as the buttons etc...

Daisy